Optimization (Rise of the Tomb Raider)
Do you think the game is well optimized, it's just there schedule is a little different from part 1 ?FreeeeeZe
shadow can switch off,+10-15 fps increase,if you have all on high without shadows you have nothing to lose
FreeeeeZe
Just be a game in the dark areas appear lighter , High shadows very well manifest themselves in those places where there is a multiple selection by light sources. That ruins the game not the reduction of shadows and reducing the texture detail that they are strongly influenced by the wretchedness of the picture. And the shadows even when the minimum salary is a shade and not just squares the number of these shadows less.
your 770 4gb I understand pilitowska, good card only to sense from 4GB to Clark little for the map itself loaded in under the lark full chip and even 2gb you have to load at least 3.9 in the download.
Esthetix
Well,Yes, I understand that the port is not very successful,can even be corrected with patches,I'm usually playing on the console,and here such ambush
FreeeeeZe
I would not say that a direct port failed . management is great , better graphics. But in terms of optimization for the past viduḥ ass , this is normal. Even in sly on a 780ti from a friend on max no 60 fps . Only on high , because in fullhd lark, I fucking can require 5GB of video memory here's how to explain it , very simple pictures.
The same кризис3 with graphics several times better and the texture is more clear , takes in fullhd maximum of 2.5 gig , so now it's time to talk about how кризис3 was not optimized shit))))))))))))
Esthetix
Well, here graphics is very beautiful,but it does not justify the amount of resources that eating game)I first of all, the beauty of the graphics to look like,because everything else here is of interest is that the tombs are and reading notes,the gameplay itself and the plot is cranberry and stupid AI enemies
Thompson1929
...on high without shadows you have nothing to lose...
- well, so will not lose, and as the same sense of realism of what is happening? Shadows and lighting together with small particles - these are the main pillars of an advanced and lively graphics. So the race for fps should be more legible.
mister611
well, if you grafodrocher with titanium, then of course put everything on ultra,I do not grafodrocher,I thing fps stable
FreeeeeZe
If the shadows on medium to deliver, they just in some places will be a pixel, ie square.
FreeeeeZe
Itself more pull Textures , very high even 980 and 980ti are not pulling ,and normal exactly, I Have everything on ultra except most of these textures , they are on high and SMAA anti-aliasing , maybe more can be supplied ,I'm not particularly steamed about this, but my fps sometimes drops below 40-35 but it was times two,three for the entire game, and the gameplay is not affected Though..I have a 970gtx if you put a very high textures sags immediately , and I only have a 1440 by 900..in Short, the texture reduce is 100% , the rest see, at its discretion , test as best
6yxloed
Okay,thanks,I will try,just on a shitty box to play,but the texture with the shadows to just high, turn and watch
FreeeeeZe
Well, the picture on high very high is of course different, but you can play)freezes and stutters more important than the graph, at least for me
6yxloed
I thing,that pixilation and soap was not strong,and it will be like on hboks 360 look)))
FreeeeeZe
If you honestly , I did not notice the difference between low and very high foliage, I looked and did everything, but did not notice a difference, and fps eating.
Thompson1929
...I do not grafodrocher,I thing fps stable...
- it's your choice, you do not grafodrocher )) ! It is clear, enjoy the game in its )) Large you stable FPS !
mister611
that's just the fps is still not very stable,50 to 60,but a stable 60 until the game holds,and in the game there are places where the game sags,it is in a certain place are friezes and,in General, the game behaves differently at different locations,somewhere fps like this,somewhere more,somewhere less,generally have to wait for the patch that should fix developed
Thompson1929
The game is really insane consumes resources and needs patches to fix it, but the graphics are just really excellent in the game. If only patches were to optimize, not just cuts in graphs.
Yesterday the monitor the game on maximum settings with all on. buns, only MSAA. For a couple of hours of play a peak consumption of RAM - 11970 MB, VRAM -5360мб, averages, graphs and 3500-4300 11200мб RAM(MB) video. Download cent really was not looking, tonight playing look. Surprisingly, the map Board only has 4Gb of VRAM, the game often this limit is exceeded, but no friezes and brakes with the hang does not happen., fps is kept at the most difficult locations in the district 48-55, with occasional drop to 40, plays smooth and easy, the graphics are just super. Driver AMD 16.1, with 15.12 case was a little worse.
mister611
not well, the graphics are really gorgeous,but if you put on ultra all fully-fps somewhere 26-30,ie unplayable although the comp is good,we have to reduce to high to achieve stable fps I lowered the resolution to 1776x1000,in the caves-60 fps,outside 50-60,by the way, soon AMD will release new driver for this game,but there is already a patch arrives,well, I personally have yet to be saved from the Frisians
Thompson1929
Well it seems to me too much you to your conference at the reduced settings. The map is almost like mine but I have the figures with ultra not far from your cut-down, and in caves generally 60 -70 and the above happens, and vertical sync is always on. Can you have a system already in need of cleaning or updating? I-10 play. Or maybe PERC not cope (he look like he loaded in the game), today, downloading your look.