Impressions of the game (XCOM 2)
In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)You know, I can easily piss off the little things. One of them is cheating the random number generator. Try this experiment: save, fire a shot, if missed, then load up. And you will see that if you try to shoot again, it will smear, so the result of the shot is pre-determined. I already the 5th time can't get there (although the probability = 90%). I'm glad I bought this game.
guys I all once write.download the pirates played a couple of hours I saw that for me the game was gorgeous(was bugs and crashes optimization)but when I bought a license and made sure that the license differs from cool pirate.in every sense of the word
FiksII
changed chance if you shoot in a different order or stand a little differently)
Yes it's annoying but there is so
if you put 70% of it will smear if you do not change the order or the arrangement
also hacking how you do not ship if the first time did not break the figs move hacker ) or someone from the squad
Passed on hard my impressions the game is very easy and until they change the mechanics of the play don't see the point
a pack of 3-4 mobs against six colonels, is not very interesting
and what a retarded decision that the pack is scattered and not stupidly shoots you
for fun ran a Ranger to respawn 5 robots so they instead of killing began to run back and grab from the whole team
a very small tree
the plasma I learned very quickly as the last armor
psionics is very easy to increase stupidly sitting on the base (my all skills got not 1 fight, not after)
one hope for fashion from longs
while the game-level consoles
about the video arrival departure of all there are often show video as they jump on the ropes
and also the return by plane
but with the return better be removed or given a tick - remove all extra roller skates in the game. only a computer loaded
it is also not clear why show the whole ship is in a gorge and we always show it as we open the window of the ship
many have noticed how at this time podlagivaet graphics
The thrill of the game strange. What is now there - squalor. It seems that made the game, divided it into a dozen pieces and the other one gave us to try. Then sell another and another and another... and that's when we gather all these pieces and install any desired fashion, only then can you evaluate. What we have now sucks, does not even reach the previous part. And what can we say about the ancestors series - heaven and earth!
anji1
Well, like, so done quite a long time and a lot of studios, so take all games after at least six months, for eight years only once violated this rule.
I'm not very picky, but I didn't like it when the emphasis is not unable to get to the enemy, and sometimes you shoot through walls, and the crazy time still with the sword that breaks walls, painfully annoying moments like in the game.The way the stealth is crazy did all the mechanics from this suffering, 1 shot all revealed.But otherwise basically normal, personally I wouldn't say it was easy, but controversial moments in the game, the bulk of which is made painfully crooked.And regarding psionics is also a strange decision to only train recruits, and all.In the previous section it was interesting to uncover precisely the talents of the soldier, whether he has powers or not.
FiksII
This is the mechanics of this game and it is also possible to use - if, say, the defeat of one goal in two chance of 60-70%% and the first misses, the second is almost guaranteed to get.
And, in General, it seems that we show the probability for a particular shot, BUT! when calculating this probability takes into account the result of some number of previous shots. Ie, if you hit a couple of times at a probability of 50%, then be ready to slip at a probability of 80-90%%.
I like that is not really a game, although PTS was waiting. significant differences from the previous part is not felt. a lot of nice cosmetic improvements, but slight, the overall feeling of playing the first xcom, just another story. By the way the story I personally have is rejection, playing for the terrorists fighting against the authorities, fly in the trough. For me, it's a secret organization, the bunker and fight against the invasion of tube, a much more interesting than this podpolya. Is already of interest for a thread opening sectoid, because go out and there sektoidov the floor of the planet, like weapons and technology. In short played and wanted to play Enemy Within.
I liked it, at first not very noticeable differences from the first part, but the further passage shows how much she has changed... of Course a lot of flaws, but I enjoy the game. I think the patches will edit some problems.
The impression is stunning, if you close your eyes on the optimization of the product. Of the ten balls, put nine. Now, if the last armor would have made more steeper,it would be all class. Waiting for the third part, but she wakes that's for sure.
kukulkan9
I think the second part is such warm-up before thirds, just within this series,it would be weird all the time to fight off hordes of enemies, and it is a logical plot,
Spoilery're implying that something powerful is coming, because all that was before is only the beginning.
Dear haters clubhand XCOM-ovtsev ) do not scold them, they are not to blame). Developed just purchased the green men and instead of the normal counting hits stupidly sold them Chinese cube with 100 faces. Even in Fallout 1 mossy fossilized years, the chance to hit was calculated not by the cube and a bunch of gaming units (shooting skill, skill armor, lighting, distance.. etc. etc.) For those who comes to the strange substance from the mistakes (I am one of you and if you ever see 3 misses in a row at 95%, will fall in Durkee on prevention)). The fact that 95% only work when number of iterations tends to infinity. If you take into account one particular shot, it doesn't matter 95% or 5%!!! Probable event 2: hit or not i.e. 50/50. Perhaps this view will help you a little bit to reduce the amount of alcohol sedatives. SP)
Took the game to the end. Played 80 hours. Performed and learned all that is possible. Last fight probably was supposed to be complicated, but skills avatars I did not see, since could not walk, poor thing :( If a task will take 2 Psionics and capture 2A ball... In General you will have about 15 fighters before the main fight, and that's not fair to the enemy. And liked the game so, most likely then pass on the Legend.
Too short. On veteran stretched as best he could, but when to learn and build was nothing I had to call it a night. Variables to pass there is no desire, the web is not a single game is, In the end, after 30 hours of play will have to delete the game. Sorry, waited so long and so fast it was over.
Not a game, and full vyser what they've been doing?????????????? Compared even with the first Xcom complete mess, where such estimates, who put them????????? Wretchedness, not a game, povyrezali all the good that was in the first part, said stealth is useless, why????? The first part, especially with Odon is twice as long was, but technology to explore more, base interesting