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Ruyder 09.12.19 03:35 am

Impressions of the game (XCOM 2)

In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)
136 Comments
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Vinni Puhhh 09.12.19

This XCOM is clearly better than the next.
I seriously doubt that many will be playing. Stupidly tired of endless F5/F9.
And why nobody cried about the music? In Enemy Unknown was 25! awesome songs from Michael McCann, and here is no end to twist the same the whole game!

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boss__2003 09.12.19

I do not know anyone here complains optimize.
Already far not the first freshness, hardware: Phenom II X6 1055t, 8Gb DDR3 1666, GeForce GTX 650 Ti BOOST 2Gb - the game feels good on average in FullHD. On the operations of the FPS is stable around 30. On the basis of braking during the transition between the compartments, but it is tolerable for 1-2 seconds, after the change compartment all the rules.

On the game:
1. The constant presence of a timer is not as annoying as I expected. Stock moves always have a few bugs, the game is forgiving.
2. Opponents in General is a worthy balance. With the first missions there are aliens (sectoid think) which can take control of one of your guys and break all the plans and tactics in the wood. But with the right game they could usmjeriti.
3. The variability of action. Classes vary in their specificity of action and it's cool. Given the recent Hard West contrast variation is great.
4. The overall dynamics. Skirmishes on the cover with minimal chance of hitting a little. First opponents to actively change the position of the second timer refers to the time. The result is a really fast and interesting.
5. Database management, strategic map. Elaboration and review of any studies I'd been hoping since the first Xcom - atmospheric and cool. The strategic part is very simple and moderately deep, easy to learn. It feels the atmosphere of the gaming universe - it's cool.

The result: an interesting, dynamic (like turn-based strategy), atmospheric game with a wide variety of opponents and scenarios. I liked it.
8.5/10

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WarsSam 09.12.19

The optimization is really poor.
On the ground download missions, when flying on a mission download last for 2-3 minutes, and when the turn AI blunted.

Liked:
1. The variety of customization of characters and the large variability of pumping. Yes, it requires a large amount of resources, same grenades, scanners, but there is a feeling that you are really involved in a guerrilla war)
2. We were promised, of course the output to a new level, ambushes, as was shown in the trailers and gameplay VIDOS that we got the gameplay the same as the first XCOM. But the upside is that at least stupidly ruined it)

Did not like:
1. Management of base and map, disagree with the speaker above, the strategic map is complex, it is brand new and razduplitsya to it, we need to give at least 4 hours. First, you store the handle, then let go and it is not clear what to do.
2. It is strange that no one on the forum, didn't notice it, but the game stopped stupidly support a gamepad! I have XBOX 360 controller Wireless
with him was terribly convenient to play in the first part, now when I run the game, just upset.
3. The same lags as in the first XCOM'e, all characters shoot\cut\pass into half a head texture, although the damage goes to the enemy.

Experience the game, was mixed, in fact, Yes, washed down the graphics, added fishechek, made XCOM an economic strategy, but in fact could be called, XCOM: LONG LONG WAR

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Syahou Dun 09.12.19

Passed - on 7.0, but not both at 9.5. Better again the first part to go than this - there was more tactics and intrigue, and plot.

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BarackKamacho 09.12.19

Objectively isn't a masterpiece (the percentage of hits is still sometimes annoying), but nevertheless in terms of emotions plug in my opinion just do all games over the last 3-4 years,this adrenaline that was during the defense of the avenger I have not received from any media product

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ZaKTomSK 09.12.19

I one thought haunted. Why, if the fighter missed with probability 80%, then the game is shit and random? And those 30% can not fall type? Far-fetched claim the same

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smallhell 09.12.19

...By the way some in the random generation of levels is a plus...
one of the few significant differences from the first part.

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stalker_stas 09.12.19

Proshol game vpechatleniya so so Optimizatsiya Slag and the game itself is like nothing 2 nights and passed a hint of a sequel is )

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Deepguru 09.12.19

The rules of the game. There are considerable gaps,but they'll probably fix it later with patches.

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_flaiton_ 09.12.19

Srezhissirovannyj great, loved the videos. Gameplay interesting. To develop interesting. Optimization so his... well,the game 4 out of 5. A hint of a sequel is) perhaps wait at the time) seem to play by far.

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Abbat76 09.12.19

In General, I do not understand: why Firaxis perverted and made such a stupid approach to the distribution of action?
In the original game (UFO: Enemy unknown, UFO: Terror from the deep) it was easier and fairer (and more profitable for raskatannym characters): you have so many action points as a warrior agile and able. You spend these points on everything - move, turn around, change body position in the platoon and grenades on her shot, to shot and to reload. Prokachany warrior could go to the corner to look out for him, take out a grenade from his backpack, cocked her to throw, by a shot to finish off the survivors of the enemy and to retreat back to the corner. Cool enemies, however, were no less. And now, some shit for the second game. You can shoot the pistol and move over. You can go 20 meters and shoot the pistol and move over. I don't understand why standing in his place can not shoot twice - once for Jogging and once as it should be? In General that's strange...

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zirg31 09.12.19

the game is finally strong. complex PPC. not so long ago worked. and fun to customize your avatar. if you do nothing then the end) is madly in love

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REZOR117 09.12.19

very good game were new classes of enemies the same thing with people new classes and abilities where tactical component changed dramatically and the ability to carry units which are wounded

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pashalet 09.12.19

With each feigned an hour feeling are on the rise.
The game was one side of hardcore, on the other - gives you more opportunities as pumping fighters. At first it is helpless cannon fodder, stupid and untrained rebels who are forced to confront the most formidable armies that faced Humanity. The aliens much more, they are much more powerful, better armed, and their superpowers at first, throw in a little desperate.
In the first skirmishes, save only tactics: hiding, ambushes, detours from the flanks, using heights and General form and so on - otherwise it is almost impossible to survive (except on easy difficulty). And even in this case - soldiers are regularly sent for treatment.
A little further to understand the need of the production and use Dodger. First aid kits, body armor, sights, etc. - all this is not just for show and hard necessity.
Then begin to show other small but very important details. Successfully cracking the communication link to the beginning of the mission, you can seriously weaken the enemy. Just got the exploding equipment blew up an entire enemy group. The understanding of where and how to use certain weapons and classes of soldiers. And building special facilities - it is possible not only to increase the squad and cover up his bonuses, but also add extra soldiers, extra skills.
As a result, at the thoughtful approach and sensible allocation of resources - the soldiers become real death machines: able to shoot several times per turn, repeatedly to intercept the course of the enemy, to carry additional items and weapons, apply the most sophisticated military methods.
By the way, about the details. Maybe just not noticed this in EU/EW, but if the soldiers ran through the fire, immediately enter the water, then caught fire on his clothing off. On display in the city - twist images of the soldiers from your squad, saying that wanted! When shooting from a machine gun, flying shells, which then remain on the ground. From the barrel of a shotgun after a shot goes up in smoke. As for fighters they can do so individual that the appearance and manner of move will reflect their character, psychological state and even habits. And such things certainly add to the game.

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partizan2033 09.12.19

played 25 hours(1 company (lost globalco because of not adjusted contacts) professional (intermediate) (16h); veteran(complex) peak-2nd company);
1)optimization of the divine lame-apparently it has become fashionable in poshagovyi is cut;in combat runs more or less rules,but globalt slideshow;
2)tactful sostavlyaya game of Russian roulette and latranyi tickets vskidku:40%-because of ipotesti of misov,and 30% due to lack of sane intelligence, but it posia will be discussed
3)timer-silno breaks the gameplay for the worse for f5 f9;(tactics nikokogo not come up because of this
4)exploration of the cards on globalt and object exploration in the fighting-except under 2 Gren with 10метровым diameter nicherta no;always go as a cat blind;in addition, the oil adds 2шаговая movement(also wait tell about it);or go to step 1 of the fighter and spend the movement in favor of neobrasayte or necessa jerks and napereves detection,and all of a timer;why not create a more extensive system of perks/equipment?type ful camouflage for a fighter, and so on;all try the method F9;put 4 pesita from control;no 1 Psionik,but epani vipers that poison and how could use first aid kits;in any case, people will be downloaded,so why do gear?make normal scanning region for the sake of convenience;
5)action points is psdts:2шага blue and yellow step step?what fucking nonsense?without the presence of razvetki and the presence of timanopechora the game turns into a roulette wheel;and Yes vansat in the floor map for you and capes with a chance of 85% of capitulation-it happens,fortunately on high livelovedance be rare,but ultra aim to focus also remained even there;
6)at the expense of complexity-on average(Pro)always went to alaluf Tim(of course not without the help of ultra-million F9 and an abuse of the chances of capitulation and ukloneniya for rondomedia download different;the veteran 50: 50;or 4 Persian Elaphite of which 2-4 crippled for 20 days(Ah Yes, I remembered the wounds EPTA copper)or 3элайфа and 1 dead(not crippled of course);all the will of the randomness
7)hospitalizatio just PTTs;ever need someone to ache for(to have an ACE in the hole in case nepredotvraschenie of prgressing avatar)but the people there;newcomers to fight in such of 95% 1 dead 40% 2трупа;(all vskidku noted)ingerov for fast Hilo is also lacking;
8)graphite fully appreciate not eligible for canned food(vedmag on the minimum salary plus(1390*1070как so)there is no lag;
do all the games podderzhivayutsya Trojan in some places but it is playable,and napremer dyinglight(about which everyone has forgotten by the way-although the game(for me)better and more interesting the Witcher and folauta-for Kratos of the game is more gameplay which is personally my tastes more interesting;)after the optimization patches is a very great graphics and sound and graphite gives juicy;
but still some graphite in the game ''juicy''-gorko cily rather;
9)ai is stupid and takes brute strength and random number khmmm forgot in vansta;some units simply freeze:
psionic-which benefit the oak and use the divine casting or Rand mine move yourself,or vosplameneniya,and again because of his stupidity will not aboutit skills:psykotrol mean:Yes, I ohrenel after a long 4 moves the defensive alien slutastic 2раз in a row narendar psicontrol;and Renga she Anuta;beat Kazusa when this jerk was behind the floor map and cotroll my unit(luckily they are like bullies on Semyon run to the player characters(he прибегает0ну do not sit him-although I could use)
Medusa-freeze also hooks in the floor map using three walls with posleduyushim mill;at once - the fighter(if priletel group interview)
10)slots for the equipment in General is lacking-everything is always need and poison cartridge,and Jiloca, and exploration and blind and smoke all you need;it is more logical to give the game choice on the battlefield and not at the beginning of the trip;Yes hotjaby get a penalty in the form of a CD to the other spectrumit(like threw a Gren in tech 3хд can just throw the silkworm eggs)-although it would have been better casinoroyale
11)with skills in trouble, too-except for power do little;normal intelligence is nothing to produce,tactical prison too little;not Walt yourself doping,or voskresinnia,or passive regeneration-at least the game is not over what is not know-but again, not enough slots
12)and a cardboard concrete walls,armored vehicles for the prisoners and so on;and curve system trap

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Tonatiu 09.12.19

cool editor and leveling, the game is quite beautiful (to me), with the percentage of errors is not particularly saw, played on normal and did not put yourself in a situation where multiple failures is a loss. for me, one problem of the game is a timer in each of the second mission, maybe it's a trick of tactics, which I do not understand, yet most RPGs I play, yesterday I stuck the whole day today do not even want to go, plus the musical themes already sick.

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Lucky One 09.12.19

I just don't understand the comments of some people. The game, in my opinion, came out great. Given that today not all games work on the same level as XCOM 2, then write angry comments do not see the point. Thank you it would be better said that game turned out. About optimization, everything is fine. Believe me, I know. My config CPU : AMD Athlon 2 X2 250 Processor 3.00 GHz. RAM : 8,00 GB. Video card : Asus GeForce GTX 660 Ti 2 GB. and the game runs on medium without a lag, given that I did not put above. Gameplay - at the height of the design of the game world - on high, even on medium graphics on it, damn her height. So here is the game 10 out of 10, and for those who says that he proposes - check system. I am sure that all who have any problems with the game - things will get better. Play good games and all of the world.

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AlexeyMC 09.12.19

The story is not logical and does not fit with the ending of the last part. Tactics was better. Graphics almost the same as in the last part, added some modern effects and all.
Tactics good, especially liked the stealth in the beginning of the battle. Only I still don't understand why when you see a soldier, Shine all but reniger with perk.

To be honest, the first part, but not the original and Enemy Within was much more interesting. And there's more interesting missions (like the fishing village where everything is captivated by zombie and spiders crawling out of fish), and development options more, and generally more diverse. I hope the same guys and for the second part something like this will do.
Honestly, waiting that will take into account all the experience and develop the idea of the Enemy Within, but in the end only a little bit, little noticeable change Enemy Unknown.
Now the last mission left, though, and pulled to the maximum. Researched everything I could, pumped otrag to the max... Now pass it and probably start Enemy Within again...

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Ogyr4ig 09.12.19

On average, the game seemed too simple. Now I have August-September 2035года. 6 people with plasma weapons and body armor (power armor 3, 1 ekzoskelet, 1 Ghost and 1 spider). 4 standard + extra Ranger+psionic.
Total for ~25 missions with no losses, a couple of times wounded. Enough time always.
Exoskeletons (which have 2 life) always kill in one turn. Huge sectopod also killed 3 people in 1 turn (the gap between the rocket launcher + gremlin + to finish any).
And harder yet not met anyone.
In General, the strabismus team, it turns out even as a balance, otherwise the poor aliens are quite easy to destroy. Although close I have a 100% chance of hitting normally.
And if you take the perk rangam invulnerability, it is possible for 6 sagristija lot for a 2 stroke to kill without damage to itself
Who's on the complexity of complains - use grenades and missiles. A bunch of rocket+sniper perk under the last destroys the three medium enemies per turn. At least.

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LightHOwUSE 09.12.19

Waste to interest) On the complexity to normal same as in the original. Even easier, because the sword and a bunch of grenades at all) On missions for the protection of the ship - you can go to download soldiers of new units)) and also, as in the original - if overly so to feel God you will lower) Mileage boldly forward, grab a few packs, the three vipers, and a couple of Motonav with a Berserker, and before that unsuccessfully Hackney tower)) And know that lose is very real. By the way, claws govnistye Gigi painful thing. And in time for the mission of deterrence has become much more difficult somehow. I would say that this is something the average hardcore - between the original and long a Thief.

However, once again the game constantly requires you to use all the options. That is, throw missiles, spin the drone, ruby sword. And if you want to shoot them all, then give in the nose)) Like, grain, throw grenades. Loot, by the way, pulled. A lot of cool stuff. Well, thank you for the upgrades. A little bit of crafting)

Optimize normal. Defragmentation recommended. Removed most of the upload to the database. Tried in 1080p with SSAO, shadows, textures and buns. DOF and antialiasing flew into the furnace. In the game so the font is shit, and even smoothing come on, yeah... And so planasa camera in the missions and light plugging on the base)

Faces of the soldiers is cool, get used to it, and when they lose, they write the epitaph bitterly)) Especially the emotions they have, cool idea)

On the complexity you want to look Marba) He's kind of a tradition high took) I Wonder - what will change. Likely to change in the economy and the speed of the game, but then a big minus.

Actually, I think that is a minus, when customized. On missions the moves balanced. I almost always come in 3-4 moves before. But when adjust with technology, and want to know more, to explore, to try)) long Vor in this plan miracle. Lose his country, then returns)) the pattern is also similar, but in speed - more dangerous.
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I have a question for those who passed the game. Tell me, will open the second wave? Only interested in red mist (penalties to accuracy and mobility of the injured). Without this option, the sadness and sorrow just. Or maybe in the DLS then add, as in the first))