Aliasing in Gothic 3:) (Gothic 3)
Folk and why developed is not made in the Gothic style of antialising ? or at least tell me how wow switched on ? it's not pamet although Direct costs oktyaborskoy , drovishki 6.9 Catalysm , update for my anglicanae Gothic stands , card x1900xtx and even in the control center everything is on max with 6x antialising :)Well the hero to catch me up ? :)
Shader:
Yes not a Fig does not work this garbage :) I have firewood 6.10 , direct latest , WXP SP2 profecional card , x1900xtx , toy anglichanok with the patches 1.07 , here I put prandialno antialiasing in the control center and che launch the save of the game antialiasing does not appear the only thing that saves it is the high razreshenie not so in the eyes rushes :)
Well, tell chevo I have not ?
2 Cheburashka
Recently uninstalled the game. Yesterday set again. Turned off anti-aliasing (his own scheme) and (you will laugh) the smoothing is not included. :) I'm in shock! Started wise with game settings and it seems understood in what may be a glitch. If you put postprocessing in the middle position and through the driver put up the forced anti-aliasing, then GG in the game becomes translucent water and various bright objects. I have never observed. Ie anti-aliasing in the game cannot be enabled due to the presence of this graphical glitch. Although there is one more nuance - the game last night, I put another disk (another disk), but in this version and installation is different and the design (though still with patch 1.7). But the curvature of the hands of pirates sometimes can surprise (remember Titan Quest, with its truncated sound files, which the game constantly crashes after the trade). In General XS that's the problem. Will take another of HIS drive and try to put a game with him. Maybe I'll try again to reinstall this version of the game (although the time is absolutely not). And while as a reminder about anti-aliasing in G3 I was left with a dozen of screenshots taken at the perfect time. :) How else'll do some digging here will immediately unsubscribe. In General, in the process, it is necessary to wait for patches (or maybe patch 1.9, which will in localization are correct).
If you put postprocessing in the middle position and through the driver put up the forced anti-aliasing, then GG in the game becomes translucent water and various bright objects. I have never observed. Ie anti-aliasing in the game cannot be enabled due to the presence of this graphical glitch.
HA, that's it ! In MNU too, this was when the sword of fire in his hands vapsche looks cool :D GG direct Ghost ! I then thought of the matter in krivizny game, more like 1.7 was ! I fucking don't remember(long ago it was a couple of weeks ago) C g but it's gone ... And this effect was even without including smoothing, it is 100% O_o
You don't know what the difference is in the 3-mi and shaders 1.4,and I saw only the water is beautiful and everybody shone,but 2 too shiny,maybe the picture is clearer now?I have 3 6600gt and shaders to pull needs
2 Shader 3.0
So, get the smoothing to recover? Sedna I litsuhu has supplied - over smoothing....sad, damn
As I understand it , on 6600 antialiasing at all to install ? Damn , at least not as healthy teeth would have been , and these shaders do not need nafik . Why the game is so frail system settings .......
tugoff
System settings there are normal (there is not only 3 points High, Average, Low). There's a lot individually, it is possible to change. Nope only smoothing and very sorry. Now at 6600, it certainly did not turn, but soon perhaps there will be the opportunity (if driverupdate nVidia finally remember that and they now have a video card that support AA even with HDR enabled). Maybe then there will be the nVidia firewood, working on the principle Catalyst Beta for Oblivion - aka The Chuck Patch.
Circ
Hey, cool work. One comrade on another site (vidyuhi X700) smoothing did not work on the pirates. Put litsuhu, it works. And you made it all the way around. Yeah, things. I just realized that dithering on the radika can be enabled only when the game is buggy and if it is set for max postprocessing. Then in the game there is an additional post-filter DOF (Depth Of Field - depth of field). So, if this post-filter is buggy nepodetski (all the white), then there is a possibility of including smoothing (post-processing course should be put in the middle position). If DOF in the game is working fine (even if it is off), it is apparently smoothing is specifically blocked. To the disappearance of the water smoothing uncomplicated, because the water disappears at some and without the inclusion of AA, and some water does not disappear when the anti-aliasing. So much garbage. In short we need to find a way to zaglyuchit this DOF.
Waiting for your suggestions, gentlemen. Who can that will advise.
Lol! The people keep me five or I will fall pactol and long from there can't get out!
Not well, it was necessary to such to domadmins! Developed outdid Petrosian!
I finally found out what prevents to turn on antialiasing in the game!!! If I tell you what prevented to enable smooth you too will patstulom, because this could only guess funny guys from glorious country Namchi. :) Ready to hear the answer? The lungs have? Well then, here's what I say: the inclusion of smoothing in the game prevent splash videos with ads!!! Nimogu rzhu! Is is can interfere not only in life but also in games. Developers high five for that joke!
And now more seriously. In order to enable anti-aliasing in Gothic 3, you must remove (or move) from Gothic3 directory\Data\Video files G3_Logo_01.bik, G3_Logo_02.bik, G3_Logo_03.bik, G3_Logo_04.bik, G3_Logo_05.bik (even don't ask how I guessed; scientific method - taxis). Further, forcing the driver of anti-aliasing, and play.
Notes:
1) When set at maximum postprocessing (Bloom+DOF) the game is terribly buggy. Therefore, in this mode of play will not work. If you like blurry long-range plan (there are such people), then back in the folder Video deleted (moved) files previously G3_Logo_01.bik... G3_Logo_05.bik. But then the smoothing will have to give up. :)
2) After deleting files G3_Logo_01.bik... G3_Logo_05.bik in the game lost water! (personally for me) For Nordmar it's certainly not critical, but for Myrtana (where there are many rivers), many will probably choose the water, and does not smooth (you get to decide what is important to you). :)
3) Smoothing is enabled even without renaming the EXE file, and works with any version of Catalyst (personally I have tried 6.8 and 6.10). In this regard I have a suggestion that perhaps this method is suitable even for owners of GeForce graphics cards (at least I do not see any obstacles). But I have not tested it and just assumed. :) The owners of nVidia graphics cards, I think they will soon be able to check it out.
Well all together, try and accomplish your goal. :) I wonder what glitches will appear/disappear.
Checked now on my GeForce 6800GS, but unfortunately no change, the removal of vidyushku, does not.
If you force enable FSAA in the game came from black holes in the landscape and split objects, and the aliasing does not proyavlyaetsya. This proveravati on Shader 2.0 and Shader 3.0. Only when you turn on postprocessing to maximum glitches disappeared, but the antialiasing is still not working. It is sad but true.
I remove vidushak from folder also did not help, although videokarta X1900XT.. maybe I do not do the right thing.
and by the way roller G3_Logo_05.bik in the folder I do not have. Version 1.9 Litsuha all settings on max except for filtering.
.
I now have two on the computer Win XP Pro SP2. Has two Gothic 3 (each under its own OS), both v pirates.1.7. Now tried a new way to enable antialiasing on the 2nd sample game (the one installed on the other XP). And everything works like a clock! Ie remove these five files (G3_Credits.bik and G3_Intro.bik do not touch) - in the game there is smoothing, and the water disappears. :D Should I return to the folder Video to at least one of the remote files (for example G3_Logo_01.bik), as the aliasing disappears, but water appears. :D don't know, maybe litsuhe is not working (not yet tested, because I don't have), but the pirates v.1.7 accurately plow (at least I have on my Х1800 GTO2).
2 Shader 3.0
But sure, I have no logs of the smoothing on the pirates set!!! SchA will try!!! If you succeed, you're a genius, if not, you still respect and respect for the will to win :)
You're a genius, Shader 3.0. Still water to return. By the way, with 5-m log smoothing works. With the rest - no.
2 Shader 3.0
Still a genius))
Turned antialiasing on the 7600 GT. From graph. processor Greta began, and before that as the temperature in idle was)) the Water's gone and... I had to disable DOF. By the way with the DOF, the game runs but NO pictures! This only shows the compass panel and LEDs HP, mana, stamina. This suggests that the DOF+bloom + anti-aliasing NVIDIA cards do not hold.
But as the game changed! The devil Earl of uluchshilos at TIMES! If I had to give the graph of the broth unequivocal victory now in doubt!
Who then JOEWOOD ??? To shoot a little! Damn the game just scratched with the stage of development and thrown on the market! Another half a year and got used such a sweetie... And so beta-testing is ongoing. Patches it is not poprawic, let's hope for a reissue.
2 Shader 3.0
Write pliz again phased to enable antialiasing, if not slojno pliz!
I have a license 1.09 and Radeon X1900XT
Thanks in advance! =)
Circ
Thank you for your praise. :) As for water. I tried to rivet a plug-in to the game, but he did not give the desired result. Now will explain in more detail. It seems that after the game does not find the deleted files from the folder Video, it loses the address of some textures (or rather them just not loads). I am of course talking about the textures of the water surface. Even when the game requires a file, it pulls it from the archive with the extension *.pak (water texture are in the archive _compiledImage.pak), then searches for this file in the archive *.p00. If you will be found the new version of the file (in files *.p00), the old version is overwritten. Next, it is checked *.p01, etc. I tried to create an exact copy of the archive _compiledImage.pak and gave him the name _compiledImage.p01 (_compiledImage.p00 to the folder with the game already). So I once again pointed out the game where to look for textures for the water. But unfortunately, the game still finds them. Don't know what else to try until no more ideas I have. Probably will have to play without water. :( But with antialiasing. :)
djfreek
Turned antialiasing on the 7600 GT.
Congratulations, comrade! In my memory you are the first owner of nVidia, who managed to run Gothic 3 with antialiasing.
The water disappeared and... I had to disable DOF. By the way with the DOF, the game runs but NO pictures! This only shows the compass panel and LEDs HP, mana, stamina. This suggests that the DOF+bloom + anti-aliasing NVIDIA cards do not hold.
Listen, and you've got exactly the 7600 GT? Just on my Х1800 GTO2 with DOF'th observed exactly exactly the same glitches. Hmm, need to think about it...
But as the game changed! The devil Earl of uluchshilos at TIMES! If I had to give the graph of the broth unequivocal victory now in doubt!
By the way, Yes. At first I was also shocked at how suddenly changed the game. So I decided to share his joy. :)
By the way, what kind of wood are you using?
optikNERV
Here are more details:
1) Go to the installation directory of the game. Then go to the Data folder. Then - in the Video folder, and delete (or something movable) files G3_Logo_01.bik, G3_Logo_02.bik, G3_Logo_03.bik, G3_Logo_04.bik, G3_Logo_05.bik.
2) Using Catalyst Control Center or ATI Tray Tools (V. 1.2.6.940) exposed to force antialiasing 4x (for example). Ie by default to smooth out there is Managed by the application. And you need to put 4x. For GeForce this all is done directly from the driver.
3) Run the game. Settings - Detail - Configure and set the parameter Postprocessing in the middle position (reflection Effect) or disabled. If it fail in one of the values post processing, then you need to try all the other (but with maximum Postprocessing are likely to be bugs).
4) Tested all the above unsubscribe here about the results. :) It's just possible that on some cards this method may not work. So we need to know what.
Circ
Probably just the inclusion of smoothing is strictly dependent on the location of the stars in the sky. :) Just kidding, of course. About the disappearance of AA - noticed disappears if you start a New Game. Perhaps the game starts to load all the textures as it should, nothing missing. Most likely this downloads and some tricky shit that blocks smoothing. Restore smoothing it is possible only by rebooting and booting the game with some saves. If you do not help, then you must save reinstalling the game. The files from the folder Video just better not to remove (as from the beginning of the game AA still does not include). Better to play a little and zaseyvitsya. Well, then you can exit the game, delete the pesky files and to force anti-aliasing.
2 Shader 3.0
Firewood 93.71, card 7600GT for sure :) game Version - 1.8 nudepatch
About the DOF. I had wanted to get rid of commercials and just deleted it from the logo.ini, then with bloom + DOF appear this bug. By the way if you click ezcap when there is a movie of PB (the first) that for a second, there's this picture I love this math. Interesting videos but...
By the way, I like this DOF very much. Without him now somehow not so good. With Varanda seen hanging in the air falls Myrtana.
And yet. Without DOF (or antialiasing) fuck up the sky. Especially noticeable at night.
With anti-aliasing performance issues has not increased. The only thing that the core temperature of the GPU went up from 53 to 65 gradual. One problem - swaps.
Although no, I lie. Suffer from a glitch. The game can sometimes turn down the screw. Just light goes off and all the picture hanging. The hike is just me. Screw though the old but reliable - Samsung 80 GB 5000 rpm. (DC layf says that healthy all 100%) Maybe the culprit S. M. A. R. T ?