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Ruyder 09.12.19 03:35 am

Impressions of the game (XCOM 2)

In fact, at the time of creation of the theme, the game comes out in 3 hours, so this thread will be to share experiences. =)
136 Comments
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FiksII 09.12.19

Toshkin
1. Did you come up with, or officially written somewhere?
2. If so, then why bother to come up with these %, if they do not give a normal picture.?

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FiksII 09.12.19

Elior
Yeah, I noticed that too

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berserk2001zoro 09.12.19

and I noticed

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NPhysicist 09.12.19

Ended up passing on the Legend, 1 dead, 1 failed mission (Andromedan missed on the transmitter and set fire to the floor around him, he stupidly burned).

What I'm most worried before the passage of the strategic map and the timers proved to be a successful innovation.

Especially the strategic part. A big step towards this XCOM from the 90s, the game has again become dynamic. It is easy to get everywhere, when you feel the optimal way of development, but in the beginning the aliens got crushed by the development of the Avatar, had to force the story mission with a bare ass (here and killed my specialist Andrei Sokolov, RIP). I hope it will not stop and will return to full micromanagement when each clip loaded in the ship, the weight of the gold and obtain the mission from its failure to separate in-game minutes, and the percent of the amount of fuel in the tank of the ship, like in the old games.

The mission timer are divided into interesting (Hackney/defend/destroy/receiver box, grab the UFO) and steeplechase (see AIAI). In the first type of missions it is interesting to choose the right time and place to exit stealth/turn off the timer, each mission is different. The second type of missions, on the contrary, every time it flows the same way: in the beginning of the game - run forward, try to catch smaller foes; in the end of the game when ahead through patrols and buildings as the train. This is not very pleased.

Psionics just kind of indecent IMBA. I for the entire game barely raised one of the newcomers to the Colonel of each of the four classes (never buy pumped fighters for resources, believe it is a legalized cheat, only for the Terminator); but in a year rocked two psionics at the ceiling with a minimal investment of effort to preserve their lives in battle. They should either powerfit much or limit the number available for study skills and for each stage of learning to strip cost resources.

While majors-colonels of the other classes also become invulnerable to the end of the game. Generally, the first half seems very complicated, and the finale is too easy, although it should be Vice versa. The final mission took place without a single scratch on my soldiers (intercepted by the gatekeeper a little scratched), VEGASEL half of the two avatars with full HP for one last turn.

The development of a database strongly it became better not, the alignment engineers adds a lot of depth. Upgrade database security is absolutely useless - the ship was attacked only once in the spring, when even the turret on the missions does not appear, so they could disassemble and explore. Again, they should stop reinventing the wheel, and return to build a base of the first games XCOM and organize the attack on the base at that sample.

Apart from the instability and bad optimization, the game is more than possible. The summer sale to purchase the season pass.

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Phanatik 09.12.19

Though pleased overall, BUT:
The game was held - 2 spices (hacker and frail), 3 heavy, 1 sniper (later made 2 strand (grantor and postulator) and 2 psyker (because like))
snipers like pistols only, because heat always somewhere behind and not keeping pace with the team if you shoot someone, the Ranger did not found need middle the battle is not used almost never, it's too risky.
A third of the perks simply unprofitable
Soldiers have the accuracy of stormtroopers from star wars, so the only thing I found out - anal-ing everything with grenades and rockets
-Optimization, who in her side, spat
-Unnecessary upgrade protective matrix, I never attacked the game, doji for
-The mission escort the VIP by - Manie through to the other end of the map from the squad then select the limbs for weeks

+Other missions on time a La Hackney\break\do something interesting
+Though a bit straining to the development of the avatar beginning, but then becomes quite gently, everywhere you can manage
+Customization ,super
+A good movie

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Arti_one 09.12.19

Here is how the weapons had been modeled)
Спойлерhttp://80.lv/articles/creating-highly-detailed-weapons-for-games/

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alexk62rus 09.12.19

In my opinion the main disadvantage is misinformation.When it says the sniper is 99% and it smears, even after loading saves again he misses and only hits 4 times is at least strange.The same thing happened in the break-in at 90% he is far from success,but the other fighter regularly with 20% of the hacks, although his skill is significantly lower.These things are simply annoying not to mention when you stand face to face with the enemy(neighboring cells) and still smear is just heresy.For any tactical game, it's important to analyze the situation, and when you get those curves data the result comes down to the stupid randomness that gives me no pleasure.Such moments in the game are annoying and seemingly minor flaws too, such as the evacuation of fighters, it was possible simply to place all and 1 button to press for the evacuation of seemingly small things and not nice.And walls do not guarantee secrecy, sometimes, for some reason the enemy sees through them and reacts to your presence while you are fully behind them closed and the distance is decent,rare of course aspect, but also weirdlike shooting through textures.Although it may be in the future and will correct the benefit is not so difficult to do it.

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alxelas 09.12.19

I in the game like is wonderful random. Fighters at 60% consistently fall... the sniper misses with 97% accuracy is like??? Hacking the system - normally cracked with 30% success rate, with 70% of success - just 10 have to reboot.

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ludovick 09.12.19

Well the game is OK, rules and is cool, but after the very first UFO that's secondary and not that interesting. Although to give credit to the current young writers need a quality product.
Though I am a designer, but I never understood gravitational, I have enough imagination to understand the ideas of the authors without refined graphics (so for example, in the after Warcraft tides of darkness did not play)

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Nick_romant 09.12.19

The game is not bad, but there are major shortcomings, for example the enemies shooting through the walls and ceiling, your units can't see the enemies line of sight (around corners of the building). Playing with the save, like not that terrible, but at high levels of complexity is enabled, the terminator is the scribe of love. The latest patch is the problem not fixed. If developed will not correct these shortcomings, this is the last game I bought from 2K

O
Oleg 1111111111111111 09.12.19

GO XCOM2?
on a computer with the following specifications: Intel(R) Core(TM) i3-2130 CPU @ 3.40 GHz
4.00 GB OF RAM
resolution:1600x900, 60Hz
Windows 7 ultimate 64 bit system
GeForce210

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Elior 09.12.19

A little humor

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Ghost10 09.12.19

Game is not happy especially for the money. Snipers in General the unit is defective, with accuracy below 80% shoot much sense since in 90% of cases, the fighters will smear. I have twice rubbed with 99% accuracy. Another annoying joke - is a fighter at close range with a stranger (no obstacles), and accuracy of 70% and write a high barrier - idiocy. I think the game still need to patch and patch. And I agree with what Nick wrote above.romant.

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Sergey Buvaka 09.12.19

All rejected the game, put her something in the style of 7/10. I wonder where on the website the user rating of 8.9 out of 1270+ ratings, given the fact that some of them put people absolutely do not play turn-based strategy. 8.9 to put it mildly a very high score. Not top, but very high

S
Sergey Buvaka 09.12.19

olecsander14_
Yakos ti lousy ukrainskoy writing, with posylkami. ☺

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Persimmon 09.12.19

In my opinion a very good part, bugs and glitches at launch that slowly fixate minus I had not thought of. Are the differences from the first part in the form of modules, weapons, breaking various objects drones, the most beautiful interaction with the surrounding world in the form of blasting entire buildings with colorful explosions, which undoubtedly is very good. Immediately would like to note the graphics component as compared to the first part of the graph is increased and pleasing to the eye. The economic part is also redesigned ,I can't say improved or not since it is just different,but as before makes one wonder before a particular action on the global map and the avenger. A lot of side missions for the number of moves does not make you bored on the strategic map guaranteed. Many consider them a minus, but on the contrary I believe that they are forced to sharpen different kinds of tactics, since it is not always stupidly started to attack with the first move you can manage to crack a particular drawer to the end 8 turn, where better to go unnoticed and hack the drone and then attack. But all this deep details on the approach of every gamer. For fans of the subjects of UFOs, the plot seems interesting, while harbors no feelings for big Sectoids and a series of games in General, it will be something like: They attacked, we won, but the whole story is really good. The game is at least 8/10. Xcom is a great representative of the genre turn-based strategy and if you are not familiar with this genre I suggest start with this series.P. S. fans hadcore component especially suggest to evaluate this project.

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saa0891 09.12.19



Really liked the game,of course new twists with the study of regions,finding soprotivlenie, etc. after the first part is unusual,but it is understandable because we are now underground,and of course steel component is now a part of gameplay.



Customization is just great,as the settings did,even for weapons you can choose the color, camouflage,rename it, and within the editor you can hang out for hours,and the dialogue is pulled,and the game,and especially the men began to look very cool,even it would seem a trifle,but if the soldier was wounded upon arrival on base, he is not as healthy soldiers,and sits with the disease view.


Spoiler







Research a little namudrili,for example, it is sufficient to conduct research and to produce a single instance weapons or armor and it's gun is changing all the Persians,i.e., in a sense, simplified this element,now you don't need to produce for each fighter separate instance.But there are unique weapons and why is it produced in only one instance,i.e. to order 3-4 units and make several sets you will not succeed.Grab a weapon on the battlefield also did not succeed,but now there is a lot of interesting upgrades for weapons and fighters,which can be taken from dead enemies or buy on the black market.



The construction of the base (now we do not have a stationary base and a huge flying fortress) was slightly altered,now we do not get bonuses from buildings that are next to each other,which is quite strange,why it was necessary to remove the element,instead we can do upgrades of buildings and add engineers,for the interests of performance.
It is strange that UFO I got attacked only once,and after I did the gun,it did not appear,although in the first part of the satellites is constantly attacked,as it is not modified in the second part.
Very pleased that added a school of training soldiers,so if you accidentally picked the wrong ability it can always be corrected.
Mechs we have now, no,they're only the enemy,but added the ability to make units with heavy weapons,exoskeleton.



Psionics remained,though their leveling is very simplified,now you don't need to train him in the battle,enough to put him in a psi lab and he will learn all the skills,only need a certain number of days.

Despite some simplifications which I described above,the game has become harder,I mean of course the battles themselves.
We now have a timer on the global map before the construction of the avatar,if in the first part we had to keep the panic under control that the country would be piled not,now as stands the threat this is the avatar,the progress of the construction which depends on the time and plants that you can destroy to reduce progress,and also different from prior missions.



The principle remains the same if we used to launch satellites,now we need to build a tracking station.
As I said,the fights become more difficult a mission is limited by the number of moves,i.e. you do not get clear up much in terms of tactics,selection and thorough research of locations,you need to act clearly,quickly and accurately.
Locations themselves have become more and more interesting,and the enemies appear in different formulations,and it is very pleasing that,overall, the fighting became more complex and interesting.



In the last mission I almost gave,it was possible to tell the last breath,exactly where the bastards the rod of portals,and how poorly the last avatar teleported straight into a pile of my fighters,and I probably crushed and had to replay.



The only thing that is not very much,is that a lot of the mission with limited moves in this regard with the choice of tactics and freedom is very tight,and it does not enjoy the gameplay fully well that some missions can this timer moves to off,perform the mission.
Very annoying splash at 30FPS,this is annoying,and the fact that there is no full localization,in the first part, it was it's all right,besides more and the window caption in the upper right corner is made very small,about the subs, I do not speak.



Overall I really liked the game,as will the time be sure to pass on the maximum complexity.
Fans of tactical,turn-based strategy,a mandatory.



I would very much like to see as DLC in the first part of Enemy Within,which would have added a lot of new and interesting things,including mechs.




Spoiler









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Sergey Buvaka 09.12.19

saa0891
Quite a brief and objective overview☺

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Ashley33 09.12.19

To be honest - it's not a game, this is heresy. Anyway, it's not XCOM, and not XCOM 2. If enemy unknown was still similar to the original, and hot Lu had some degree of heresy, but still was like, that Thu OYA see now this has nothing to do xcom 2 terror from the deep. And even if you discard the fact that many ( and I including) have been waiting for a remake imennno 2 xcom called xcom 2, and saw THAT, even if this game does not pull on xcom. Construction of the base are almost there, something unintelligible order, which the guerrilla school, and even one engineer (instead of what would work at the shop he is one!! building training room, and even for 5 days - from Azerbaijan not otherwise)and Where say interceptors? This is almost half of the game is to build a radar to scan the world and knock the plates ,which would then take from the wreck the bodies and on-Board computers. This is what I prevented? The base is some kind of boat, which rushes through the world completely chaotic - Yes, I fucking even 2 days to get nowhere, because as soon as I start looking in the wilds of Africa intelligence (Intel galleries? do not be surprised, since they have commander has become safam) as I pulled into Eastern Europe to kill 4 soldiers of the aliens (who have lived 20 years on Earth and no one knew it) that installed the antenna which, if not blow for 5 turns then something happens... Where developed in the original all saw time on missiyu? And this abundance of tasks is exactly the game xcom? If the first downed saucer and terror (who were renamed the kidnapping) was diluted with missions protect scout (nothing for me) so in this part do not normlano missions kill them all slowly or occupy their colony - all the while ticking the antenna, the panel you need to click, just soon arrive help... And my favorite interrogations? In the first part almost destroyed them as useless (they did not give anything just accelerated the projects), then they simply do not... For there are a million options inside the base that was bad when it was a laboratory and workshop and all? Why do I have these schools, shops, hertzallee? And these downloads? Oh, those downloads.... if you consider that my soldiers shoot in 2 cells with an accuracy of not more than 60% ,but get 1 time out of 10 (60% then), and the enemy not managing to land a cut screen hits the mark and knocks out 10 !!!! HP, when I only have 8 - Yes, I loaded often. Put the tablet next to and play during downloads on it - I can't look at a blank screen for hours. And download of battle/out of battle as you?Yes, I have the whole fight would be in the old xcom would have passed in that time. In the first part of this was not, but the engine is the same I see. And the brakes where not you say? It's not a port (as we have taken to justify the curves of the hands) - the game is exclusive to the PC, where 15 fps but norms. computer? And these pauses every minute during the fight? - I made a step, wait half a minute then'll tell you something very important that their enemies should be killed, or the enemy were like and even pause for half a minute... And the last straw - that's for damn RED SCREEN BLEAT every minute? he zadolbal worst of all, just climbs constantly, JUST CONSTANTLY!!! In General the bunch is on fire and you want to buy, if not 30 bucks, and 12, you would have bought without looking and then have a mother - so that the greed of developers has saved me from buying gavnetsa.

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Abbat76 09.12.19

Yeah, after playing it a misunderstanding, I have only one feeling: to reach the finals and erase the hard drive of this game.
Cons:
1. the indicator of the chance of hitting. Lord, we cruelly narwhale! The game calculates fall fighter player in the goal or not BEFORE the shot fired. Which means the display chance to hit 40%, 60% or 97% is a lie! When the rendering is completed and the result is unchanged, then it would be fair to show only two of the display: 0% or 100%. without variantov. I checked myself: 2 fighter shot another with 2 and 3 cells, the enemy yellow - without shelter. Chance to hit = 95% and 97%, respectively. Missed both of you. While I perezagruzhalsa 5 or 6 times. with the same effect. After I decided to move fighters. I moved all his soldiers, and the arrow had moved to a less comfortable position, and then they immediately hit the enemy with less chance of being hit. What is this? Where is this twisted logic? What kind of bullshit?
2. Timers. A General failure. Timers completely kill variationist progress through the missions, as careful and prudent players lacked time for flanking maneuvers, ambushes, and luring the enemy into a trap. When you try to play nice tactics of the fighters remain intact, all the enemies die, but lacks 1-2 turn and run to crack/open
3. City economy. That's why, one wonders, had to estivate wonderful classical scheme of income?All original games profitability depends on the success of the team of XCOM. But not here... For then put some stupid online intelligence
4. Production. This is what the hell is with the production? I can spend 20 alien alloys and 10 pieces of elerium to all the fighters in perpetuity to provide armor +6 HP +1брони +1 Yasaka equipment. BUT! I also have to pay for the construction of ONE of the exoskeleton with parameters worse ( +5 HP +1 armor) 1 core elerium + 20 alloys + materials! What the fuck is the logic? I bought the whole kit and caboodle of VSS, without limitations cheaper and better than a soldier suit? This is some stupid divorce..
5. Research. absolutely banal for the main games in the series studies. Nothing new conceptually, no. Even worse - heap developments just did not. Where portable tanks? they have always been, starting with the wheel, and ending with levitating governance. Where precisous gear? And, sorry, don't need it anymore - we've got the stick right into battle in the jaw of the opponent and poke it all at once tells us... Where controlled rocket launchers - feature series? Where are the scanners? In fact, the studies themselves alive the aliens are gone too. Unnecessary. indeed, why would someone capture and interrogate? It also needs to develop cutscene of live prisoners, this will require to devise a legend for each captive specimen. And this is all the loot. Why waste it, if people and so will eat? Well, who cares where did Andromedan or Archons? Shoot and do not bother.
6. Gameplay. From the time ХСОМ1 (new) Firaxis did a very stupid model with two moves for a fighter. And that's all. Stimulation and pumping must be perk. It all killed the charm of old games in the series. In the original games the fighters started with the parameters of ordinary people. small power, accuracy. health, stamina and will. low response (Dada! it determined the chance of answering the enemy, and not imposed by the regime). As pumping fighters turned into terminators. If at the beginning they could not have the rifle in hand to keep without penalty due to the lack of power, at the end of the game could wear everything that will fit in their inventory. Yes another fighter unconscious in a backpack stick and drag from the battlefield. And options they lifted unevenly, which made them truly unique fighters. The player monitors the process and decided that this athlete at highest precision throwing will be a Grenadier. and equipped grenades over the feet. This Grenadier threw a grenade accurately and at great distance. But the one with the highest reaction rate will be to cover the attack from the opponent's moves. And where is it? Primitive one turned out. All graphics and beautiful animations of the fury of the Berserkers. The charm and charm of the original games traded on tinsel ferociously DIY.

I decided to remake the game. To see how it will be played without timers and with four times increased pool for the development of the Avatar. And that's what I understood the game and therefore forced to rush the player and kick for missions and globale that for a full game it has nothing in it. when timers are disabled the AI of the aliens poses no threat: they are dumber than this is their very first UFO: Enemy unknown. This is a step backwards. and not forward. In the first original twenty-five years ago the AI takes into account the peculiarities of the race, the behavior was the thing. And here - all equally stupid. I dropped a bunch of fights has not lost a single soldier.