Impressions of the game (Darksiders 3)
The game noticed the similarity fromow games, namely dark souls, an interesting transfer mechanic, collecting souls, death and rebirth, spawn mobs, dangerous enemies, picking up loot vkachivanie in characteristics(though there are only three strength, stamina and magic)Not bad graphics, I like playing on the PS4. I never liked Dodge in the series enough that they are on R1(not comfortable) so here and block there is(and nothing) all the mobs cause enormous damage, and this is just the beginning. I'm less darksome died than here.
The game is fully localized which is also cool, although the voice of War child lol
Guys a question I understand correctly only 2 DLS to play The Crucible and Keepers of the Void, that is, the game is full and more updates will not?
Tell me, Keepers of the Void independent dlc? I mean if it played the pimp character from the main sujecki? It sewn in the campaign mode or go separately?
The game is good, but not set my screen resolution( because of this, not really played it.
Passed on the hardest difficulty, which is above of the Apocalypse, and it wasn't worth it. 5 hour game stretched out to 30+ because kryvashei what I have to say to hell with the broken hitboxes, inflated stat mobs and backtracking the old locations.
Every boss dies with only 20 times and not because you figured out his behavior as a mystery in the soul, but because you vanscott even if you're a few meters away from the path of the blows.
Someone blather about the cool animation of the whip, but guys, have you seen how to implement a whip in the series Castelvania and Prince of Persia the Two thrones?! This is heaven and earth and in Дарксайдерсе3 is the bottom.
The simplest plot.
Dull and not noticeable soundtrack.
The bug in the bug crash on the flight, no save progression, do not have time to pogruzitsya locations on top-end hardware.
Primitive graphics issued for the styling.
As a result, instead of continuing series were collected on the knee of a parody of the Soul.
We know what copy of the game with no story, no cutscenes, plays easy and not expensive, but YOU even the remaining material can not really implement.
Everyone who tries to copy the Souls burn in Hell.
I used to Darksayders not played, this is my first part in the series and I enjoyed this game)
+ Characters. I really liked the style and presentation of characters, it reminds me of the style of Warcraft or Varhamera of the 2000s.
+ The plot. Normal plot, there is character development, it's good
+ Boss battles. Very decently made
+ Locations. They are good, there are a variety
+ 4 form for the main character. All forms in the topic and solutions golovenok with them.
- boevka. Normal mobs are really dangerous and bad it is certainly molded with the image of a rider, one of the 4 four the whole universe!)
- inhibited control. Sometimes the character does not obey commands, and have to get used to the timings of the office.
- poorly spaced save points.
My rating 7/10
contradictory... a mixture of places is still Holy Diablo (although it is much smaller than the second part) and the same-soup-Yes-pagoda (that is, Darksouls). the balance is lost, at least on higher difficulty. pointless points of life instead of armor (well, no, and hell is the point? not for 2 3 seconds you have a health bar sloop another enemy), and the protection is almost not corrected spectacular costumes. in General, the survival rate is only weakly dependent on flow modifiers - rather, from bottles of a cure (potion of Defense or something like that). then I would say more specifically: due to the weak and very late weapons remote is like two different games of strategy: emergency-ahead after the adoption of this rescue ambrosia (and perhaps even better to score on the other, as form of Chaos here... so you-know-what standing on the lap of all the Riders, which we already know... it is such a feminine, aimlessly catchy...), although rising prices are beginning to reserve this approach for it is quite challenging locations/bosses/arena or the second variant - to extortion and humiliation as a result of topographical cretinism (Yes, intelligence opponents will not allow you to analyze the situation I am here wet, but I don't get... and they with zeal sacrificially substituted variations in the run around the rock and only get kicked, the lady took place, does not jump to it, skipping beats in her jumping, etc., where there is not a crowd, of course, the houses run over)... and then, of course, you can remember the previous part, but they were not praying to the timing and boevka, more generally furnish a General battle is almost like a puzzle, so it claims such would be unnecessary. the story suffer (Yes, and the emphasis wherever you want!), though not original, presents ultra-weak dialogues and non-obvious from the point of view of logic the reactions of the characters (but quite clichéd). a good place could be called General design, when the children are not pressured philosophers General concept. well, at least shoot me, but the story in these games don't have to SAG! and what do we see? the value of sins is so mixed and confused that one is asking for another COP-out: if they're so similar to your taste, why not two or three generalized boss? for hours of gameplay too much?... renaming the horseman Biblical Rage particular delivers in opposition to Anger, it's not even a struggle with their own shortcomings (as we in subsequent battles trying to represent), but with himself as if)). however, the solid foggy motives and adoratrice mysteries should like to divert us from such things scratch their own brain gears. separate bitterly-sarcastic thank you for stealing a horse, the player, and even then would not poison the soul of regular reminders... in short, fans of the series with an apology for everything else (including exceptionally idiotic pleasantries closer to the finale) through a suitable cartoon pictures)) Oh yeah, and falling into an unexpected load is not even scoring!
Postponed the game originally, when I saw a lot of criticism in its address, although I waited very much. Then again postponed to buy Redtop-PC and play to the maximum speed. And a half later, I finally got to Rage.
Oh damn, the first part I liked, the second one very much too, but the third part I liked the most. What a pity that the developers initially decided to go the way close to souls-like games. If the game was immediately cheerful slashers-metroidvania with puzzles, to which they finally finally brought its updates - it would be a triumph without any blurry impressions with the public.
Gorgeous locations that fucking interesting to study, writing down places that need to come back later. A bunch of unexpected transitions between them.
On the scene complexity and the classic boevka, the game was perceived almost the same as the first and second part. A good combat system that gives places to string up, but not much (on the difficulty I chose). Although in one location healthy Angels with dvuruchnikami somehow vanhatalo me with a single blow, and I was scratching them for 2% crit. I had at this moment to cheat and use a trainer for invincibility. What those IMBA angel was only 2 in the entire game and battle with them took place in the same room one after the other. Don't know, jamb balance this particular couple or just a bug.
Rage... it's all just something. So cool characters haven't seen in video games. Charismatic appearance and character. The first half hour I was just looking at HS and enjoyed the sound of rattling her metal outfit and gorgeous animations. And how cool did that, its appearance changes depending on the selected force. Even the voice in the Russian version of the chosen ideal. Although I am not a fan of such hriplovatym female voices, but the Fury he went as well as possible. In short, Rage, just WOW.
Graphics on ultra, just mesmerizing. Highly detailed environments, all the bright, rich and each location has its own memorable style.
Damn, very sorry that the game designers, after all, IMHO, made the mistake of trying to initially send the game on rails souls-like. I am also in the first battle on medium difficulty and boevka default wondered how ordinary my opponents face with three strikes. But changing the difficulty on the plot, and the emphasis on classic, I realized that the game was supposed to come out like this originally and then she was 100% better accepted by the players and press. But the increased complexity should be added as a bonus and not make the game initially valliammai.
In technical terms, had no problems, although on older hardware (r5 1600 + rx470) was a bit disappointed with the performance (well, medium - high 50-70 fps was, but it was felt that PC right now, will soar into space). But on the new (r5 3600+2070 super) flew on the ultra 100+ frames and downloading locations does not exceed 5 seconds.
ps Went for 28 hours at 100%, including the crucible and abyss.
pps what I initially began to take the pirates, but after 3 hours realized that I was in love with this game (well, too cool a Rage) and bought litsuhu the incentive for full price :D