Impressions of the game (Mad Max)
Share there experiences about this awesome game.I thought in 6:20 to play GMT, but no Natasa Gabin said))) Oh go to work in the evening will play exactly really.
In General, the game is not a fountain primarily because of the large and open world(TM). But the rest not really - the combat system is stupid, for some reason all crossbows are just to scare people in commercials, intended for it was used only once. Customization of cars and cars in General is very poor. The last boss is lame from beginning to end.
Just passed.
Why in the end it was impossible to unseat brother?I'm up to the last forward is not pressed.
Why in the end I harpoons in his car rush, because the idea of my whole game looking for her?
I don it if I have the car of the winner of the race?
Why could make the sniper rifle, but shotguns are the same , as at max no?
Why the same crossbows in the cut scenes everywhere, no?
Why throughout the game I made my car 1 time?
Why has the impression that, they going to gas town is cheaper than we have now?
Why no motorcycles?
Why not trucks?
A lot of game film and did not expect, but still was pleasantly surprised,because it was played with pleasure.Many oversights and omissions to be corrected in patches and DLS but unfortunately not all.
8\10
Legend_of_the_Hero
Just open world of the game has nothing to do with the plot.
Done! Finished the game essentially completely.
Of course it was a Grand 6 days palsy for 8 - 9 hours on an average day. As we sit with plaster legs and hospital that could afford it )
In General, the game is atmospheric, beautiful and ambitious. I put 8/10
Liked:
1) Sufficiently large beautiful world with no suture which is nice.
2) Great graphics optimizations on the hardware of the computer.
3) Atmospheric and addictive nampla.
Did not like:
1) the car's Handling is tin. How not to balance the bells and whistles is still just a paragraph. Particularly when you are persecuted and famously overtake and cut. Then the fight knocked out henchmen and pick up the car yourself from the enemy. Sit down and realize that it is even stronger and ride fast on it only in a straight line (
2) Melee fights. The enemy always tries to surround and then start to put in a circle to Dodge quite difficult. When there are many adversaries, or are the waves starts to cool strain. Of course a matter of practice but long (
3) Pumping of the hero RPG element. It seemed to me that this is not a bonus to max or optimize the style of the player and just zataskivanie the level of HS to the level of the possibility of resisting the new enemies and environments.
4) the Level of influence Clama a separate issue. Sort of like dropping essentially to zero, but patrols less this gets. In key areas they do like to ambush sit ), For example, around the fortress of Krasnogosky almost always turns 3йка machines 2nd level armor. Left the buggy and hide between the roads to reach the mine fields. The last fortress do sometimes precipitated by an enemy even after 0 effects. Annoying. The only thing that disappears is an escort.
What is missing:
1) I would Like to have Pekarchik in the fleet of the major vehicles )
2) Collection auto exclusively the fetish is essentially what would drive around on Sundays around the fortress. Then can meet and roll in the dunes :)
3) Max is gradually turning into a cross between a survivalist and a green beret. Unloading the gear pouches. But rifles and pistols do not have. Equipment like namikaet and calls ;) Especially in the Road rage Arsenal was quite extensive and modern.
4) No knife. More precisely, hanging on a belt and the logic should be. And you can use just sharpening. And then only to stab. Although the enemy quietly, you cut the same sharpening.
Summary : overall, liked the game, adventure and digital drug got a noble ) But honestly hardly ever would go on the second pass of the game.
H0llow
Next Shadow of Mordor, completely featureless and without ideological hack, ponapihano towers and other nonsense, playing boring after hours of play..
Support. RAGE is much more interesting.
The game is generally monotonous, eerily, and something new can offer. Developed by simply pulling the snot up to 60 hours of gameplay that could go for 6. Now the trend is to make beautiful but empty and boring open world give the player a transport screw pumping, to place in certain places bases/towers/FORTS some and force the player to capture them. This is all in addition to short story and maybe some additional, completely optional, and rather pointless errands from NPC. Degradation.
But all done qualitatively, such a nice animation, the graphics, the combat system, the leveling, the atmosphere - sticks in the game because of execution.
40 hours in the game. It is a short dumb story and side are the same. At first, fired up the game, scored on the campaign mode, the entire territory of Jeet on 0 cleaned. Tired. Took up the story and effects are, in parallel, saving on pumping Masterpiece. Could not resist and the final was played with the engine V6. Do sense in pumping do not see too much, because to pwn everything just need to pump the harpoon and groupon by Maxam. But what like is the ride. Just take the car and come with nitroboy off-road whitefish from the heights of the skyscrapers under the roar of the engine.
We should learn from the developers of the Witcher. Why their game has gone? Because you are playing and the story end there, and you spend the game week+
Gasoline for the entire game not flooded never. Fortress does not need: one pumped - and fast moving place to call for a refill..Why no trucks in the desert, and only in the end Clema and unplayable.
zoomukc
We should learn from the developers of the Witcher. Why their game has gone? Because you are playing and the story end there, and you spend the game week+
it's a matter of taste buddy, that someone more to their liking. That's me in the Witcher for a long time can not sit and not to-still, kind of interesting, but sit-sit and posetyat start.. In max 64 hours and not bored, leave the game only on business, but as not from molestation, all the territory master in the 0, after jita and brochures is small deal with krasnoglazaya. I don't see any repetition: a variety of locations, conditions, opponents, constant drive, the sense of reality of presence in this desolate, crazy world, due to excellent implementation of physics, the smallest particles, light, shadow, fire, waste, special effects, etc. are all coherent and plausible! (not that pompous-bright, but for the most part implausible paint in the Witcher, the constant feeling of artificial decorations, even beautiful). Even the briefest max limp after a failed jump from a height well very believable. The game is made in my own style, though there are techniques from other games, but they are out of place and it macaskie.
For me the game is just a masterpiece! But of course not for everyone. Who needs a supper story - watch the movie (although Coca may be the supper-the story in mad Max?), and it's just a break-brain-bombeznaya GAME, and the story cut ))
Again, in the first place - a matter of taste !. That's the game for me and the developers told exactly what he wanted. But this is boring - full of other games.
passed more than half of the pirates! sorry I did not buy it in steam! liked the game!
3101Diman
Tell pancreas. The DOP mission is related to the story (or are they purely for leveling)? And yet, in the game only to shake the one car you chose in the beginning? ATP
vanoz13
probably not related to the plot! I only pumped a masterpiece, like you can still pump other! tab archangels!
vanoz13
and there is additional, yet not fulfill the main purpose of the mission is not will open!
Solarpaces, lie on the beach and think: pirates appeared or not?
Answer who does not scrap. Please.