What annoys you the most about the game? (Dead Space)
in general, such a subject, as in Assassins Creed)I am small creatures, there are a lot of them, I don’t want to spend ammunition on everyone, and if you press with your feet, they can bite to death, the cattle are mean: /
+ when cartridges run out and pharmacies%)
that's all, it passed, barely, there was only 1%, and spent about an hour in 2 days on this trifle.
2 kollek cioner, and now see how it goes with the mouse and keyboard. Video of this shooting range, difficulty Impossible, first attempt. Not a single hit on the ship.
http: // depositfiles dot com / files / 526nok6ia The
entire video is 2:23 am , the rest has been added to preserve a palatable quality of the image. Without sound.
Size - 9 MB.
most of all while long-opening doors stir up ... pressed the open button and you stand waiting ... while she is there ...
and still stuck pieces of bodies in the doors ... when closing, it is not clear what is running where or not ... and even when down in the elevator, the texture of the pieces of the monster's body stretches: (it would be better if they burst in the doorway like watermelons ...
The doors play the role of loading. Loaded only the room in which GG, while the door is not open. Therefore, the game does not slow down. so don't complain about the doors, the authors have cleverly thought.
Damn, it’s so interesting, but how did they “get rich†with control and view - already enrages!
In the game, everything is fine and fine, at first I swore and spat at the large model of the GG and the slow mouse when aiming, but then I got used to it in 30 minutes and did not remember about it.
Small creatures are not a problem next to them there is almost always a balloon that explodes, kinesis threw right into the middle and order. But what kumarit is are mean creatures that tick into one ventilation and jump out from the other when you are already relaxed. Also, gravity is not very pleasant, you can loss however ..)
The control is irritating, the sluggishness of the player and the mouse, the inability to jump or quickly turn around. After many hours spent in Gears of War multiplayer, Isaac seems to be some kind of a brake :-) True, I agree with riddick47 that you get used to it in 10-15 minutes.
Inconvenient boot-kicking, good only for breaking boxes.
The strange behavior of the killed monsters - their parts tremble, move and make unpleasant sounds, and if a piece of a monster hit a door or an elevator, then this is generally horror. By the way, the corpses of the crew, if you walk over them, behave the same way.
Strange weapon switching. Let me explain, I have two weapons in a matter of seconds - a cutter and a pulse rifle, and so - a pulse rifle, for some reason at the number 3, not 2. So far I figured it out, switched through my backpack (Tab). Or maybe it was conceived, each weapon has its own number, but there are more than 4 types of weapons, and there are only 4 slots for weapons. And the mouse wheel does not switch the weapon either :-(
Well, in general, the game is awesome, you can put it forward for the game of the year.
me small creatures
+1) In general, especially for them, I always carry a flamethrower with me.