What is your last completed game? v.7
Last part - http://forums.playground.ru/main/kakaya_vasha_poslednyaya_projdennaya_igra_v_6-961713/Wolfenstein Youngblood. This is the shortest game that I played(only 4 story missions).
Wolfenstein: Youngblood Deluxe Edition on NS. 100%. 57 level.
The plot leaked outright. 20 years later, here you have a youth dystopia and three incredibly disgusting girly, old characters who died who retired, go find BJ. Well, look for where it is clear, but to reach it you need to strip four dangana -- says almost in plain text. The cutscene is even worse than in Wolfenstein II. It is not just the imbalance between the sense and the setting, here neither one nor the other. The scene is inserted just to the dialogues cinavia enormously. The characters, almost everything is so disgusting as possible. Especially sisters -- ugly, empty, wrapped in a hijab (as it should be), scary absolutely share the views of his father are a maniac killer, a show of being geeks and superheroes. 20-year-old black all-can-all-myself hacker is present. All undertakings Wolfenstein II killed: Blaskovich behind the scenes have managed to kill Hitler, Seth died, most of the characters are not even mentioned, halfway around the world from the Nazis had been released. Cool, huh? Sorry guys, we have a budget. Here you trumped grindilka in Paris.
The backbone of the gameplay remains the same, which is good. The Nazis shoot is not boring and is almost the only thing that makes you stay in the game. Arsenal have almost completely migrated from the second part. Take any gun in each hand is impossible, only pistols and Uzi. But the added darkness and flashlights who like a little darkness in Wolfenstein, eh? Added damn shields are terribly annoying: running crowd of Nazis, half with a single type of shield, half with another, against one half is only one half of the Arsenal against the other-the second. The choice of weapons without pause (OK, multiplayer after all), the switching animation is long, and if you hold down fire while switching -- back the old gun! Saves only pumping at the end of the game smoothing fines damage. Leveled opponents grow parallel to the level of the player, well, the point in them then? If three lives are over that level will have to start from the beginning, and it's 20-30 minutes of time. The absence of a pause, well, multiplayer, you can understand, but to Switch the game does not stop even after the console's menu! First time I see such insolence. And yet there are no maps other than radar in the corner of the screen, so look for the destination you have just the pointer, tychas wall and looking for a workaround (which is not shown on the map until you come).
Remember the secondary mission of the WF II? Here is a story mission. To reach warcommander in the depth of the level, kill him, pick up the key and to repeat this half a dozen times. Very fun. The concept of backtracking is inapplicable here, the type of open world, so a commuter will have the time. The fascists are idiots that repeatedly allow thousands of soldiers to die on the same thirty meters Piglet. Well at least the locations are really beautiful and worked this time. All these Beck and call, an interesting note with the background (the world behind the scenes are still very well developed), jobs, and collectibles searches on the large and intricate levels remind me of Prey 2017. What is surprising, because Arkane Studios. But, damn, I'm in Wolfenstein sat down to play me why these huge mazes with secrets from the category of if you don't know where exactly -- in life you will not find? There's no loot, no resources, why the mismatched entourage? It is very likely that each of the two studios pulled the blanket to his side.
Graphics on NS is identical to the other ports from the Panic Button. Technically it is played vigorously, not to find fault. Even the fonts are fixed.
Impoverished even more than the original, the sequel to Wolfenstein II. I'm afraid Wolfenstein III, we just shot a nameless General who hopped in the time machine and restart the series.
Spoiler
Superhot on NS. Just passed the story levels.
Cool, stylish and original shooter. Levels. Arena and challenge boring, revolve around simple ideas. Clichéd cyberpunk story (system, CPU, killer, the game isn't a game, blah-blah-blah) is irritating in its banality that is popping up regularly, making it difficult to enjoy the gameplay. Walked for 4 hours, in the same breath.
Spoiler
Metal Gear Solid
Difficulty: Normal
Time: 12 hours 54 minutes 58 seconds (the whole codec listened to all the loot collected)
Conclusion: the usual passage of the campaign
Platform: PS3
Spoiler
Last held in 2012, at that time the game was already 14 years old, she is now 21. And...just awesome, amazing, unbelievable. As should be felt a true classic.
Traversed in the same breath, the pace of the game is just mad, here for each other all the time there is the boss-fight, then gunfire, then a unique gameplay situation, there are some wild plot-twists in cutscenes, conversations on the codec, or simply informative talk.
The gameplay itself is by today's standards is simple, as 5 copecks, but here but the above mentioned unique situation to create well, just an incredible pace and feeling of reality (Yes, in anime fighter PS1), you're not just jerking off dummy and crawling on the belly, you experience the adventure in which anything can happen. Describe better examples of what I mean. For example, a situation where the rat drags the key card, and need to catch her; where you have to look for in the wall, recently bricked up the passage by the sound; calculate disguised in soldier's Meryl at her beautiful ass and walking; where you need to figure out how to escape from prison; cooling and heating the same map to stop the launch of Metal gear; to survive the ambush enemies in stealth camouflages in the Elevator; go down on a rope from the tower under fire fighting helicopter; chase jeep; the battle with Mantis, which completely breaks the 4th wall; actually, every boss in the MGS is a small puzzle or unique mechanics, etc., I'm not all jokes have listed.
All this diversity in the game 1998. Now nobody does that. The only thing that comes to mind is of the modern project, Uncharted 4, there's also tried (especially in the first half of the game) to fill every Chapter with some unique incident, unusual for a core gameplay problem, but due to the large duration of the game, because of the trucks and boxes all the same there it is not so deep as in MGS.
The depth and motivation of characters, consisting of three polygons, is amazing. Emotions and expression more than 99% of the characters of modern games. Also affect the questions asked by the game (I agree, now not all of them are already as relevant as in the 90's, but still from the past of our world can not escape). The nuclear weapons policy of nuclear deterrence, genetics, role of genes in the formation of man, the destiny, the problems of soldiers in the modern world, the conflict between man and government. And how many plot twists, which the first passage I want to applaud, and what is life-affirming finale with a monologue about life.
Well, it's a 10/10 even without discounts for age. I admired this game, passing in the period of the 7th generation of consoles, I admire her now, and, I think, when preprohormone even in 5-7 years, my opinion will not change. Anime rocks.
Before MGS2 on the weekend another first on hard, well, really do not want so fast to say goodbye to this atmosphere, with these characters (only with the sample of the first part)...the next 3 games in the series too, its awesome, but they are different.