Impressions of the game (Darksiders 3)
The game noticed the similarity fromow games, namely dark souls, an interesting transfer mechanic, collecting souls, death and rebirth, spawn mobs, dangerous enemies, picking up loot vkachivanie in characteristics(though there are only three strength, stamina and magic)Not bad graphics, I like playing on the PS4. I never liked Dodge in the series enough that they are on R1(not comfortable) so here and block there is(and nothing) all the mobs cause enormous damage, and this is just the beginning. I'm less darksome died than here.
The game is fully localized which is also cool, although the voice of War child lol
Everything passed completely. Feelings are still ambiguous. The gameplay, although the game was solartubes, BUT not so scary as it seemed at first glance.
Checkpoints enough, the only puncture of developers that haven't added checkpoint before the battle with Laziness, after death you have to get to him through the crowd of mobs. Shower also in abundance, and besides, there are crystals with the souls that are not lost after death, you can come to Vulgrim, smash them and quietly raise the level. Although procaccia, if it can be called so, almost does not affect anything, only increases HP and damage.
The worst is fighting. Combos though, but they are almost not on whom to use. Strong opponents counter does not work, and they relish beat, so it all comes down to evasion - kick, Dodge - kick. About deviation, here they are specific, you need to go clearly in the direction of the impact direction of the enemy and stupid spamming Dodge will not work. Don't know whether it is good or bad, probably depends on the player, I think hardcore should enjoy. Alternative weapon no interest, except that the hammer, which can break the block of enemies, if you bothered to catch him on the counter.
Liked the trick with different forms of Rage. But it would be possible to expand, for example, to make some enemies only susceptible to a certain type of damage, then it would have made sense to use alternative weapons.
In General, it can be used, but personally I enjoy the battles never got passed only because of the story and complete the story.
Another plus, you can add not bad enough puzzles direct remembered of Prince of Persia. But the downside, I would even say very oily negative is the soundtrack. He's here just no! Went through the whole game and I can't even remember any ambiet, or track during the battle with the boss. As for me music is half of the atmosphere here, this half is entirely fucked. Any comparison with this:
Spoiler
To sum up, for me the game has become worse before going parts. I used to have fun and from the gameplay of Darksiders, and now ran only for the sake of completeness of history.
bosa
It is quite in the spirit of the series. War creates peace, Death brings life.
Decided to pass the first part played and failed, well, I think first and start, well, what can I say this is the most dull and boring game I played now I remember why I threw it, so why am I, all parts are to rules?
Curves timings are killing this game at acceptable levels of difficulty.
Solovskii elements kill the game by themselves. If I want a at Coles play in saulcy, and here I'm not here for that.
Bleeding disgusting, after a second of arc, as both could?
Scene mode only.
LightHOwUSE wrote:
Moreover, in the second part exactly also attended Dodge at the same timing to the jewelry. Just few people interested, because the enemies in there were too weak to notice)
I think this is not very few people were interested in avarot,but because at any moment you can interrupt your punch or combo and change the position.So it was not so relevant.
LightHOwUSE wrote:
No, they're just fast. To call them stupid is silly. They have learned to wait around the corner to hide in eggs, popping up at the wrong time, they attack all together, and not politely waiting for you to fill them in turn. By and large, and in the previous parts of the opponents health is not decimated bit by bit. But they were slow boobies, extras, which kill did not bring any pleasure) And here finishing off the regular mobs - you feel overcome. And it decorates a game in which you're running from Garwood to Argula mowing down tedious of extras, and even beating the crap out of a bunch of skeletons)
Here is the same thing,pull one or two to kill,then the next.You can sneak up without problems or pass. If you're talking about this tactic then I understand if you're talking about the tactics of the boss battles that I have not seen. Enemies in the 2nd part,no extras, simple you have more room to maneuver.
Well, the button warota had to remap the right mouse button.
Nevoeiro
Yes, I'm talking about privates) For me, unfortunately, second no extras were only to loke the Scar because I'm always bursting back on the lowest level and felt exactly that feeling when I started to play the third part =) Although, once the first DLC the second part (the Tomb of Argul) - good difficulty was. In the first part of the difficulty I've experienced only once, fighting in a circular arena against two polubesova with shields) They are very freaking. And, moreover, felt neplastichnoe war to the full.
Dodge put on the alt, and running the shift =) the thumb of the left hand feels pressing.
LightHOwUSE
Well Loka scar just still has little room for maneuvers.The same thing is in the 3rd part.The same in Aragula.Therefore, complicated.Only in the 3rd trick is to sneak up, pass by, pulling the enemy to himself.
I'll have to try the viola to deliver,and then got stuck for a fiery guard over a hidden boss.Yes, scale insects, and one that is still a baddie.
liked the game, was somewhere around 18 hours on the Apocalypse, that would be so initially would have made the game more harcore... less puzzles, sucks that she's in the middle of the game somewhere.. starts . frieze and fps drops on 1080 map, shorter from me 8 out of 10
Liked the game , sure it has problems with the management ( a couple of times died in the beginning of envy) but then I used to , but the problem is the resolution is only 1280 by 720 Oh mommy picture soap smeared on 1280 - 1024 it supposedly is ,but in fact it is not , only 1920 x 1080 , with the camera no problems noted , bosses are not so terrible compared to Dark Souls so it's no stroll in the Park.
NuKoLb wrote:
LenivyiBob
go play Sims, so easy.
no, I began this parade of newhamshire XD
Could ignore(like fifty others at least), but apparently, jarred... 2K+ hours in Sims, girl? I feel ashamed of all proj...over half the time? XD
OK, I understand, it happens.
And stop with this anime garbage, normal(real) guys are avoiding this like the plague.
Smack.
Still haven't ran, I think not many left (only just filled up fat favourites in the Storm)
On the ridiculous - quite interesting
The atmosphere is so - so, without suitable sound - pretty boring
History - pretty sad, because of clashes with all the mobs monotonous - Dodge+counterattack+a couple of hits(on the situation), regardless of, whether it is a dead skeleton, or someone from bosses
The lack of intelligent navigation is not pleasing to the compass, of course, you can (and should) prilovchitsya, but at least some semblance of maps would be very helpful
For the puzzle - I put a plus
Pumping is a pretty disastrous (made on ot**is) despite the fact that there was no need to invent the wheel, there is a huge amount already invented and well recommended options best SG in different games (including previous installments)
Management - it all depends on straightness of hands, I have that Claudia, what pad (configured via Xpadder) had no problems.
In General, I was hooked just ridiculous.
Things are finally mastered, found all the time) Solid 9/10. -1 point for the lack of executions, average music and clumsy pumping.
Yes, sometimes swear (on their own mistakes in fact). Yes, sometimes there were not enough executions, or pumping. Yes, the plot is fairly predictable in the main twist, though not so read in detail. Well, the voice of the main heroine at times was so comical that I just wanted to replace it with the original. And it is sad that so little contact Rage with people. The first scene with the rescue was touching, interesting. If each rescue scene contained some kind of line humanizing, the story is much less slack would be at her change in attitude.
It doesn't matter. The finish is magic, is the same as the previous one. In terms of history and in terms of gameplay. The brightest fantasy with clogged up the blade secrets, neon and beautiful on the sensations of the world, interesting characters, wonderful panache and succulent, stylish and quite honed combat)
Got great pleasure from almost all of the bosses. Although, in my opinion, in the style of their victory quite not enough antonymical. At least the Anger to win vorotah without expressing his anger in shock - it would be a gorgeous find)
Overall very glad that at least part of this game savvy remembers. If I took the game series for the first time, sure would have thought more than once. And so that chips from bosses that are easy - felt at home in the warm) Leveldizayn overall enjoyable, and the scenery change very often, and in General made interesting. Traditionally for the series was funny in the later stages to zakapyvat new ways to old lokam, and to explore new anti-theft with new abilities along the way. The pace of this adventure was so dynamic that I'm not tired and not in the least boring)
The timing is wonderful, and most importantly - when you go on location and is constantly in the rhythm of the battle, find a sea of all sorts of Goodies, carefully hidden away, I just find it touching. In General, and the world is very different. From purple waves to the fiery flames from the abandoned offices to the old, familiar metro mordorskih machines demonic war to the post-apocalyptic greenery through the asphalt)
Pumping in General is on the level. Moreover, if we compare it with the second part - in fact the Fury is a stripped-down branch on the bumps. After all, she has 4 variations of rage depending on the weapon that compensates for lack of direct pumping) Boevka as the new guns were dispersed. Combo still felt, plus everyone has their own counterattack, each with its own rage, in the end variety) And the weapon itself topcik. None the drain. By the way, and blows in cool air, especially in the thunder spear.
Anyway, I almost love it. This game has virtually no sagging of locations, thanks to the spawn there is always the opportunity to play in a fun, the plot is not heavy. And in General - I just passed... And re-take once more, already want.
And even music I will not scold. It is in General commercial prohodnyak typical, but not a complete drain. Rather, I did not like that there is no constant ambient music, but that - in the spirit of the first series.
Yes, and about the suit - still fly. On Anger specifically dodged about 5 minutes, hoping for a suitable way to victory, in the spirit of do not beat and he's gonna explode from anger) in General is not difficult and impressive. And then fought with him for 10 minutes, allowing it to feed on, and other bosses not in a hurry. Chaos never used) Fury stone only in the case of the environment - suggest anyone with several hard, purple rage perfectly solves the problem of environment)
In General, THQ is dead, long live THQ Nordic)
>Play for the powerful horsemen of the Apocalypse
>Caught in the corner three skeleton
>Chopped down with three strikes
Game of the year.
How many read ratings for DS3 scary became. The first part very much, especially the second, the third was waiting for something like this, the role system, level system, pumping, moderately large open world, interesting gameplay. And then a bunch of reviews that the game guano and not at all what I was expecting. And if the first I do not agree, the second is mostly true. Who reads, get ready - there will be a lot of beech.
Sitting down at DS, people hope to see DS. But in the end it turned out as I have probably all noticed, something like Dark Souls. The same curve of fighting, which since the early 200's, similar, but much more primitive leveling, mobs respawn after death, a terrible camera, bad checkpoints, and greatly increased the difficulty of the combat. No complexity to Soulshow Darksiders 3 is still far (at least on medium difficulty, on hard can really be a fierce game), but compared to the previous two parts of the game became much more difficult. In the first place because of the crazy timings during Oborotov. This is the moment when Dark Souls just smokes on the sidelines. You need to Dodge just before the attack, the error for one-another millisecond is not forgiven. Perhaps this is the only game in my memory where I mug caught 90% of strokes. As this game will take place in the Apocalypse, where the cockroach you can swinsuit, I don't know. Stunlock enemies too wild if he took a swing, in most cases the attack does not stop, even if you have time to come up and apply a few quick strokes. Only Dodge. To interrupt the attack turns out only the weakest of enemies, those same skeletons.
Complexity still adds to the clumsy fighting system, constantly dropping target, and in truth mystical blows of enemies. That is, you're kind of far from the enemy are, it is on the topic of misses, but damage all the same passes. Why? Just because someone in the Studio forgot to finished the game and was sent to release another unfinished product. Okay, you can forget constant pozarowski locations directly during the game. But four times it is bad. And not just crashes, the game takes it as a death and takes the soul. And that is very strange, at the place of departure and nowhere near the shower, I have not found, that is, they just disappeared. Fortunately they were few, and if many? For example once I had been carrying around about 60K. Now, if I pissed away so much? Of course one would be such a case was enough for me, too, carried the game to the category of shit.
The plot, as optimization, is also deficiencies in fifth grade. This dull nonsense to write I had to try (with the possible exception of the ending, and the emergence at the end of the you-know-who). Fury as a character in plays clean really interesting War and Death. How many boast of her, this daring self-confidence, but actually flies with two strikes hardly moving average mob. Very rarely when I feel disgusted to play for any character, but Rage did it, well done. And not Rage this is no brainless and hysterical-psycho, escaped from the room with soft walls, to"destroy the Seven deadly Sins. Don't know who's a writer out there, but it came out excellent anti-heroine, which is not something that is shit, and even more wish that it was demolished and given to play, but fuck, at least for the same Vulgrim. No matter what the Pro game is not about him, his story to follow would be more interesting than a violent idiot.
Here bosses are good. Moderately difficult, not like to live on easy, but to polygany not reached. I think the most difficult final boss with his fucking illusions created by enemies, which is applied to quite a not illusory damage. Well, Laziness is a very difficult opponent. Just like in life, KEK.
Puzzles in the game are not many, but stuck out to them, although they are in fact not difficult. Had to go to the Internet. Well blunted, it happens to everyone.
Locations also some sad. I remember very well that fucking place from the second part, where later we fought with the Guard. The grass, the sun, is where to run a horse, left, right, plus a good soundtrack. In the third part of a memorable location simply do not like and the same soundtrack, solid pohodnik, of particular interest to explore there. But I had, as enemies give little shower and all the profit goes out to find geocaches.
I mentioned primitive pumping, but it's hardly a minus. Got soul, merged Vulgrim, given the score of the experience and then you decide where it is to pump, in health, magic or strength. Advised to prefer the health, strength, and then magic. By the end of the game, I had 25 health, 22 strength and 20 magic. Quite a good combination, allowing to have a sufficient amount of health, and the normal force of the blows, and more or less decent damage from magic.
What is the result? For the integrity of the history through the game is necessary. And the raiders at once. But don't expect it will be the same Darksiders. Rather, it is DarkSoulSiders. If you like Darksiders, but not like Dark Souls better not play, because it is much more. But the fans of Soulsof the game is likely to appeal. Although I'm kind and are thereby the fan, but the game I went, because I got to play one game and got another one, with references to the right. The fourth part to wait of course I will, but obviously not with such hope as the third.
The first two have not played, listened to the history of the series to be aware of the plot.
I want to say that new fans will probably go, Dark Souls generally not a fan, this zadrachivaniya bosses never understood and probably do not understand, here on the normal well the game is played, even in such a casual like me, what kind of timings and killing two mobs people are saying above does not understand, and if you are on hard and you're fighting, who are they a healer, then?
It is surprising that in slasher I loved the story, and I take the train zdunov 4th part, interestingly spun it all, and those who in the subject and passed all three parts, probably to be envied. Not fans of the series can recommend a good slasher, though with a coherent plot, on bezrybe that now is for the PC players, you must play.
Spoiler well, a couple of questions on the story: Why we fight Envy? It was the first boss we killed that for the two Envy I do not understand? And who still killed the Riot?
Dako7
Solarfacade Envy is an illusion (tricks of the Envy that would be in the hands of Fury, accidentally hit the medallion absorbing the sins that would be the first to benefit from their power, as if odinochka the first sin which began with the fall of Fury is just envy, be the motivation of Rage when receiving a job from the Charred Council, she wants then to become the head of the brothers, as jealous of their power
On account of the Riot is not known for certain who is most likely cliffhanger for the next part, one thing I can say that the corpse Rampage ate Gluttony, but killed hardly.
Dako7
Suggest still to pass the first two parts. Now have them remaster,even years later, stokoe's a good game. Discount Darksiders Franchise Pack for Stimpy for 150r can be taken. If it is a pity money,that is pirate. Yes, it's not a masterpiece,but prepagada these games I have a lot of fun. The only thing they PTS a lot of puzzles,not everyone comes.
unfortunately the failure, in fact so clumsy on the background of the previous two parts that frankly there is no desire to play this game, target and the camera causes a lot of negative emotions, one small mob can overwhelm a character with several innings, and Dodge is so clumsy that most of the camera is that the play is not comfortable not only on the keyboard, but the joystick like a great game took place, namely that from it many have been waiting for...
nolimit1
When I see such comments I start thinking that the person is not only part 3 is not played,he and the first two did not play.
I liked it,of course the game is not up to the first two parts at least on the part of bosses and puzzles,but overall very interesting and cheerfully to undergo.
The concept of the suit on the counter on the top is not the usual but because drag and appears awesome challenge,really what Rage did such weak forcing the fights to come much more serious.
Cool idea that Rage can take several different forms, and thus to pass the fire,water,climb walls, etc,cool that each form has your weapon and your super attacks.
In terms of puzzles the game certainly inferior to the two previous parts,there are some chic had fun with the portals and beams,it was just awesome,here on the contrary it's pretty simple and primitive.
Bosses are also inferior to the first two parts,in the sense that previously, you had to use various gadgets and buns that would kill the bosses,then they can be stupid zaklikat,but in combination with the tactics of counterattacks do quite cheerfully,I still passed but was most pleased with the Gluttony,the fight with Lust and Uriel was also delivered.
Spoileron pleased at the time when shown all four riders,including Discord,they just looked awesome,even if it was just an illusion,but I already very long ago there was the idea that once developed will make the fourth part about Discord,it would be very cool and epic to do the heel. whatever we were playing all four horsemen of course change them at any time would be impossible but the gameplay would be built so that they change depending on the situation,what could make it even cooler would be when the battle with the bosses on would operate first one and then others,including when solving puzzles,you can Mozgovaya such things zamutit,of course, developed hardly ever realize this,but it would be really cool and epic.
Did not like that there is no finishing moves,and it's always been a feature of the series.
Overall pass with pleasure,I hope will be more interesting bosses.
Too bad even the horse was killed and he didn't have any bosses and puzzles.
Walked to the end,the location of the Demons pleased,however with puzzles again too easy,but the bosses turned out great,and Abraxis and Envy in the form of the final boss which embodies the riders especially pleased,overall, was a pleasure,we hope to continue the Discord,I wonder how they implement the combat system,because this character's main weapon is guns.