KillZone: Mercenary
Developer - Guerrilla Cambridge Publisher - Sony Computer Entertainment Release Dates - September 4, 2013 Genre - First Person Shooter Platform - PlayStation Vita Official description from Sony's website:Killzone just got brutal. Become a mercenary and fight on the side of the evil Helghast or the formidable army of the Interplanetary Strategic Alliance (ISA) in a game created exclusively for PlayStation Vita that opens a new story in the Killzone universe. Get rewarded for every successful action and every contract you complete, with the money earned in single player and multiplayer going to one account, so you can spend it as you see fit. Get rewarded for every successful action and every contract you complete, with the money earned in single player and multiplayer going to one account, so you can spend it as you see fit.
Started playing in the preview version - grafone Soon there will be a preview on the site + screenshots I will post.
[member = 'UnreaL'], very crooked, the cartoon started only after connecting the access point directly to the outlet, and so there is a gateway and a router, other games run smoothly.
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Graphene is valid, it is driving to play the beta, if there are 8 people on the map at once and a couple of people know how to play normally, then wine matches are obtained. Sometimes the truth comes across completely noobs, which for a long time the capsules capture and merge, although it seems like the rank is already high.
I don't understand why some people complain about the connection, everything comes in the first time
In my opinion, the Mercenaries are the best thing that happened to the ubezone series, the same shadow fall, as it seems to me, is not even so cheerfully played, judging by the MP videos. Interestingly, Guerrilla Cambridge made the game for the portable (!) Better than its older versions from Guerrilla Games.
Even on one map it is still interesting to play, I will definitely take the game as soon as possible.
I was flooded with those old feelings when I played MW1 for the first time, here even the perks disappear after death: icon_cool: and in general it's very cool that the modes are interesting and everything does not come down to just crumbling each other. And I like the trick that after interrogation, opponents are shown on the map.
Each match makes your ass burn to the very end, if only your teammates were not the last ones, now there was a match, we lost it with a shameful score of 65-66, we were behind on points already at the first stage, but by the end of the fourth we were in the lead ... On the fifth and lost, in my team he was in first place with 53 points, the second on the list - with 6 points: facepalm: they also lost it with one point behind, my anger knew no bounds ((
[quote name = 'Hitm0n' timestamp = '1377411665' post = '3534844'] this is the best thing that happened with the ubezone series, [/ quote]
The best thing that happened is the third part. The mercenary appears to be a continuation of the trend
About how they played: icon_cool: I hope the statistics will turn out to be full))
add, we will make a gamag, otherwise the friendlist is empty at all: Hitmon1
[member = 'Miles-Tails'], does not pull such a graph in a cartoon for more people. for the same reason, battles on pc are always more epic than console versions
[member = 'Miles-Tails'], MB is this because the developed CODE and Resistance for Vita are downright trashadels who managed to load the console to the maximum even with such a poor grafon?
[member = 'Miles-Tails'], there are some jokes. each developer as he can and as the budget and the console allows - and does so.
Sony is unlikely to deliberately underestimate the number of people
[member = 'Miles-Tails'], well, I don’t really remember, to be honest, I looked about 5 minutes as a friend was playing a cartoon - I didn’t like it at all
Modified on August 27, 2013 by AMKid[member = 'Miles-Tails'], well, the thing I've heard the most about a short campaign, bugs and monotony. Is there really a plot for an hour and a half passed?
Still puzzling is the 8-player limit in multiplayer
the map is not big ... 8 players are the most. And so it happens that you appear next to your opponent.