Recommend a game v.5
I like the theme of magic and robots like vanguard bandits/xenosaga/FF x,x2, XII...can anyone recommend other games with elements of rpg (levels / equipment / skills, etc.)? good story desirable, can be a strategy game, Graphics also preferably not 8-bit, not necessarily on Peka, you can play on the plot 1 / 2, thanks
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gameplay of the above games, if you're too lazy to look
Gerich993
Arcanum
The Temple of Elemental Evil
Vampire: The Masquerade
Neverwinter Nights 2
Pillars of Eternity
Fallout 2
Planescape: Torment
Icewind Dale II
Prefer a one-person sandbox with survival elements, other than Starbound, Minecraft, Terraria. You can also mix it with strategy, like Dwarf Fortress or Rimworld
morthurert
Planet explorers, have you tried it?) There's free creation of things/transportation and everything else, link in steem http://store.steampowered.com/app/237870/
morthurert
так-же Dont starve, Project zomboid, 7 days to die, Craft the world, Sheltered, Gnomoria, Balrum
Prefer a game with a choice in story or with a strong storyline like bioshock infinite. Strongly enjoyed wastland 2 and bloodborn from the last one I played. I don't play the new deus ex. Too many bugs. Waiting for the direct cut to come out.
Muslim0809
Prefer a game with choices in the story
PC RPG old-school
Arcanum
The Temple of Elemental Evil
Vampire: The Masquerade
Neverwinter Nights 2
Pillars of Eternity
Fallout 2
Planescape: Torment
Icewind Dale II
From the latter such as Pillars of Eternity and The Banner Saga 2 - essentially a series of nonstop choices.
or with a powerful plot like bioshock infinite
It's very difficult. Goodbye.
Bye.
Twisted Tesla Gigafactory
I tried it, but it didn't work. It is, of course, a classic and one of the pillars of the genre, but the effect is somehow not the same anymore.
Twisted Tesla Gigafactory
Wow, how many things.
No, well, I put something, I do not remember already - some HD-packs, widescreen, etc. - But it's not even about graphics, I still play a lot on the emulator of the first plane and norm... The game itself for some reason did not really catch on... Maybe I don't feel it and still need to try it ))
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Smartty0
The direction was taken by PC and stayed true to it, so I don't recall anything like that on PS1. Run Syphon Filter 3 on your emulsions. Although there was X-COM. But that's a cheesy PC port.
Please, advise me a PC game - RPG/wanderer, stimulating maximum exploration of the world, if possible with a minimum of trepology, arcade, element of randomness, and well-balanced! Limited resources (monsters, trophies/money and/or game time), and thus the need to intelligently manage them (in contrast to the system grindilok / sandboxes - "the most farmed, the king and god") is highly desirable. Below I'll explain in more detail what I mean by each point.
Modern RPGs (at least the ones I played), cause a feeling of chewing a lemon without sugar. First of all, they're not really RPGs anymore. Previously (examples: series Wizardry, Might & Magic, the first two Foul, the first Witcher - barely), you pumped a team (/ character), and depending on how you correctly pumped and dressed them, how much synergy between their race, class, stats, skills, and clothing - so they will be cool (or not) fight; your task in battle - just exercise general management before each round. Now... it all depends on whether the player knows how to press the right buttons at the right moment. It's possible to go all in for almost any combination of the above, even the most assorted ones - as long as your reflexes are honed. The latest Fallout and The Witcher are prime examples of this. As someone said on Bash, I think: the game used to "weigh" two floppy disks, for the first pass took a couple of months, and to fully find and pass all the content, took six months with replaying from the beginning; now the game takes several DVDs, and passed in two weeks, completely. Or even in three days if it's a shooter.
In addition, in many toys (of all times) there's a strong dependence on "how the chips fall". If you're dumb, short-sighted, pumped crooked and can't kill the boss - replay the fight ten times: one day the boss will "forget" to apply his deadly superkill (or will apply it only once or twice), and you'll win!
Furthermore. Often the game world is created... It is unclear why. To win, it may be enough to pass the plot, and that's it. During this time you will not even visit a quarter of the world - perhaps even one tenth. The rest is optional. You can go through even everything, but what will it get you? Suppose you have a level and a half higher (and that's good if: in the last two Witcher, for example - still would not be), than the stupid run through the plot, but you still kill everyone (as he did), just a little faster. Which begs the question: why did I waste time? Where is the fact that I could, and unloved casual - no? Examples - games in the TES series and again, the latest The Witcher.
The next point is closely related to the previous one. The economy in the games is thought out for the first quarter of the start, and then you have a lot of money that you have nothing to spend (no, can you imagine this situation in real life - except for the case of the oligarchs?) I remember going through the 1st Stalker five times, and always the false ending of Monolith was "wealth". I only later learned that to get the other endings you had to have less than a hundred thousand dough... But how, HOW can you have less, if all the equipment for free (spread at fixed locations or trophy), but artifacts lying on half a mile, and there are also secrets? And what kind of stalker are you if you don't even collect artifacts? A similar situation with trophies. Well, you picked up a couple dozen of some Daedric artifacts... But the point, if only 1-2 of them are used? "Disassemble" them into some unique components for crafting useful schmot - can not; sell - but why, if the money has nowhere to go (see above)? Loses all sense of going somewhere, except the plot.
While I personally do not need the plot. But I understand that many players (especially children) just need a guide who will lead the whole game and direct: go there, do this, then send you a step above for a new job, and where I did not say, do not go there - there you will learn bad things! And all this in the form of voiced and animated dialogues that last for hours... The game becomes linear and boring, you feel like a stupid executor of someone else's will. In general I would prefer a game with a storyline that is unobtrusive, non-linear, doesn't have a lot of dialogue and thus doesn't take a lot of time. Well, you get it - open world & free play.
Briefly speaking, the ideal game for me looks like this. You create a team, you enter the game, and you are told: here's your world, it has GlavGad, he's pissed off, we need heroes who will defeat him. How and when - it's up to you. Where you start - it's up to you. At what point you throw him a challenge - it's up to you, at least right away (although then 100% you'll get screwed, naturally). And you just go yourself, swinging, doing quests, dress up ... somewhere stick where you're still too weak, get the score, run away, resurrect the dead (or overloaded), and return later. And so on to the end. On the easy level, almost anyone will pass. But on maximum difficulty you bypass the entire world (it seems), all the monsters killed, all the quests done, all the valuable napeleesh, all the money invested in clothing and its upgrades, come to the Chief Gadu and ... he kills the last of your team when he has 2-5% hits left. And at least upereboot - nothing you can do, because the randomness leveled (or there is none). And all because you somewhere have not found a secret, someone has not killed, under-leveled, not on those parameters upgraded clothing. And this is at best, because it can still be fixed. And at worst - for a quest took the wrong (not optimal for your team / Persian / class, etc.) award from the proposed, and now there's nothing to do, just start over. Because it's Sparta! I mean hardcore =)
In the real world this ideal (for me) game doesn't exist, of course. At the very least, I haven't even heard of them. But there are examples of games that are very close to the ideal. Wizardry 7, for example. Pretty much everything is wishful thinking. Yes, the final boss can kill almost any team (probably so the casuals don't get hurt). But, besides the final one, there's the Chamber of Gorrors. There are six optional bosses. The easiest one is killed by everyone. The hardest one on Expert difficulty you kill only after you've completed the game 5-10 times, trying a lot of different classes, team combinations, options for quest rewards and combat tactics. And when you do, it makes you feel like you've conquered Everest! And then you find out on the forums that 95% of players either don't play on maximum difficulty, or never touch not only the toughest boss, but even the second most difficult one... well, I mean, by themselves, without asking those who have already killed them all for hints. One problem - this game is 24 years old...
Other good example - WoW. Yes, there's an exorbitant amount of quests and freeplay. And yes, the arcade component is also too much, but the latter drawback is fixed by Lua-scripts and macros, which are purely automatic sequences and reactions to external stimuli do for you. But! If your raid is poorly dressed, then whether you're whatever performers of sonatas on the keyboard (or have almost no artificial intelligence, written in scripts and addons) - you still lose, because there's no reason to skip the content of the previous level (dash)! And that's a good thing, IMHO. It means that the creators really intelligently tested their creation and subtly balanced the parameters of the bosses. It means that each boss - interesting, challenging, he is a task for which you have to a) prepare (everyone) and b) sternly scramble brains (raider). But WoW, unfortunately, is multiplayer... And you want to be independent from all sorts of lazy and casuals, not preparing for the process and thus taking time away from the rest.
Someone might ask: do you always go somewhere and do something just to become cooler? You're not interested in just roleplay? I'll answer upfront: no, I'm not. If I want to see views and listen to tar-bars, I'll watch a movie; and a game to me is a challenge that requires a solution. And a perfect task at maximum difficulty requires straining all the strengths, using all the features, all (or the vast majority) of the tools that the creators have laid down to solve it. And it's really great if there's a rating / final score, which allows you to determine how close your solution is to the optimal one (or, at least, how much you've advanced in comparison with other players).
I know that I'm asking too much, probably. Butooo... "papitka - ne pitka, n'est-ce pas, tavarich Beria?" At least something more or less close in most parameters - are they still doing? Chess, etc. do not offer: all information is open, the element of research is reduced to zero. Quests, too: the system "from this pile of subjects try to combine each with each - see what happens" I never liked. I prefer the numerical optimization of characteristics and precise calculations, rather than the "got it / didn't get it.
Hello all, wanted to play something in Survival, but I can not decide which one to buy, so far I consider three options:
1. The Forest.
2. The long dark.
3. Subnautica.
The question is, which of them is better? Or advise something else like that.
Prefer action (brisk or not), with elements of logic, or in which there are moments where you need to think. Not a very long game.
Combination of action and tasks about as in Portal 2, Deus Ex, Hitman. After 2011 I was only familiar with indies.
In system shock 2 and thief played, swat on the genre somehow not to my liking now, and Tresspasser, what is it?) I can't find it on the Internet...
In short, what difficult action games can you suggest?) In recent years?
I found out about the Dark souls series, but in the theme of magic, skeletons are not drawn... What would be similar, but in a different setting?