Impressions of the game (XCOM 2)
In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)Ogyr4ig
I agree that mine is not the best option)) of Course, the better to ambush you, shoot the acid mine and be torn apart by snipers and assaults) But I just noted that developed at least tried to make the mines more attractive. They may work - as in an ambush, and for the safe radius (for example, when there is a narrow corridor, and the enemy has swordsmen, or crisalide (which are now attack when detected), then mine in this situation very much =)
PS: I'm just saying that different tactics exist not only for efficiency =) If you play that all to collect and use the best, the game is even lighter than the previous) Because grenades in this game now decide everything) And there is no cover and armor - no enemies. Another question, if you beat the game and want to complicate it, or make more diverse - this option could be useful)
LightHOwUSE
This version looks quite appealing as crisalide like to crawl out from under the nose and then do 2 moves, but alas, the timer does not give anywhere to dig and mining approaches.
And the density of enemies is that it is easier to shoot than to put expensive mine, in the hope that someone had come.
It is better to take the enemy under constant control and to go check:D
Ogyr4ig
Yes, now I agree) About the timer. On the one hand, if to use maximum force, that usually remains even 1-2 extra move) Not to mention the fact that the job can be simply fall down, destroying the tower, blowing up c4 (I from the two sectopods dumped), or kokinov AIAI) However, right, if you try to use more sophisticated tactics, then the timer gets under the throat) And crisalide mainly on the punitive, where time is a critical factor.
In General, it is necessary to wait for the fashion on the timer and zoom in jobs (in Long War) =) Then it will be possible to uncover mines)) If and modders here put more classes, opportunities and buns, then the game will surpass the predecessor) and DLS clearly will be. I very much hope - at least for favorite, red mist =)
Don't know where to write, so the SOR. A question on the game: don't get it, when in the Test Area produce a study of the Experimental weapon (something like that), generates weapons randomly? Need a Blaster Setup for the exoskeleton, and they are constantly doing flamethrowers and some guns. Accidentally once it was created, but can not repeat. How to order the right thing?
nero1111
To create a separate topic in matters of gameplay.
No - random.
Incidentally, another minus game, where everything is designed for the timings and thinking through in advance - to enter a random...
Aliens: Hmmm, why not build in the wilderness a super secure building to stuff his sectopods, heavy mechs and other high-tech equipment, put in ONE box and throw it to explode which after 8 strokes jerk! Brilliant!
Still delivers a guerrilla warfare on removal of VIP from the city. Such collapses in the city, I think schA all will spread fast to the landing site and I will be gone. Just run up to the place of evacuation, and then on the roof of sectopod crawling with an army behind. And it mlyat in a PEACEFUL TOWN where the aliens bend over backwards what would people's eyes to close, they say we are all peaceful and friendly. Even this advent had created, what would all the mutants in the cities wandered and did not frighten the people. And here on you!
Imagine you go such along the street, and some five-story building a tank or a howitzer with a company of soldiers. And skirmish with a bunch of dudes at 100 meters from you. Mdaa... the Realism of his mother.
Due to such occurrences, just hunting to press alt+f4 and never come while normal mods will not be correcting this misunderstanding.
PS And Sectopod in Enemy Unknown I liked. Here they have some awkward.
Nightmare77
Well, at the expense of the VIP in the city just logical - the enemy element send troops.
Well, sectopod as tarelki are in all cities. About this many times in the campaign mode is told from the perspective of aliens, just that, ready to just press the button and shoot all because the system -another easy to reconfigure.
So the city is not peaceful - there is just local riot police everywhere:)
Ogyr4ig
In some missions, evacuation of VIP, I start with a disguise, I mean they must not know I'm there, but all the same I'm greeted by an entire army. And as we do on the freighter in the city manage to get? the aliens have no defense? patrol ships around the city? it is also quite absurd.
Well, sectopod as tarelki are in all cities.
That is a hefty machine of several tons on the roof of the office building is the norm? well, OK.
Nightmare77
>should know that I'm there, but anyway I met a whole army.
Well, then VIP is your ally - the army needs for his grip and not from your fighters. And if the enemy VIP for his escort.
About the defense - I understand the aliens are unfamiliar with it. They only fighter plates. And what defense, if in addition to our little ship all their land?
Patrols around the city there is - fly in 2 moves, i.e. just a couple of minutes, which is enough to cross from one side street to another.
>That is, a huge machine of several tons on the roof of the office building is the norm? well, OK.
Ie huge turrets is OK, and the machine - not OK?)
Ogyr4ig
Well, the turret is not huge, couple of ton the maximum weight.
In any case it is better to postpone the game going into the box and play another in a year when there will be add-ons, mods long war, etc.
I look here all worried about the timer. I am also saddened by the wildest random. Just admit that playing the pirates. I will not talk about cases, miss, with probability 90-95%, because they happened in each task several times. But the one thing that brought me to handle, when he missed 3 consecutive operative with probability 93, 90, 84 (and the first two were shot from the rear). The first Hkom this shit was not there. The complexity was maximal.
Ratigan667
90% hit not 100%, not an absolute.
You can 100 times in a row to miss the mark when chance to hit is 99%.
90% hit 10% miss.
Rand, resigned.
Anton Arlekin
Well, theoretically it's possible, but you have to understand that the probability of 3 times to miss in the scenario, 93, 90, 84 is. (7*10*16)/(100*100*100)=1120/1000000 or 1 in the 892 case.
Well, the joke is that I too have been in the same situation, and this is a clear crap with the mechanics. I did notice that during Somov let's say a 25% chance at gaining control, that is, 1 out of 4 cases. If to load the Game then at least 2 at least 5 times in a row, the result falls out that the same.
Apparently the balance of probabilities, the game calculates first the course even before the decision of the player and therefore, regardless of the number of times produces the same result. Frankly, I botched it seryozno.
Don't know how here is random, but if I have a chance from 50-80%, then 90% of the time I miss it, and the computer manages to crit just to get overwatched running through polkarty, it pzdts some that I remember neither in the original nor in LV.
boss__2003 Probability game calculates after each unit(if the sniper misses at 90% it is necessary to first walk the other unit and then it will be, this stuff stretches back to the first part). A game I really liked. First time ruined the game) is not established contacts with countries all :) Avatar all killed.
8.5 out of 10 due to bugs and zavidonov.
boss__2003
I don't think it's shoal, probably a feature that would not be loaded to the desired result.
In principle, all liked it, fresh, hardcore, and, Yes, the old tactics are not always triggered.The graphics are quite decent with yourself today study for TBS, and the design actually does not disappoint!
Optimization - even more than playable! to start - very bad!
(My configuration: AMD FX 8350 BE (BLACK EDITION, BOX), SABERTOOTH 990FX, 16Gb(2x8)GSKill
4TbWD(1+1+2), ASUS 670 GTX 4Gb, (750W PSU), critical bugs there, and it's wonderful friends!!!, the project AVATAR delayed myself on the 4 (instead of 12 squares was 16, with DefaultGameData.ini)
BUT -
1. Where the hunt for a UFO ??? (it should be in this series a priori), well, it was possible to do missions for hijacking fighter or UFOs, put a couple in the hangar on our big boat, then catch plates with a particularly important special materials! (intelligence), and if we knock again, include missions to rescue pilots! Air battles have to do could be fucking cutscene!
And yet - where the flying armor, mechs, geneticists ?? - on the DLC left something!
Most likely, the developers decided to quietly introduce players in this brand new XCOM (mission for a time I liked - specifically sticks!!!)
XCOM 2, someone obviously lost weight...
The dual feeling liked and did not like, on the one hand the game fresh, and on the other, everything remains as in XCOM Enemy Unknown and was not particularly happy, most of the moments from the first part removed, no interceptions, no mechs now gone, Rand flew into a rage at the end of the emphasis manage to miss at 95%, while the aliens can tell you half of the map close up easily, this was of course in XEU, but there's hardly felt because rarely such nonsense was going on, and then in the face of tychat trunk and miss God knows how it happens, also research, very few weapons and armor, too little, in the ground tests did some random, take the bullets, you can make any SRL, hate it, I need tracer ammo, and he ognennye rivet or the toxic, is very furious, catch aliens now as I understand it is impossible, actually there is only this opener has skulls and it is hacking, not catching, and I'm in first a lot of time catching aliens, it was interesting just, and then it picked up and removed, as for the plot I still do not understand how humanity is captured, the campaign Firaxis decided to go the example of Crytek, to get over the whole story of the first game and to provide the history of the second are not clear on what. As for optimizing it is not that terrible but not good, when you view the ship is constantly great game great game great game great game everywhere SRL, although the level of graphics in General almost did not change, and the lag in 10 times became more furious, though not critical, like the fact that psionics now have a very good and useful skills that allow, in reality they do not use weapons, XEU such did not exist, the only useful skill there was the capture of the alien mind that others attacked him, and everything, and then these are useful skills a lot just, while on the other hand pumping of the commander is essentially useless and his skills are too useless, could be better here to do and then wing commander is almost no...
The result:
As a result, can supply max. 7\10 the game, released a stripped-down product which in terms of content, many interesting things like capture aliens and the interception was removed at all, and weapons and armor and in General studies was an order of magnitude smaller in the 3rd part and probably make 2 types of armor, and in the 4th generally 1 kind of armor, and so will go and research 10 pieces in the entire game, in General I was expecting more, but in the end did not meet expectations, perhaps of course they'll make an addon like Enemy Within for Enemy Unknown, but it is necessary to wait, in the meantime, here's a rating, but still we have to admit that as a turn-based strategy game, XCOM 2 is very elegant and because this point allows her to get the entire game despite the flaws, to fight all that interesting and cool, the enemies are a little smarter, the fighting became
beautiful and interesting and it pulls the game out of the abyss by far, but the rest of the game has lost a lot of weight and became less attractive, and to do between missions, except perhaps pumping fighters and nothing else, because all studies are conducted over a short period of time, and then suck his paw.
Update:
Took the game to the end, was a disappointment too short campaign, you can literally go 3-4 hours if not distracted by other tasks, so if suddenly decided to go through the story missions, and you have for example not all objects of the project Avatar destroyed, know finish the game very quickly, as for rating it I won't change at all, the main problem of the game is its too great similarity with the previous section, even the animation is not updated and the bugs with it are the same, the content in the game very little and it is very very sad, do not have time to start researching different buns as all the studies are over and you can perhaps build soldiers to train and all, would in the entire game stretch studies, and then I finished it after not even 10% of the game, then only a trifle was.
The interception was removed, catch priseltsev removed, the amount of weapons and armor reduced, IEC no, genetiki no, the ability is useless, and the classes are unbalanced, in fact it is possible to play only with snipers, because they are very cheat, especially if Polkan to spool, can be up to 10 enemies with one sniper to make no extra moves, add another one and you all will be invincible, the other classes don't even really need a specialist, as always, to the end of the game is good except only as medic gunner is useful in cases when you need to help snipers to deal damage to many enemies, threw a grenade into the crowd, and then used the ability allows the sniper to shoot 1 time at each visible enemy and all, you Win! Ranger do not fit neither here nor there, rumors of him not very much for a shotgun damage deals even less than a sniper, and a sword to beat this stupidity because his damage is not very much, the good thing even given the opportunity to retreat after the strike, the only thing psionics really liked the abilities they have a very cool and useful and you should definitely be at least one psionic in the unit, the only cost would increase a bit the width of the line death Ray, and the enemies rarely stand so would be good 2 kill, and in General they are very useful for the team, then frankly, I love the app because in the last part of psionics was almost useless to the squad.
The final result:
XCOM 2 is extremely interesting game like turn-based strategy battles are interesting, enemies are not so stupid and can surprise you, but in the end you will be able to calculate their algorithms and to develop tactics against them, but they will surprise you here, enemies by the way are not few and they are quite interesting in their own way and in General if you like XCOM Enemy Unknown in terms of the fight, and XCOM 2 will not disappoint for they changed the combat is not very strong compared with the previous part and fight everything here is also interesting and exciting and by the way not boring almost, but after the battle, I'm afraid you can expect a disappointment in terms of the fact that most of the moments in the game were removed, but the content was very little, but outside of the missions you will definitely be spending at least 2 times longer than in battle, and therefore 8 or even 9 game I personally can not give though is to pay tribute despite this attracts the game almost as well as last part, the final grade my 7\10, play is and game will captivate you for a long time may but she's too thin in comparison with the first part and it is not very pleasing, rescues her again only its military component.
My impressions.
The game itself is quite good.
The fight will be on the level. In the previous part - taxiing snipers in this part all the classes are cool chips. Well, maybe the Rangers are a little applicable.
Construction - all as before, with a few chips, the main type of armor and weapons will be sold with a dress and armor all at once, but the extra armor you need to build and put on each separately. The only - there is no sense in the laboratory and scientists. The study will be 30% longer to go? Pfff.. and more than 2 scientists in the lab on a stick, why do we need the other - fuck knows.
And yet there is no sense in a protective matrix, the protective sentry guns are involved in only one mission, and there you can do without them. In the previous xcom it was much better implemented.
The chances of success/failure. There certainly was parastatal. For neugadal, 30% from work, then 80% refuses to work. Endless changing positions and save-reload is not delivered.
Plot. One word - sucks. Did not really learn any answers not given. The meaning is the same -to kill the aliens. Everything else is unclear.
Most of the items as usual nafig do not need, like armor, and consumables. Everything is as in the previous section.
By the way the game turned out to be much easier. In the last part I often returned from missions with half the team injured. In this part in 30 missions out of the 35 I had no wounds. And indeed difficult mission in the game, there was only one last.
In General the game has many pluses and many minuses. She's not better, but worse too. Because played quite a pleasure.