Crysis: Discussing the pros and cons of v.2
The old thread forums.playground.ru/crysis/174471/ was full of posts, continue the discussion here!Please do not post links to other Russian-language sites about the game Crysis.
________________________
(Offtopic is still punishable by deletion)
AVATAR93 Crysis, I remember, was the game of the year. Only now, cutting it in half was not worth it.
stranger8 "terrible" - a million happy hamsters think otherwise. Far Cry 2 did not like me personally, from an objective point of view.
reactor How is it where? CryTek themselves cut them down and most quickly just threw them away. Or they threw it on a USB flash drive and hid it in a safe =)
this is not good)
It reminds Grigorovich of the creator of the stalker, there is something like
- but where are the old materials then Delhi, of which half
are raw, it’s a shame to show))
I didn't see anything embarrassing there. Cutting the game in half is a sign of laziness in its refinement, of course, as I think =)
No, in any project, half and often more is thrown away, this is normal.
The film is shot for 5-15 hours usually and so on.
reactor So they threw out a lot of cool ideas. For example, RPG elements (nanosuit upgrades and extended weapon upgrades), several types of aliens, and who the hell knows what else.
"a film for 5-15 hours" - in the sense, in "usually" they make scenes for 5-15 hours in it?) - I don't think)) There are scenes that are cut for cinemas and for profit. The last one to sell the director's cut in a year and get another bag of money =)
Well, by itself they threw out cool things like pumping,
because of the balance that they can only see
or, for example, so that there is no gluconet and the load on the engine is superfluous and they did it right.
I went from beginning to end probably 7 times and it's interesting all the same.
I went through 30-50 times, the main one and the wars, until I went clean, without death. In a crisis, this is more difficult than in other games. The illusion that it is easy in difficult mode is very deceptive here))
At 1x 30-50, this is the norm for me for good games.
In 2x, to show a good time in games and / or go clean, then approximately 15-50 passages come out.
At 3x50, this is not much)).
fc 1 has exceeded a hundred, there I have been grinding for a fast passage for a long time)
Not only in easy, but also in difficult. This is still such a technique, after a difficult one, it is easier in the lung and the time is better. And then I wasn’t fond of clean, without deaths - it was kind of greenish))))
In general, the experience is maximum - I played in all generations of games from the very beginning)
One of our first games was probably 1984. "Well, wait a minute"
Whoever has an opera, he can quickly put it on.
http://widgets.opera.com/ru/widget/10522/
And on computers and consoles, the main mass wave went in the early 199s, closer to the middle.
trigen
Well, right now they make movies, not games, not like before, when there were 3 lives.
Therefore, it’s interesting right now when they just don’t kill, otherwise I think I lost)
Of course, I’m talking about easy games, such as a crisis, where a difficult mode is like an easy one.
By the way, in the picture above, too, 3 lives.
Old games until the end of 1 out of 20-100 people took place approximately.
So they hammered a hundred, another attempts))
By the way, this also applies to the founder of directions such as fallout and stalker
http://images.yandex.ru/yandsearch?text=robinson+requiem
1995/ there your spaceship crashes on a desert planet and the goal is to get to an emergency bunker with a type radio transmitter. Nothing of the kind ever came out. My friend even wanted to buy a prefix because of this game for about 5000))), but I don’t sell antiques)
reactor After the 50th time you play as if you are watching a movie. After the 60th how to go to the store. I completed Crysis 67 times, Warhead exactly 50.
I have a film, if I don’t play for a year, then slowly, then yes. Now with Stalker it's like that, the 10th patch has not been played yet)). And then everyday life)) as work))
I, together with the adons, count in passing games. To be more precise, I have statistics for each playthrough...
60 combined. In the warhead, it seems to have evaporated more, there were attempts during the passage without death. This summer.
Alpha_Regenerator
total moaning =)
Very very rarely I meet someone with about the same number of games)))
Are you just without a goal?
I would probably get bored. Without a goal, 5-20 times is enough in good games.
Latest
Crysis Warhead stats time
1-training +2m 2-submarine +3m 3-ice 4-aircraft carrier 5-station +1m 6-train +1m 7-airfield
------------1 - -2- 3-- 4----- 5--
6
7
60-210-30 60 60 360 hard 11
11.10.2008 10 20 20 20--70-20 20 30 140 hard 12
12.04.2009 99 99 99 99 99 99 99 99 999 hard 24
13.04.2009 20 4 30 30 175 Hard 25
04/15/2009 10 25 20 20 75 20 20 20 20 140 Hard 26
04/16/2009 10 12 15 11 48 12 20 30 110 Easy 26 REC
16.08.2011 06 13 09 20 58 06 16 31 111 Easy 56
16.08. 2011 06 12 09 18 55 07 16 31 99 easy 57 rec
21
Crysis Warhead nodead
1-training 2-submarine 3-ice 4-aircraft carrier 5-station 6-train 7-airfield
-----------1 2-3-4----5- 6 7
2011.08 .07 2 3 4 2=11 5 510=31 43
2011.08.08 1 2 4 5=12 4 2 2=20 44
2011.08.09 0 0 4 0=4 0 0 2=10 45
2011.08.10 2 1 0 1 =4 1 1 0=7 46
2011.08.10 1 1 2 1=5 2 0 0=7 47
2011.08.10 0 1 1 0 0 2 0=4
48 0 1 0 1 0 0=2 49 5 bad position on the left in a dead end, at the very end-5
2011.08.11 0 1 1 0 1 0 0=3 50 2 skidding the car from a volley of a rocket man on the tail-2
2011.08.11 0 1 1 0 0 0 0=2 51 3 took a weapon and a corpse fell from the sky on the table-3))))
08/2011 0 0 0 1 1 0 0=2 52 5
2011.08.12 0 0 0 0 0 1 1=2 53 6 the car rushed at 40th ski-jump -
2011.08.14 0 2 0 0 0 0 0=2 53 2 did not have time to shoot down landing-2
2011.08.14 1 0 0 1 0 0 0 =2 54 4 crashed again at the beginning-4 and crashed itself-1
2011.08.15 0 0 0 0 0 1 0=1 55
2011.08.17 0 0 1 1 0 0 0=2 58
2011.08.17 0 1 0 0 0 0 0=1 59
2011.08.17 0 0 1 1 0 0 0=2
59 0 60 hard
I specially wrote the text in the statistics, for banter)) when I realized that 80% of deaths are stupid, that is, not from enemies. This is the last problem in grinding clean runs. In addition to the other - the fight against relaxation towards enemies and with haste. And for the very first time, I brought this statistics to Far cry 1 - the previous project of the developers of the crisis. And the first generation of the engine.
http://www.playground.ru/games/far_cry/
trigen
Better try the classic, it's a little easier there.
And without the experience of time, it will be more difficult - it will take much longer to pass.
Because of this, Far cry 2 has not yet come out - 20 deaths. It is unrealistic to go there shorter than 15-20 hours. Luck and chance play a very big role - it can be done in 5 attempts, or it can be done in 50.
reactor And what is the purpose here? - Mental unloading. Nefig to do in the evening? - +1 to the score in circles / passing the game.
"game without death" - that's why cheaters annoy me. In the campaign, except that a barrel will kill me, but in mp some scumbags with an aimbot or some other crap, but you won’t fight them off. That's why I got myself a couple of these toys.
Well, I usually use obscenities to chitakov-noobs))
Or I change the serv, but more often I just throw the network card
. And about without death, I didn’t mean a cartoon.
trigen
then yes, this is an important point, so that it is not boring, so that the fuse is enough.
Alpha_Regenerator After the 50th time you play like watching a movie. After the 60th how to go to the store. Crysis I passed 67 times, Warhead exactly 50.
Well, you give! Strange, it never occurred to me what sensations, associations could come from this, although understanding was somewhere in the subconscious. The maximum that I know is the passage of Unreal: return to NaPali times 10 and the result is that it became not interesting to play on difficulty below the maximum.
Eh, it would be necessary to let such an experience into the masses - let the shkolota be better curious about what you will feel when you go through the game 50 times. And then you know, they are interested in knowing what you can see sniffing glue or smoking weed. And so at least there will be more real benefits.
-------------------------------
By the way - has anyone noticed a huge physical unreality, impossibility in the game? Let's say - a demonstration of complete ignorance or incredible stupidity, designed for absolutely stupid masses (however, school education in the USA and Europe, you understand that yourself. I don’t understand - is it designed for something? Well, the Russians, in theory, should know.) Although I also don’t know at first it was clear, as they say, I didn’t even notice the Elephant - and then - Christmas trees! Well, they lied!
Who understands - what is not shown in the game - unsubscribe. And I'll tell you later.