Impressions of the game (XCOM 2)
In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)Abbat76 wrote:
What is this? Where is this twisted logic? What kind of bullshit?
This random number generator that didn't leak.
is there a mod or cheat for instant or quick construction? I have all of 400+ days and more.... The beginning of the game...
Abbat76
Find the file ini DefaultGameData_WeaponData. by the way playing XCOM2 XComGames Config. Open with Notepad and give the weapon extra options accuracy AIM at its discretion. Save and forget about the misses as a nightmare, Profit.
P. S. so announ implementation of randomness were more reasonable, there's really nonsense. And the actions of the enemies is sometimes forced to do so. But what to do. ATP though fashion has delivered. I hope long vary and this game finished=)
P. S. S. If you want to change the parameters of weapons from mods, then go to the folder workshop the incentive, search for the desired mod and open the. ini file Notepad th.
Balance and tactics in this game otsutsvuet ,nepredstavlyayu just after the middle of the game you can pass the level without losses with the 1st time,because of the retarded cloaking systems, review of enemy NPCs,and neodekvatnoe chance, and also because of the lack of intelligence before the battle on the similarity of the map looks like, how many opponents, and most importantly, what the opponents, the game becomes an a casino simulator;
Also frozen out of global research of the ship-as a beginner egraveme at that time the 1st time and netnavi foundations uporoli main project of advent-and all because I had to give a development that is conceived, developed!but not something that I wanted; that is, the global development has variability, and one has only to guess what is right wait to develop;particularly research in the lab is something with something that this research will give? what for it is necessary? XS;
If you want to make tactics that give some advantages to the player and not stupid pamarco level boys;here's an example:
Remove the crit damage to enemies at all! dizbalans which it is impossible logic to guess the sitting in the shelter and per kilometer you polovogo kacanovo kid fansatic Mouton;lol-damage to the rear should give an increase in precision but not crit;at the NPC shouldn't be critical;
to increase visibility of the player,and not something that you have 2мать it move you at least a little bit not there ass will show you in km obnarujivayut; should be a limit in which the player sees the NPC and invisible otherwise it is not a tactic but again, stupid luck;
The survey also strange-sitting at the window, but If he comes on 2 cells independently sees you-nonsense;or that the fence he sees 1 cell that sootvetsvenno I spoil tactics traps-all to go on the roof to palogrande and kill-BUT not!why?
To limit the chances by 90 percent,and most interesting smears and often;in his observation noted that 70-90% chances are about the same-but with small numbers as well;there is not random-and pseudorandom and how it works did not understand;
About 2 moves already expressed;
Mission killed also,is there a timer 8 XA explode the truck-there's 12 moves of VIP kill,there are 8 moves will kill civilians,Retranslator locked in a compartment that we have 2 moves per player,0 reconnaissance data on the map and NPCs,anuty pseudo random,and the inability to peregruppirovki for review and curve masking PS and our units;choose the class at the beginning also not give randomise and give something that is (well, you can F5 F9-but it's long);
On the global map neproxodim and 3 moves as something daywalt,trilion plates;
The project of advent too few points to completion, because it is 2-3 points and contacts lacked intelligence;
About the fact that on the ship there's a lab of psionics,but meditsyna not allow the future to cure a fighter before 30 days of the motherfuckin';\then psdts;+the game will simply allow to give the victim in the course of the game because then the NPC cutanee and trebouxia equivalent fighters(I just wanted to pass the mission the 1st time and not cheat by vanhatalo and press F9 knowing where and who is);
Why did the soldiers die?why not do what they are not to die but to consciousness with 100% chance?for balance can be done for the 1st incapacitated soldier,and estaline lose this bonus and are already starting to die,or why give the his men invulnerable for the following for example 2 Sankovich any attacks?it would be more tactful to use this bonus.
Oh yeah I almost nezabyl my favorite Lancers,embonate mrazici,run the floor map will almost always hit the target often concussion; just a wild scribe, well if they 3шке are there you can at least for the sniper to retreat and Berbice them,but always train in the heat of battle will come from Potomac 3-4 kid; is the norm;
Even upamanyu paroling NPC during masking-just pistets,the only thing you can predict-is the fact that he's a 2 stroke will make forward nerazborchiva 180 degrees-all in ostalnom walk like drunks and firing the entire Cantor,goes goes goes once and suddenly Zales on the roof?why the heck?
And my favorite in the stealth NPCs on patrols sometimes cut in;and all the gang are in my squad,I'm on the roof and they I in the van and they Abigal somehow I remember the whole map of them-in the end 3 clamped enemy;and dodged and ve did and FSUs,through the mountains through the forest Rin vclwil and pistets;
Like the gameplay addictive-but else just go nah;
And your паузы5 second and trilion videos about how a squad goes on a mission and with the mission saunte hell
what is that but she the shit.......comparing with other projects..........yeah just wow....
In principle, all liked it, fresh, hardcore, and, Yes, the old tactics are not always triggered.The graphics are quite decent with yourself today study for TBS, and the design actually does not disappoint!
Optimization - even more than playable! to start - very bad!
My configuration: AMD FX 8350 BE, SABERTOOTH 990FX, 16Gb(2x8)GSKill 4TbWD(1+1+2), ASUS 670 GTX 4Gb, (750W PSU), critical bugs there!
BUT -
1. Where the hunt for a UFO ??? (it should be in this series a priori), well, it was possible to do missions for hijacking fighter or UFOs, put a couple in the hangar on our big boat, then catch plates with a particularly important special materials! (intelligence), and if we knock again, include missions to rescue pilots! Air battles have to do could be fucking cutscene!
And yet - where the flying armor, mechs, geneticists ?? - on the DLC left something!
Most likely, the developers decided to quietly introduce players in this brand new XCOM
(the mission at the time I liked - specifically sticks!!!)
Random?, the mission at the time? - (this is great !!!) the screenshot below (from the cheats only increase in time project avatar from 12 to 20 *.ini file), and then only in order to see EVERYTHING! in this game!!!
(without any mods, they are in my opinion superfluous)
Spoiler
The main thing is - the gameplay itself, drags very quickly!!!
(basis this combination, designed for the whole group (intuitive)) ie
1 - which of the fighters will strike first, from what, and on what enemy (enemies), then the results move further, and equally important,
2 - who from fighters will finality course
For thought! - back in 1995 passed UFO defense 6-8 times that way, came to that final mission Quince (Mars), (2 - stage, was easily one soldier (that's me on the balance and hardcore), Vasily Korkiya - psionic commander)), and then Terror from the deep - 3-4 times!
CONCLUSION - XCOM 2 is much more dynamic and variative (IMHO)
Proper development and preservation of the classical concept of multiplication technologies of the present and fresh, perfectly complementing the overall picture, innovations. Many companies game developers should learn from Firaxis Games.
Tricky question, there is a mod that adds the game an opportunity from the first part,when your commando in emphasis when 95% chance to hit and misses, but rebooting resets as in the first part?
unbearable
The default is every move and the last 3 saving in access. But the misses will say that as I understand it the percentage of hits percentage is correct, but the system itself is prometa probabilities is nonlinear, that is, it can be seen when breaking into a terminal and often reaches the end arrow of hacking used to hack not a specialist and was 3% luck hacking and it worked, so I think this system works and in rendering the scope, hits, misses and observations. If anyone knows which ini file is responsible for this I would be grateful for a hint.
Want to laugh!?
Well, I bought XCom2 zatestit...
1.how to understand the moves!? The moves of my team, the first person shoots and then began: kill one and all the opponents to go steel /almost all?
2.I understand there is a direct masati duck to smear! Mistakes are the concept of the game))) it's okay at the beginning of the 7 opponents, and then as you played!? Yes, because of them the entire mission can be drained in the future.
3. Put a review of the soldier until he can see to shoot at the enemy as he appears in sight. And!? The enemy appeared, My shoots, but the opponent waving arms and all I know, I'm agrisa))) what the...?
I Sure don't understand these mechanics... Tell me pliz
Damn, it's impossible to break away from this game. Class.
I advise everyone.