Impressions of the game (Horizon: Zero Dawn)
Today, the release of this exclusive. Who have already played - share impressions.He did the pre-order, wait until.
Which button to run when playing on a gamepad ??? The settings say that it seems like you need to press the left stick, but at the same time I have some kind of powerful blow instead of a jerk.
I saw the news that there will be a sequel to this game ...
But if there was a Prequel, what scenario would this game have? :)
For half a year or more, not improve the optimization in the game ??? ZhZhZhZhZhZhZhZhZh - deleted immediately
I liked the game as a whole, of course, a lot was taken from Far Kray (stealth, outposts), but the world is original. I did not delve into the plot, I just admired the hand-drawn landscapes. Game standing
I liked the game, this year the best that I played so far, did not slow down, the computer is mediocre (xeon E3 1230V2 + 1050ti 4g). It felt like it was a mixture of FAR CRY + Tomb Raider + something else. I liked the plot, I didn't get tired of the game. It would be possible at the end to better describe the final battle, the role of allies, the love line (although not necessarily)
I am delighted with the game! For a long time I have not received so much pleasure from the passage, so I went completely, including the search for all kinds of flowers, figures and other activities. I love science fiction, I love action and adventure, and here it is all there.
I liked the plot and the setting, although by the middle there it was already, in principle, clear in which direction it could turn. But nevertheless, it was still intriguing to watch this, to see how the secret of the death of civilization is revealed. In addition, I myself once thought about a similar theme of the apocalypse)) It's nice when a game with such an idea appeared :)
I liked the world, its drawing and design. I got stuck at dawn in the desert, against the background of destroyed radars or radio telescopes, on mountain landscapes in addition ... a wide variety of nature on such a relatively small map.
And all of this, where good, intuitive gameplay can be a little simple in some ways, like clearing camps with stealth, but hunting robotic dinosaurs is really a thing. The thrill is that the enemy is not just a carcass that you stuff with arrows, but that you need to target his vulnerable spots, combine weapons and the effects of fire, electricity, frost. When you remember all this, it becomes easier. The sensations are just as pleasant when you remember the movements of the bosses in Dark Souls, and you start to endure them with ease))
Definitely, in time I will go one more time, but with the current prices for video cards, you still need to think about PS5 and the continuation of Aloy's adventures.
The game is worth your time! The first launch and disappeared for 10 hours). The passage of "Cauldrons" is generally a separate topic, which is somewhat reminiscent of the tombs from the Tomb raider series, climb there, then to get into another there))) drawn, of course, very strongly! But it didn't work out to the end, you have to go to the second round to the exit of the second part. I wonder how it will look on PS5, how the controller will work. I played on PS4 the controls are very pleasant and responsive, Aloy always runs where you want, with shooting the same situation, of course, no one canceled the auto-aiming and aiming assistance functions, but they do not work everywhere as we would like! I highly recommend diving into this colorful and interesting world!
gliga142
"... and it's easier to just freeze the car, for example"
Not all cars freeze, especially at high difficulty levels. Some are vulnerable only to fire or electricity, while others are generally easier to tie with a rope launcher. So all types of weapons are in demand, the main thing is to play at least on the High difficulty level and above.
borismoiseevrmx
just put - 10+ traps and that's all .. this is at the highest level of difficulty, I played like that, the interest is generally zero right away .. the rope breaks in seconds on the tower of difficulty, freezes 2 times longer than normal difficulty .. in short, on the topic of difficulty not thought out ..
gliga142
at the highest level of difficulty, the health of enemies is not displayed, and your tactics will go n *** e, because most often it is a one-shot blow there, unless it is a knight or a weak person, so do not fill it.
borismoiseevrmx
uh - well, if you run naked, then yes, if the armor is normal, then no + the survival rate is being pumped, and what does one-shots have to do with it if you can set traps in advance ..
gliga142
Where do you get a normal armor with three sockets first, or at least a shield weaver? Where do the traps come from in the beginning? You won't have enough rees on increased difficulty, even for freezing sling projectiles. It's funny about traps - how much damage does an explosive have, 120? The second has 96 at all. Let's say you demolish 120, and the rest 980 do you think he will give them to you as if nothing had happened? In addition, you will spend MUCH more with traps on the sawtooth than in the end it will fall, from which we conclude that on the most difficult from scratch, you did not go through without pumping. The only ones who will not tolerate one flop are people (but there are a lot of them, the second one will definitely endure) and prowlers with lance-ribbons.
borismoiseevrmx
Uh - I personally started on the most difficult mode and just instead of spending money on blue things, I stupidly saved up immediately for a purple reservation .. + the inserts were already quite good, by the way you can merge them if you know what this concept means .. damage from traps - or rather stretch marks, + damage from explosive and voila there is already 200-300 + damage .. also you should not forget about the tradesman's boxes, for them traps are given in a shaft .. The whole point comes down to not spending money on all sorts of bullshit at the beginning .. by the way, after completing all 5 hunter camps for gold, you will be given 3 top guns .. and these camps are passed quite simply in their total mass + they will give skills, which at the very beginning of the game is useful just for pumping .. by the way, the game can be abuse resources by sawing out crowds of mobs with explosive crap on their asses and collecting resources from them - I got sick of selling them ..,and every time they take a different quest, they restart ..
gliga142
I completed half of the side quests, already 37lvl, and for the plot now only 17lvl is needed)
dullness is natural. except for a beautiful picture, there is nothing more interesting in the game: an empty boring world, not counting the constant respawn of robosaurs, which after a couple of hours of the game there is no desire or interest to study; boring quests, additional quests in general, everything is like a blueprint; All this mythical erpegness is generally not needed there. Here is the vaunted pine specimen.
The first few hours seem interesting, but then you realize that this is just a dummy in a beautiful wrapper. 2800 is clearly not worth it, the maximum is 300-500 rubles. So 3/10 is a stretch.
I liked the game. A beautiful world, a pleasant GG, an interesting story. For the sake of this, you can even endure some trifles, imperfections (for example, why you cannot use a rope-thrower to overcome obstacles) and overly expressed, sometimes even aggressive, feminism in the game.
Well, in this game you control a strong and independent woman, according to the plot you meet the same strong and independent ones (okay, for example). You meet stupid villains men in the main quest, in the secondary ones (but why only them?). Also men with a high social status, who suddenly turn out to be weak and supportive of Aloy. (I did not understand this plot move, probably, a traitor has crept into the ranks of feminist screenwriters) There is a bad "male" AI, a good "female AI. And the funny thing is, the situation is the same in DLTS. I'm not used to denouncing feminism in games like this do (or have done before) on the wave of the hate in the gaming industry, but here just some kind of horror is going on.
But here's what upset me even more: terrible and boring dialogues. The transition from gameplay to cut scenes is disgustingly abrupt. The world is empty and only suitable for resource farming. Before Skyrim and RDR as before Pluto.
Of the advantages, I will single out perhaps the boevka, it really will not let you get bored here, graphics, dungeons, well, who likes farming, it here looks like the one in the headlights of the region. I went to platinum, ran again for 100% according to the plot, dropped it from hard ps 4 and forgot.
gliga142
Playing at very high and super high - heaven and earth, especially from the start (it's not only about the damage received, but about the fact that the elements are cut by 2 times, and the damage of bows is slightly reduced, help in aiming will no longer help in settings, strength components of machines before damage is increased (Thunderbolt's fluffs fall from 4 full destruction of armor of shock arrows and this is to inflict 600-650 units of destruction of armor) and the tactics are frozen and piu piu (or set fire from the bushes and wait) it is no longer so easy to do, opponents of you they see and aggro for 5 km, they search much longer, even the runners do not run away but rush in a herd). A scavenger can take a shot at the start is elementary, and even a knight's swoop is almost smooth. Well, then the fire-fang, and the firewolf with the ice-fang are good, and the plot where at once with 3 ice-fangs on ultrahard is generally a blowing up of a fart. Stretch marks yes but is there always time to put them on? Sometimes there are a lot of opponents and there is clearly no time for stretching, only to dodge and you have time. And if on very high on the mouthpiece you can jump into a pack of mobs and show who the dad is, then on ultrahard after such a rash action your face will be smeared on the asphalt. So for fans of DS only ultrahard.
Rancor7 The
current here is open by 40 percent somewhere) If not according to the plot, then it will not work to get into Meredian, you see "This zone is inaccessible" will already be somewhere on the plateau in front of the buffalo, so Aloy turn the shafts. And where the path of the shamans for the blue gem is also impossible to jump. A kind of voluntary-compulsory restriction of locations.