Optimization (Rise of the Tomb Raider)
Do you think the game is well optimized, it's just there schedule is a little different from part 1 ?playable fps is 30+quality fps is 50-60(but ideally 60+).Although here I am right now going through deusEx human Revolution and forever fps jumps from 350 to 170,and in these moments, if goes podlog,although it should not be(because the frequency is still above gertsovki monitor) and vsync I basically already the second year, do not include for 2 reasons. 1)takes away a lot of performance at the pitch 2)it creates input lag mouse,so the latter floats like a turd in the hole(play very uncomfortable, even in casual games,about cartoon generally keep quiet)
optimization of the bottom on my gtx 970 and then on high, not ultra manages to sink to 27 looking at the wall!!!!!!!!!!!!!!
At first I praised the optimization of the game, but when they reached the Soviet base realized optimize the bottom in the game
Yes, say Yes, after the prologue there, and went with the subsidence of the wild fps
I have 980 at 2K if I put ultra textures fps sags and 18 if high flight is an excellent fps of 60, Waiting for the patch
How many times to say that the maximum texture going without the lag of only 6 GB of VRAM, set high, everything else on high and all is going great!
Cheburashka
In fact, the hair take 3 fps, and the highest quality hair - 5 somewhere.
JkMax
While fps 30 Yes, will be 27 with the hair and max hair 25, which is almost 17% performance...
Guys,tell me about patch I do not hear anything else?And then the horror of some,on open places of drawdown fps nightmare just like vidyuhi 4 gigs and 16 gigs operati percent true i5 750,can it work?