What is your last completed game? v.7
Last part - http://forums.playground.ru/main/kakaya_vasha_poslednyaya_projdennaya_igra_v_6-961713/Saints row
At the time missed the draft. As it was ekzom for Juan. And I was always aniboom.
Now when there is a whole collection of consoles. To make up for the past.
The game is very similar to GTA:SA, the graphics are weak,but the plot captures. Management is quite tolerable. It seems to me that even for 2006, this project was weak. Pirates held with the help of the subtitles.
BoxBoy! + BoxGirl! on NS. 100% -- passed all three campaigns, found all the crowns, won three medals for each level, unlocked all the clothes, was all Balloon Challenge three medals, unlocked all the music and all the comics, watched the alternate ending.
The last part of the series BoxBoy. Huge, some of the levels of the brain to dislocate can. Instead of suits now four items of clothing that fall in the roulette wheel (Nintendo so laughing at lutrogale). The plot is more than in all the previous parts combined, here we have a prequel with a hint of the beginning of the alternative timeline and the three campaigns -- for Qbby and Qucy, cooperative for Qbby and Qucy and final for Qudy. The puzzles are more classic and simple than ByeBye BoxBoy, there were no explosives, water and children. Co-op interesting.
Great puzzle, but too big bored long before the end of the passage.
Spoiler
Travis Strikes Again: No More Heroes, DLC:02 Bubblegum Fatale on NS.
The new story is cool. New level is a little more interesting than the rest, the next game in the game in the game. The only complaint -- what the hell it's called in exactly the same way as one of the original levels, Killer Marathone. Character Badgirl opens after passing Killer Marathone, guess what level I rushed to go? Need Killer Marathone opens after the new scenario TSB, but a word about it. Or Suda51 is so screwed up or gone already, all.
All HMH3 waiting, she finally announced.
Spoiler
Super Mario Maker 2 on NS. Passed Story Mode 100% -- all the work, all the upgrades, completed a statue of Mario.
If not a brand new story mode that would be just an advanced port (excellent) Super Mario Maker. Added sloped surfaces, the co-op on two and four, a couple new enemies and features, one steep but short style (3D World with a side of mockery, but is played much fresher than the rest). Instead of the Mystery Mushrooms which turned Mario into a bunch of different and original characters are now only hats, shirts and pants for your Mii avatar that, in my opinion, sad. No amiibo support, which is very strange. One of the few games actively using the touch screen Switch.
Story mode -- a set of ~130 levels, referred to herein as jobs (Lord, work in a video game), diluted in small skits and storyline with the construction of the castle of Peach. I liked that the main purpose did collecting coins, loved it in NSMB2. No secrets, no old coins, just challenging levels to collect more coins. The farm is almost not necessary. The levels are cool, the developers of many peeped the creators of the levels of SMM, here and now rash-levels, puzzles and Metroidvania-like mazes with the collection of the equipment, are passed on one breath.
If the Wii U failed all the features of this game would have added patches to the original. But the Wii U failed. Not really needed, but as usual great 2D Mario.
Spoiler
JoJo no Kimyou na Bouken: Ougon no Kaze for the PS2. Passed the story, completed all secret factors.
Negating-game JoJo that's interesting. The plot follows the manga, with the exception of three-four battles. Gameplay no dilutions and ordinary enemies, a boss-rush as in the original. The gameplay itself is interesting, still the characters many abilities each unique, but the backbone feels bad. The characters slowly turn to aim (especially Myst) is difficult, the enemies attack from behind the screen and is similar to the typical shortcomings of 3D games early noughties when every Studio city its combat system, movement and everything.
Only for fans, of course, the game is not even close to trying to explain the basics of the world of JoJo. Rather short (five hours), if not to chase the S-ranks and GioGio glasses.
Spoiler