Optimization (Cyberpunk 2077)
discussion of optimization. I wonder if they will be able to optimise the optimon, which promised, and if the optimization will be the level of Death Stranding, in which even rtx 2060 super on ultra settings in 4k gives out a stable 60 fps with the included dss, then they need to put a monument, and since CDPR have stated support for the dss 2.0 immediately on the release of the game, hopefully the optimization will be really topI have a Core i7-3770 3.4 GHz, 8 Gb RAM and 2 Gb Video (GeForce GT 1030). I'll wait a few months, when there will be more patches and eliminate all available bugs, well, and correct the optimization, then you can play on minimals.
Turn on DLSS. He washes the character in the inventory, yes, but the world of the game does not wash and gives a very significant bust.
I was able to turn on the tracing of shadows and lighting and stayed on the previous download of the graphics card at 90%.
Intended to ship the percent and the card. Infa weave. Well can't such a schedule to EAT so much. Change not change the permission, and the fps does not change lol, the conclusion: the game for 1.7k wants to spend 100k of the cost of video shorts in the series 3000. Lol what's ok
System - xeon [email protected], 32gb ddr4, gtx1080 stock, ssd nvme samsung, 1080r.
Launched the morning before work for the test, ran for 15 minutes - both on the ultre and on the high 45-60fps, but on the high more smoothly and the average frame is closer to 60 than to 45. The picture is beautiful, detailed. I guess a couple of patches and will be a stable 60 on the high.
Honestly, was ready for the worst, but at first glance everything is normal, play more than comfortably, the frame time is smooth, the phps sharply does not jump and even at 45 everything is normal.
The vertical is on, without it I have a little tearing the picture.
Master of karate
Yes, I was on quality, but the feeling on the balance sheet all remains as clear, so I chose it. Original resolution is 1440p.
Master of karate
Everything is on high almost, a couple of settings on the middle. Shadow tracing, lighting tracing "impressive," DLSS "balanced"
Saulet Yerbolul
How did you determine that it eats 15 fps if you don't know how to turn it off?
Someone has a glitch with graphics when the features shine through the walls. It's as if the image is a double. Like you go through the wasteland and through hills or houses make their way through the textures of mountains and distant hills. Who knows how to solve this ???
It's funny to read how impatient people were hoping for something with their old cards. Apparently confused this game with others where they have everything on the ultra.
Tell me, should you go to the average?
NVIDIA GeForce GTX 1060 6GB
AMD FX(tm)-8350 Eight-Core Processor
RAM: 16340 MB
Processor: Ryzen 5 2600 3.9 Ghz
Memory: G.skill aegis 16Gb(2x8) ddr4-3400mhz
Graphic: MSI GTX 1660 VENTUS XS 6G OC 2100/9700Mhz
40-45 phps with drawdowns up to 35. I expected the worst, so I'm quite happy with myself.
Tried to disable antialiasing. In steamapps'common'Cyberpunk 2077'r6'config'settings'platform'pc'options.json tried to chemistry - the game stopped running :) Checking the integrity of the files in steam did not help, had to be reinsted (good 500MBs pumps for 20 minutes). There's still a UserSettings.json file in AppData's Local'CD Projekt Red'Cyberpunk 2077, where you can try to prescribe smoothing settings (by default they're zero, but you can probably write a similar, like "value" and off), but don't want to re-install :) If anyone dares, share the result.