Impressions of the game (SOMA)
Played for about 2 hours! Reached the place where the Persians flooded and thrown out into the open ocean. Waiting for the game, had high hopes, I really wanted a quality horror film in the spirit of Alien Isoleucin the atmosphere. I have to say, the game impressed! I did not expect that this game will be so cool! After the first 10-15 minutes draws from the head and not let go. The formula of this game: Bioshok+Amnesia+Alien of Isoleucin = Catfish. The first hour of the game reminded as we tumble from the androids in Isoleucine. And style and atmosphere. By the way the style is a 10 out of 10. I really like the horror movies where the scare is not a cheap game and the atmosphere and depressing environment. Here it's all right, 2 hours from the corner while lightning attacks, no one did, the game provides just the environment and atmosphere. But a couple of times bricks have already procrastinating! Loved the attention to detail in the game, each chair, metal stuff lying on the floor, pot, bottle, creak, fall, break down from contact with Persian, making a sound, afraid. Almost every object you can interact, raise, move, throw. Something metal and heavy can distract enemies TweakNow on the floor, some empty paper box or plastic empty case, accordingly, less noise without attracting attention. About the story: the conclusion will not do that, played a bit and especially is clear enough, but during the time that enough, the same analogy with the Alien Isoleucin, looking for some detail, get to a certain place to find something, turn, run, open, to apply electricity, we can redistribute the flow of energy through the terminals so as to supply power to some object and another, on the contrary, to disconnect. The basic plot points that shed light on what happened (yet poorly shed, but still) to a Persian by listening to audio files in the terminal, reading the correspondences, finding notes, etc. (again, Hello, Izolan). Moreover, copy-paste, I would not call it, it's even a plus game. But then we start to familiarize with the underwater world, exactly where I stopped. About the graphics: I have a GTC 780ti, max settings, fkhd, 40-60 fps, feel good, rough drawdowns fps was not observed. Optimize like as satisfactory. But despite the fact that grafone does not cause WOW effect, but rejection does not cause the normal average graphics. Summary: while I love the game the most important thing that it wants to continue to play and me right now pulls pogamat more than one hour, BUT! I can resist, wait for the night and will continue for the games to be blasphemous to play day! My rating – 9 roboclock of 10. Recommend. For my money (450 RUB in steam), this game is awesome. I would be for it and more given. Asked read more like the rules describe. All of the above is purely my IMHO and my opinion may not coincide with yours.The game is slag and disappointment, I'm in the middle right now, but I literally have to force myself to go through it for show. No intrigue, nothing interesting - Gg stupidly wakes up, don't understand where (I still don't understand where he is all this time - in space, under water or on Earth) and immediately like that - oh, I'm a robot. Okay. Not even surprised. Anyone would go with a roof, but this dummy is either on the forehead or on the forehead. Some kind of marasmatic idea of ​​stuffing floppy disks with human personalities into robots who continue to consider themselves human - what? Make the plot easier, don't need this bileberda in a toothless attempt to swing at Bioshock. The lot of the authors of the game is the idiot who climbs in search of his father in a mine under the ice (hello penumbra), as soon as they start trying something more difficult, it turns out the bottom of ala amnesia or Sema. The gameplay is miserable to the point of impossibility - again a huge location with a bunch of unnecessary compartments with worn-out notes and running back and forth (set up the computer, turn on the server room, - sooo interesting quest problems). There is nothing left of the horror here at all, Amnesia 2 from the authors of the walking simulator scares 500 times more than these clumsy dummies with a stolen design. And the constant blah blah blah, during which I was sitting on the phone, waiting for them to talk. Firewatch on the same topic is much more interesting at times and the dialogues there are dialogues of adults, and not a kindergarten like here. The game is disgusting, in principle for me the Freaks have made only 1 normal game in the entire history of their mediocre existence - Penumbra 2. After it, they obviously had to close.
The game is cool. He thinks very well about transferring consciousness to a computer. People who want to live forever by transferring consciousness to a computer. I advise you to play.
I liked the plot, but the story itself is told very linearly, few digressions, the implementation is not very good, it
knocked out everyone it got to, this is not life. everyone thought about how this would affect the ending ... Then the mini-games are primitive, although one of them finished me off is the setting of the Ark simulator, I had to look for a passage, it was boring to play, but kept intrigue, how could Simon be saved,
Spoilerups, which Simon? But was there a boy ... As for the atmosphere, it's rather weak. The ending is just cruel .... the human mind is locked in loneliness in a dead body ... in the dark ... forever ....
I put a mark of 6, I went through the Russian version, I definitely would not have finished playing the English one. Similar, but weaker, to Anabiosis: Sleep of Reason (more meaningful actions of the hero). I won't repeat the experience.