Impressions of the game (XCOM 2)
In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)fans of mediocre shutenkov a La code, the game will have to taste, to drive in the evening with a beer, after a hard day at the factory, what would the brain not strained. It is strange that the game came out on console
I have to play only one problem - why the heck introduced this stealth? If the mission is not possible to go stealth? Is mandatory - kill everyone! In 8 moves! Eight, Carl! And anyway, how would you not steelsoul still be required - burned and fight wall to wall. That would be a mission to type quietly tag along, REP, dump the old and go away. It was quite possible to do. And here comes - 2 sectoid, 2 captain, 6 soldiers vs my 4 are disabled. And in eight moves, yeah. In General, the guerrilla did not happen. The same X-com, we the Pope, alieny in the top. Played 30 hours, the timer was very upset.
Dexter Morgan: I Have to play only one problem - why the heck introduced this stealth?
I mean? As fuck? Stealth allows you to move about third or fourth to kill two, or even three (if very lucky) group of the enemy. Supplied to the enemy from the flanks out of sight of camouflaged soldiers are put in the shelter, in the monitoring mode. The next move, the enemy stumbles on them, and ogrebaet in the intercept mode. When the turn passes to your soldiers - it only remains to finish off the wounded.
If you mean - why do all the mission impossible stealth - it's just quite logical. This game is about war, not a ninja simulator. As a unit in the sector of the enemy could remain hidden after firing ( especially if from a machine gun/grenade launcher)?
If so much I love stealth, that without it can not - download specialnosti, wearing a Ghost costume: will use it not 1 times during the mission, and much more.
Liminary: fans of mediocre shutenkov a La code, the game will have to taste, to drive in the evening with a beer, after a hard day at the factory, what would the brain do not bother.
Very thick, dear. Not elegant.
Sit, then, the developers of XCOM (Firaxis) and think: we need to diversify our gameplay in the second part. And to complicate things. And add a lot of detail, but not clutter up the micromanagement of the player. Yes...
In the first part before you finish the battle, I was treating all teammates on the battlefield and they returned to base intact.
- Oops, this is not a cure, and freeze the wounds, she heals wounds, and delays the treatment for later. Now if the soldier wounded on the battlefield, he will still have to undergo treatment at the base.
- Oops, a soldier first received the wound, for him it is stress, you need to show him that he has a chance to survive this war. Make sure that in the next fight he was wounded, and that stress is a bad thing, panic another.
- Oops, there are no resources. Employees-engineers - ♥♥♥♥♥♥ find. Hiding, don't want to join the resistance crowd. Necessary as water! We need staff! Every account! Where are the hundreds of States that were in the last part?? Twist like a squirrel, sting like a bee :(
- People are dying. Punitive action - ass-pain, you try, you kill them, but still people are dying. You can't save everyone. You kill three aliens, and gave the fight to kill three other people. It's hard. You need to save at least 6... it used to be easier...
- Aw, snap, what's that, the new perks? Mmm, what a tease)
- Oops, is that a random card drawn that is not visible copy-paste? Why my eyes keep showing the same texture? A great variety is impressive!
- Oops, the individual features for teammates? The many faces, hats, headbands, glasses, customize facial hair, hair! No mandatory crap, but jeez, what turns out motley crew. A pleasure to admire for their coolness! I hate that little teammates out of your country? The attitude of any teammate as they want, up to the choice of the country, voices and color of armor, weapons, linings!
Boring download? Sit down read the instruction and again look at that new armor of his teammates, Oh, what a gorgeous new sniper rifle Sergeant Morozova.
- Not enough weapons? Here you have fucking rocket launchers, grenades, acid, fire, smoke, stun, overseas! Bullets explosive, to Crete, OMG, how much. How much I want to try!
- Complexity... butt pain... the first part smokes on the sidelines. Every victory is a feat. Every shot is high. Every murder is fun. Yes, the fucking aliens, die, die! Each battle is an event.
- What is it? Often relaxed before slowly walking maps and occupying the most advantageous position? Eeettt... the relay should turn off after 10 moves, otherwise it will finish transmission and your mission will be meaningless. The convoy of VIPs sabotaged, you need to have time to get to him before the aliens hurry up, come on, faster! The source of the signal somewhere nearby, come on now, so do not hide, run, run just on the field, let them shoot, you can make it! Evacuation - a mere formality? Oh, no! Need to bring down enemies a lot, health is already there, through the course they will have a backup, run! Save yourself, you fool!
Firaxis created his 9th Symphony. In the genre of tactical games. This event is on par with Deus Ex in the field of RPG-shooters. Well done. Work that deserves the highest marks 10/10.
NUS what to say this game is difficult, very often the first smear campaign lost had to start over again and then I turned to a higher power who gave in the beginning of the game resources of all kinds 1000 and 10инжен 10ученых and then play was good even t ...............))))))
Dexter Morgan
The game has to the war. I first ofigel from job shut the fuck up all for 8 turns, then rides that there is a 2 item tasks. Generally understand there are 2 types of missions:
1. Where the timer can be disabled. It is necessary to fill up all.
2. Where the timer cannot be disabled. Need to do something and evacuate. All here to kill 75% idle time, then the idea is different.
And one time I had a mission from bald guys in a dark room for 2 jobs (to steal information from the computer, all to fill up). Without a fight I easily walked to the building with the computer, the drone hacked the old, raised the alarm immediately in the same turn evacuated the team. Summary : one shot, all mission failed, but the gratitude and the buns gave as if everything is OK with the wording congratulations, you managed to steal a valuable old.
The result: a mission to steal, to undermine with good skill and good randomness on the location of the enemy can be finished without a fight. Just looking for the option when stealing, the installation bombs you find on the same course maquires. Really need the whole team to haul in one place at the desired point, it would all evacuate
vidgin respect!)
The game 7 out of 10, not more. Too short (I'm 2 days passed), the story merge at the end (just a shame), after passing the play can not go on. Very little diversity in classes. Removed the MEK from the first part. Pumping the PSI-soldiers happens through one place.
http://forums.playground.ru/xcom_2/vashi_ozhidaniya_ot_igry-868420/
lol, have you read here the subject Your expectations from the game. There is one last message from G. 30.12.2015
I just came across this here is a message from Ivasik:
In Enemy Unknown finished off the organization levels of difficulty.
When an alien from your plasma pistoletiki shoot the rest of my team, and my gunners and the sniper struggled, smeared on it, I gave up and uninstalled the game for six months.
Then put and played on the simplest level, there is at least the adequacy of fire from both sides was comparable.
I wish in the new game of avoiding such approaches to levels of complexity.
Think about how the person has burnt, when he launched ХСОМ2? x)) I would be in his place immediately went to put 1/10 this game on all portals)))
Ahaha, and this is from Garris1992:
I expect that the second part of the aliens when they are found not hidden. As I remember, already burnt.
Yes, overcooking probably came to a boil))) Imagine aliens who are just standing and waiting to die))
But waiting Shadow-Death has come true:
Want a price less than 1500 rubles....
personally, I bought for 1499 )))
vidgin
Hm. And that, in UFO: Enemy unknown was bad, when the bad guy has luparelli at you with a Blaster-launcher across the map? or took control of half the team over the course? No, it was not. Because in the original game and soldiers the player something Yes he could, and the distribution of moves was honest from the beginning could not go anywhere, and to shoot several times from the scene. But not like here. And yet it was possible tactically to break shot the wall behind the alien to tumble into the room and the second shot of the same soldier shoot the monster in the head. And there was a cool chip - throwing grenades chain: distant people with a grenade, cocks it and throws his feet to his colleague, he picks up her in the turn and throws on another man. He again picks her up, jumps out of the corner and throws a grenade, and then hiding back behind the corner. A tactic, it's-her-razaak! And not, as here - grenades, all percussion, no delays. No land mines, no hand scanners, generally make an ambush technical CP-you are unreal ;)
Yeah, where is everyone's favorite mechanical device of type hovertank ? That was the trick Soma for all games in the series (NOT Ferociously, and the classic UFO and XCOM)!
boss__2003
Not necessarily the whole team, I got 1 person, it immediately and evacuated. KD on the evacuation of the 2 stroke like, just two stroke cause to the remaining guys that at the beginning the location is left, and all.
Ogyr4ig
I do not know.. I Have all the plasma run, exoskeletons, power armor, power vest, but min I have. And the gameplay they godat, considering that the timer is running against ambush tactics.
The game is remarkable, I liked it. I liked the first part, and then the same X-com, but with a light atmosphere insurgency (Vive la Résistance), a kind of balance (more aliens, they are better armed, better shot), which even a simple mission would have to be.
Character customization at the highest level, soldiers are different from each other, each has its own individual trait (even traits are different), their pity to lose. Upgrading them now is not between useful and useless skill, and each special two unique branches skills, changing tactics for this character.
Psionics is now really powerful and ability applied at the right time, instantly changes the balance of combat.
Time limit - I think it's a plus, it makes you look aggressive tactics in the missions, not looking on the global map
But the flaws she has enough.
Optimization. Very, very bad.
Small to play this kind of duration. It wouldn't be a disadvantage, but the game actively kicks in the direction of the final. Decide to breathe a bit, farm some creeps intelligence, cure top fighters, as the progress of the Avatar will grow on the eyes, I have to fly at a gallop, and then again, and the final.
A small number of missions. We've got the rebel and almost terrorist group, where sabotage, where you work with a population where the elimination kollabortsionistov (Yes where do kollabortsionisty?), where the point strikes on enemy infrastructure. And the developers themselves are afraid of the word terrorism not they are not accused of anything.
The lack of globality. We lead a small task force to sudden attacks on the enemy, decide where to send them, but nothing more. Will not be able to raise a rebellion in the area will not be able to create a new group, you will not be able to recruit an agent, nothing. Only to fly and scan. We should have more management actions by the rebels, at least for the atmosphere. And resistance itself 20 years kicking genitals, even garbage on the ship to clean up could not.
Aliens not develop. With the exception of the story of the avatar, but the results will be seen only in the story missions. No, there are new aliens and old are getting fatter, sometimes appears event crisalide or faceless, but only that. The aliens will not receive new weapons, they won't use new tactics, feeling that they deep drum that we exist. Sometimes, probably for the sake of accountability, I will send UFO's after the ship, after protecting the ship down. Need more options for the development of the aliens, I don't know, maybe a new melee weapon for Mutanov, maybe a powerful grenade at the soldiers of advent, may the new shields for the robots, maybe new psionic abilities of the sectoid for something that would force us to find new tactics against an old enemy. And then in the second half of the game is very easy, the squad of five colonels and one nut carries an impressive group of the enemy without loss, and if the enemy has no gatekeepers, sectopods and final psionics, even without injuries
Don't know, maybe I zazhralis Long War, but somehow short out) the Theme Boobs not disclosed elders) are Saving them for the future. The narrative - on the one hand easy, do not strain, on the other hand realized short just horror)) I was hoping for another 5-6 dozen plates, VIPs, assaults, and here is the end of doors knocked on))) And so knocked that on the wording even need to rush right now. And in the process have to understand that what for generally go for finalku)) Triplea was expecting scary, but where there...
Balance is also, of course, peculiar) I have the feeling that developed all left to the modders themselves) Everything about the atmosphere of the battle, design, scenes - everything is just delicious. But 11-15 enemies after the atrocities in 52 Long War look like something boring. As for me, it's better to go Attack one Long War than a shrunken 10 plates))
However, developed gave a lot of good ideas for mods. The penultimate mission, I almost had all passed quietly) And the latter just barely pulled) Arkhon under control burned them like a beast sniper with a well-aimed shot across the map and got lucky with artillery cord =) Well, that Mouton blunted something) And then the number of enemies just rolls over)) And I like it dialogues final)) I really felt the conviction. I thought that in the end the choice will provide some)) And it turns out that black is white, or something. But where there...
The music is not as bad as I expected, in the absence of McCann. Notes of hope are secondary in everything, but sometimes correspond to rooting epic battle)
Generally, if to compare with the original, and to consider some of the positive and negative coefficients, then a good fine being a tactic) But, moreover, if all this together in the likeness of a Long War, it will be a finished game. While that is quite quickly boring product. Maybe if fashion panic will come, try on the legend)
PS red mist I did not. Without him on powerco will not go)
The same eggs only in profile !
Need something new and this is a global add-on but part of the 2 does not pull !
Abbat76
There is experimental explosive or exp. garnets studied like a proximity mine. The description says that it causes great damage to enemies and buildings.
However, the downside of the game is that it is not necessary and apparently made to. Because the crowd in a combat costume has a set of rockets + rocket launcher that allows you to pull down a skyscraper or two.
IMHO, hkom hkom so better than 2. Hkom long options better so much better of hkom 2. Waiting for хком2лонгвар.
Ogyr4ig
However, the downside of the game is that it is not necessary and apparently made to.
But is all the same to give developers proper) is Meaningless mines were in the first part, because to predict the appearance of the enemy was impossible, and that was irrational. Here, if the ambush is to study the behavior of groups, I would not say that this was done just so)) I added the ambush and mines in this case you get much more sense ;)
LightHOwUSE
Well, to predict where will the squad of enemies is impossible. I checked. When you download three advent started walking in the opposite direction. So mines should be put very close to the enemy, which is impossible because quite far adversaries see.
And moves to debug+setting+ tbeg to cover. For 3 turns attack with double shot can up to 60 points of damage to inflict:)
A sniper and one...