Steps for good ending (Metro: Last Light)
Steps for good ending(found in the signature under one of the clips on YouTube).
- Spare surrendering soldiers
- Listen to the stories told by NPCs (dialogues and monologues)
- Play musical instruments (especially early in the game, on the basis of Sparta)
- Let's all those in need (not only poor) bullets
- Do you ask the NPC
- Search for caches of ammunition and filters (particularly Quarantine)
- Complete a level SEPARATION (Parting) is not killing people
- Complete the FACILITY level (Camp) not killing people
- Complete the Revolution level without killing people
- Complete the Bridge level without killing anyone
- Save the women and children on the BANDITS level
- Return the crying child's Teddy bear at the level of Venice
- See all visions in the Dead city (DEAD CITY)
PS Here are the ideal conditions under which the player will get the good ending.
But this does not mean that the non-fulfillment of any one/two/three conditions all work will go down the drain.
P. P. S. If you go to a bad ending, at the end of the game when Artem rides in the car on the last battle for the base D6, Black will say: If you lose, then it will be bad for everyone?... I guess I have to save her... You're good, Tom.
-----------------
If you complete all (or most) correctly, with a good ending, at the end of the game when Artem rides in the car on the last battle for the base D6, Black will say: If you lose, then it will be bad for everyone?... Then I'll ask them to help.
Tiny Killer
About refugees, I also know, in the first passage there, all saved. About the bear, too.
And that's all? No more requests?
While that Vov and gave a link (thanks!), I think there is comprehensive information.
All the same:
-sparing the people;
-did not kill Paul and Lesnikovo;
- in the level with the Black from the power put +5-7 mutou;
- gave money to the poor;
bear that little gave;
- tried to find all of the secrets and flashbacks.
- was kind of stunned,tried to pass and not to kill.
In General,all right. In the end all very bad;)) I think good ending is not justified,like a rat in a stealth mode. The second is easier and looks like something plausible. After all, a good option to die a Hero.
The Nazis mostly killed,(except those who asked not to kill, they just stun or just not touch); red was just stunned, until I found out what bastards they are, after all mail was killed; listened to all the conversations they could(the main Nazi was nedoluha, vystupleniem the theater looked full); all requests for the NPC opened the camera, and saved who he could mission with bandits; not given to finish off the red brow of a suspect in the attack; the bear could NOT find the dough to insulin grandfather did NOT give; in black in the beginning, did not shoot; in Venice do not get drunk(1 glass not vschet), Striptease watched 1 time(wench not so hot); the bandits of Venice did not kill; the money was not stolen(Yes, W did not know that you can); alms giving( 2 cartridges for theatrical, 2 patikam in Venice for 2, and 1 cartridge for Venice brow guitar); found about 75% of the dossiers in the game; I climbed a bunch stash; mutants beat, beat and will beat except when I went with black(those that he asked were not killed, including demon on the roof, a bear, a bunch of guards in the building on the square and in cases when I was able to bypass(for a few rounds), but this was not enough); Paul and lesnikovo spared; when Lesnicki kept Anna shot him; when the black something was found, tried to pick up, but it didn't always work; in the dead Grod flashback looked(don't know the whole story or not); and another thing I noticed - when black is worn, it is necessary to look at it how you can close the position(I blinked white).
Bottom line: a good ending...
From reading Kamenov can assume that the basic requirements for a good ending are: a certain number of dossiers to see more flashback in the dead city, to spare those mutants who asks black( including a bear, a demon on the roof, Paul, Lesnikova), to view the concert in full, help teammates when you can, to save them from bandits all who can.
Passed all the same on both endings.
People do not kill, mobs, where possible, ignored, looked at all the possible hiding places and were listening to everything they say several times you gave ammo to the needy. Except when a bear had saved, it was no glow about the small screen with the Teddy bear forgotten.
Still playing with the killings easier and more interesting, despite the bad ending.
Of people killed only one bandit (the Bandits, sitting on the trolley, there's the way to go, can't reach him, so as to manually cut down). Listened to all the talks (one in the beginning missed), played all the instruments (well, maybe missed a couple), watched all the performances, saved the bear, gave bullets, bears, etc, in the downloads of the levels are not listened to until the end of Artema (just didn't know about it), is it so important? In General, fulfilled virtually all the requirements for a good ending and.... got sucks! You are certainly a good - told me fine, but I need to save their Thank you for such a bummer!
In the first game there are 2 KEY conditions for getting a good ending-at the level of thefrontline whether or not to kill anyone,or you can kill all the Nazis,but have to save red.Second condition-if the level of Black stationnot to kill anyone,that is the Nazis,it is of course also will be counted for a good deed.So here is what I wrote:if the whole game doing good deeds,that is, fulfill all the conditions for a good ending,BUT it is necessary to kill at least one person on the Black station,the good ending will NEVER get.I checked it myself personally,have done all of the game good works,saved red and the Black only killed 1 person(actually,exactly one)-and all light flashes were not,bummer,you're kind of bad.I killed a bunch of people,bunch of mutants.It turns out that the first part was MUCH easier in this respect,that is here to kill all you want,but there is no kill,and all you're good =).Secondly this is just some crush,too much concrete.Type don't kill at all,although it is a shooter.Actually you just have to understand what the key conditions to be performed,as in the first part to get the good ending.For example,here you can kill,there need to be saved,then you may not save,but seees have 100 percent no touch,and all will be guaranteed a Happy End =).The game is good of course,but at all this is too complicated for a good ending,and a lot of confusion over this.Maybe then people will understand that this is the key condition to obtain a good ending,and then it will be easier to get it.
Well, people went through the game a second time and got the good ending.And as I wrote above,if you make the key terms,the ending will be good.I did tried to help everyone,that is, give all the bullets,all saved,not killed surrendering,unarmed was never touched.Climb everywhere,trying to find all the caches,but the notes Artyom didn't find.In missions with the Black did as he said,that is was at pains not to kill the mutants,and of course spared Lesnikovo and Morozov.Now the fun part-I've killed ALL the enemies with weapons,everybody just packs all cut down Nazis,Reds,bandits=)And still got the good ending.But then perhaps we must remember that good deeds I have done a lot,so maybe that outweighed all these murders?So there you go,maybe someone will help my description.
Finally went for the good ending,I played stealth but sometimes you have to fight back.People make deafening,in a rare case in the depot had to put special forces and the Kremlin put three snipers Paul.Essesno all the characters with the choice saved a life.finally I'm satisfied.
March was one I:
1.when climbs on the black climbed over Anna, and reached into the web for a wimp.
2.when wanted to go to Venice poshol abandoned station eventually broke Regina but saved old fisherman from shrimp flash
3. only had one drink at the bar flash like white
No idea what kind of bear it is some. I now save black, on the train, before that not a single person was killed, only sedated. Half the train has passed the same in the most difficult mode to play. Second half-well though you burst all, especially the scum from head to toe in protection, it is impossible to cut down.
If the murder of this degenerate will be bad.....Yes and spit on okay.
DragonCommander56
How so, I completed all the points that you listed and what the hell got a bad ending
There is too much to do for a good ending. I've been playing the game 4-5 times already and all the time for a bad ending. I almost didn’t kill anyone, stunned, didn’t touch mutants when asked by Black, gave ammunition to the poor, listened to NPCs, and of course played all musical instruments. It is complete nonsense, especially the latter. To get to a good one, you need to play not for fun, but specifically for it
SpacePRedator014
hello, I killed many on missions with Pavel, but I didn't go further than the bandits, I can go to the good ending if I played all the guitars, listened to 3-4 conversations and I will try to teach black good
A question. Is it possible to kill bandits on a railcar? And another thing, when I perform a good action, I hear a drop with an echo. Who also heard will understand
Just in case, I advise you not to leave after the dialogue until you hear this drop. She seems to point to a good action