XCOM vs. XCOM 2 (XCOM 2)
I think the emergence of this theme is a matter of time. Than ХСОМ2 worse/better ХСОМ1 and why?We can compare how infinitely ХСОМ2 with UFO, but the most important is the work of the developers over their child and their mistakes. I will try to take from the discussion of the main arguments on both sides of the fence (those who believe the first part better and those who believe the second part is better) and put these arguments in the first post, in order to compare.
Try not to leave the topic aside UFO1-2 and the Long War, for Firaxis the creation of these games/modifications are not engaged.
ХСОМ2 better than the first part:
+ Significant diversity in the abilities of the enemies, which adds more variety in tactics. (BarackKamacho)
+ Better customization of the squad, hence become more and more attached to the soldiers (BarackKamacho)
+ More widgets for combat (BarackKamacho)
+ Move timer: removed a strategy of turtles (ZaKTomSK)
+ Significantly modified the balance of strategic and tactical (shu_n)
+ Received the development of stealth, now some mission can be completed without killing anyone, and melee (shu_n)
+ Added the widespread destruction, vkrapleny in gameplay (shu_n)
+ The game became more difficult and it is good (Mercurionio)
+ Improved graphics in all directions (Mercurionio)
+ Added more effects on the game world and gameplay: monthly events, one of which can be prevented (ZaKTomSK)
ХСОМ2 worse than the first part:
- Technical part: Poor optimization (vidgin)
- Move timer: removed the choice of strategy turtle/tiger, too many missions with a timer (planet Earth)
- There is no low level of complexity (MedvediVodki)
- Significantly reduced the number and variety of studies (Hirok)
- No Russian voice (I0PuK)
- Emotion: the story worse, music is worse, disgusting interface, unnecessary animations, pop-UPS, no fundamental differences, removed the air battle, the ending sucks (MedvediVodki, The_apathy, AlexeyMC, shu_n)
For me the biggest negative ( and compared to the first game and in General) is a different difficulty in the beginning of the game and at the end.
From the very beginning of the game your rams are doing everything but not what you would like. Accuracy is significantly below that which is written (maybe I just very lucky), falling with a couple scratches and so on. The difficulty at the beginning of the game (to advanced weapons and even some armor from fanerki) is considerably greater than at the end when your inept sheep become polls with Chuck Norris. Would be better if all the complexity was in the middle,and it turns out that the complicated (Chur, if the conditions are not good),and the end well, it is very easy and boring.
Alexey Zhirov wrote:
The difficulty at the beginning of the game (to advanced weapons and even some armor from fanerki) is considerably greater than at the end when your inept sheep become polls with Chuck Norris.
There is such a thing) is Graded in LW2: if the complexity starts to seem easy, go on missions with the progress of penetration of no more than 50% and voila - chopped with armies of enemies)
After 2 decided to play 1, and th-then somehow didn't ... I didn't even finish it. Firstly in part 1 of the Rand Randomic more stringent than in 2, and I thought in 2 General Achtung. In part 1 if you have the chance to hit 50%, so this is considered a lot and you're very lucky, but will miss anyway with a probability of 50% and all 80. In part 2 you can in one move, the first action to reach the shelter, the second to put overwash, first -- no, or the first step peredaetsa 2 cells (or to any shelter is not enough to run) and put overwash or reaches the shelter by spending 2 actions and run up to the aliens. The aliens can appear not only in front but to the side and rear. maybe one pack will appear to the left, you soldiers will rebuild and hid, and then climbs a bundle to the right and give you double penetracin. Well, in General, as it seems less interesting after the second.
Compare 2 xcom(long war 2) xcom(long war)
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BETTER
More customize fighters(though the beret was removed :( )
Overwatch the enemy can shoot down
-No random stuffing inoplanetyan at any point on the map, followed by contrawise overwatches
-Destructible
-More enemies and they are more interested in visuals and abilities
Doctors can hilite gremlin
-More more cards
Throwing new enemies more often than in the 1st part
-More equipment and most usefulness from it-take the same setosum relagamy and implants
Of course graphite is better
Well, the most important painted now
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WORSE
Music
-Timers game with randomized damage randomized chance to get a randomized chance of evasion vrazhiny random drop enemies on the map with randomized map with randomized sleepwhich gorozhanina around corners and random appearance of reinforcements which in the long var ... and all this 12/14/16 moves of zaskar,Oh yeah forgot avatar which is implemented crookedly due to the fact that it is unclear how much time is left,for as soon as begins the countdown of the progress he begins to attivati times 2-3 months or every month,if not more
-Incorrect display and calculation of chances,to drobashi in comparison with vanilau have nirvanol in the trash,about 85%popgene in focus also the norm,of course in this part of the more debuffs you put,it may opradyvaet such a chance,but damn, even in 1m excome who would you fiction the emphasis has always been to get 100%; now a little about the display of chance-it is fundamentally wrong and counts on pseudo chance;maybe the frequency of fluff with 97% unreasonably large;and about zalah field cells generally keep quiet-if that happens then whatever you have chance at least 1% you still sagamite enemy at least 5 times in a row(if he is on this propagandoi cell)
-The penetration is very, very Ternova alternative to the fatigue,again random groups to penetrate neraduet,especially 5 packs of 12 people on a small map in case of failure
Curves and Jumpy animation
-Lags and glitches
-Delay before gasviani and commander whom so annoying I want to kill myself but to listen to have,it is still in 1 piece the brains were removed,but sadly he's not in it with a nail file and a chainsaw
-AI dumber part 1,where the AI wing overwatch the flanks and sometimes longowal sdes bots stupidly Rashat
-PR wasnot packs of advent in vanilla say nothing,if var in the log they are to start generate where to go in vanila he packs my men surrounded me through the cloak and fog of war-checked it experimentally,each time placing a unit in the pack changed its movement is always on me,always;
Generally this is the type of imposing of a fight-what for it to do!!!why!!
-The importance of the fighters even higher than 1m,the game is less forgivable losses and mission failures,in my understanding of the game must be on survival and the ratio of victories and failures as the norm should be 60 to 40 and not 90 10,+prokachany soldiers here just ownic compared to novices;especially will soon introduce a Supplement on even more imbrute classes
Stupid masking system can offer its system
To spoilerfest the range of the review units
To reduce the vision range of all units to prevent giberga packs of advent
Enter the discovery of locally-just well, pack which and found ixcom
If another pack found the 1st advent pack advent fighting excema it also detects ixcom(only in visual contact 2 packs)(not yet destroyed the 1st bundle,ixcom of sohranyaet enhanced masking in relation to other bundles)
After the destruction of excomm 1st packs of enemy they mhnovenno go into a weakened mode of masking or temporarily reinforced:
Vrazhiny see in a few cells(4-6) less your review and can't find ixcom moving along the cover(you can look out of the corner without fear of detection)
weakened disguise activated after 3 moves after the first detection
It's written vague and just as and example
Stupid rulers(bosses)to go to a consistent, immune supporting properties that izdets
-The game is not very progresively compared to the 1st part,lack the unique missions and situations
Magic optimizacin!!!!
Avariational database construction,that is there is junk,there are important,there is a timer on the avatar and the center of communication with generators(I think you know what I mean)
-Stuffing mission globale every 4 seconds please
-Halsbury without mods dark eyes
Srabatyvaet of overwatch after vrazhina of dopegit and will stick the Taser I think the fighter back;supereasy EPTA Chuck approves
-Obstruction of the damage to grenades is one of the types of bug
-Come and like us on Facebook and moderately-please put your IMBA vapers with denticulate back to isolit;var long because there is a new feature,now the vipers during the seizure can shell vrazhinami in vanilla, it was logical that the seizure, you can injure the snake,so fire fiction;!!!!,,,/????
-Chance on hit in a Stationary Glushenogo fighter is the same as if he were conscious,znicit of obstrela with half a km isconova overwound as the Christmas tree garlande,the snake they are firing almost 100%,and my lying on the ground drunk shoot 60% with 7 cells on rolling stone to say that my ass is not a nuclear bomb-is to say nothing
-Why is there no angles of sight?or am I blind?
-Uberly BTR interceptor mechs and genetic engineering
-Crisalide appear in the game too late,for all my passing game any 1 chrysalid killed my soldier in the 1st income there were moments when my fighters skedaddle from the mission to evacuations on the road turning into sambara was fun;there are of course ass-tearing spearmen,but they are a little not that plan
There is much more to write but hesitated;in short what I could and painted