Graphics (Red Dead Redemption 2)
Is it me or in DDR 2, the dialogue is worse than in Witcher 3 and in the Odyssey?What do you say about this?
Building Authority
along the way it was a bug with particles. Put the particle settings on high and all this shit is gone, as well as other artifacts.
And then there were some other fiery smooths in different places, and once the enemy's head exploded with the same fireworks as in the first part of the Kingsman)
Who will tell you what's going on and what setting is responsible for this tree joint?
grass twisted to the maximum, did not help
How do people get such graphics and brightness? twisted settings but this effect did not achieve,may tell
Gloum
Anisotropic filtration 16x, off taa, if desired, you can fxaa put, play with shadows. Grass and water are better to put on the average, actually as shadows. The quality of textures thus can be higher to make, medium-high. There's also a geometry-related parameter, and it's also higher. I hope it helps.
1Legion
I have the same, only in the distance the blue trees have (speak from TAA, but I do not want to put another smoothing). Maybe your home settings are too variegated?
On the screen that you sent shadows all stand high. All sorts of rays are on for sure. Lighting is high everywhere. The texture is definitely ultra.
In general, to get such a juicy picture it is necessary without mediums to sit at all. But I want to correct the crystalline of the trees in the distance, but I don't know how. MSAA put no varik, dies phps immediately)
koltos17
yes, I also have a game on high-ultra, just here the contrast is better than in the game, the guy recorded a video with settings and there is identical to mine, but the screenshot apparently did with filters from there and such colors
1Legion
I have the same contrast. But I also set up my TV week after the purchase to give out all the colors adequately, and not as usual)
Try to set up a monique/telly. Because the main change of contrast with high shadows in the game is observed and high lighting.
With regard to soap, if you use TAA smoothing, twist the TAA Sharp slider to the maximum in additional settings. It's got to help a little bit.
Gloum
the same nonsense with the trembling of trees. If you know how to fix, I'll be happy to help.
Gloum
If you have a DX12 API in your settings, try changing to Vulkan. I heard there's only a two-man bug. I play the volcano myself - I've never seen anything like it.
Gloum wrote:
grass twisted to the maximum, did not help
In vertical synchronization is a problem! Turn it on (it's if you're shaking). And the settings of the rock trees and the actual smoothing of the TAA are to blame for the wash.
LoliSlayer
Sps, the change to the volcano helped, a big difference in graphics did not notice, play on high settings
The game is going to 60 FPS steadily.
i7 6850K 3.60 Ghz.
32GB of operative.
Gigabyte GeForce RTX 2070 Super 8gb video card.
But I had to fool around with the graphics.
Video with gameplay and my graphics settings:
Mirash777
Normul, and where your counter fps do not see how much in the game, I also wanted to disable mine, so as not to distract.