What is your last completed game? v.7
Last part - http://forums.playground.ru/main/kakaya_vasha_poslednyaya_projdennaya_igra_v_6-961713/METRO 2033
about metricid for Staker passed and Matroska. Somehow she walked quickly I didn't notice. Just two nights at the game spent. The underground tends to be some strange, just tighten and not let go. Playing this game is like watching a movie and want to pass it in one sitting. If I were in the 2011-12 year I would AI have done, but now I myself do not go out. And of course I would like to appreciate this game. But the criteria to evaluate, I will not, since the game is gorgeous and in all respects deserves only ten. This is a breakthrough for 2010 and in many ways I like it more sales than last light.
The Last Guardian on PS4. Just was not bothered with the collectibles.
Played at one time in the previous games -- Ueda's Ico and Shadow of the Colossus and really enjoyed them. From The Last Guardian was expecting the same melancholy walks, but that is just extremely disgusting game. Its only the people attempting.
For the first time in the game Fumito Ueda protagonist spoke. Zero sense, captain Obvious. In the end it is explained, but still chatter seemed like a pretty superfluous item. Layout, there is no control, instead of it constantly and no place to float the ridiculous tips. I pass this game for 12 hours, I know how to lean over the edge of the platform, the tips felt like mockery. The controls also felt like a mockery. In 2016ом year so assumed control?! The boy sneaks or runs as if stung. To get away from Tights just so you can not, a jump button and Crouch move the hero up and down. Even with moving boxes messed up, just have to see it.
But this is only the beginning. The main rot of the game lies in the core idea -- of a companion Leotard. I learned to manage it, but the dog sometimes doesn't listen. See the output, I see the goal of the team and nothing. Tights his head, goes in the opposite direction, jumping on the spot instead of jump distance. It just feels like a bad lock -- when it works all is well, when it doesn't work-it stops all the already joyless process of passing and causes hatred. Given the fact that the Leotard is great and is perceived almost as a living being -- double the hatred. This creature is in fact a cat, try to give the team an untrained cat. The plot which would take a minute takes ten. And the whole game of a five-hour walk turns into a fifteen-gnashing of teeth. Sometimes it is seen that the Leotard is a huge pile of scripts and this creaking machine does not work-does not go into the open passage and all repeating the same animation until you stop it (endlessly circle takes place on the aisle), etc..
A considerable part of the problem with Tights depends on the design locations. The dog is huge and a large part of the game it (along with the protagonist) are locked up in tiny spaces where trite difficult to reverse. In addition, the chamber continually strives either to leave behind the boy to focus on the face, Leotard and sometimes it just breaks and about ten seconds the picture jumps up and down. It's very annoying. By the way, clues are often non-obvious and hidden in plain sight. In one hole out of five, you can crawl, in others not. That hole in the ceiling Tights can jump, in others not. The apotheosis of this is the rail coil you want to push to the side. Without the guide, this game is impassable.
Auto scenes, linear scenes and open spaces wonderful. Tights when works great. The plot is revealed only at the end and is also quite good and original. Nice music when there is.
Technically the game is done imperfectly. Don't scare me second podragivanija on large-scale scenes, but the constant Technosila (the motion blur is not noticeable to the eye, but noticeable in the screenshots) it's a nightmare, last time I saw this in Uncharted 2, and it is not so strong. Glitches with the camera and behavior of Tights I mentioned. The game looks like medium, sleek this project for the PS3 (which it is).
When the game is good it is good when it is bad it is disgusting. It's not a barrel of honey fly in the ointment is a barrel of tar with a spoon of honey. This game should have come out at the time, 2010-2011ом year on PS3.
Spoiler
Arcania: A Gothic Tale and its addition Fall of Setariff
about this lasercare passed the noose and felicitari. After the rice is all in General... sucks it's being played. I used to have a noose and passed it twice. But then I was small and searched in the games. And now when it has passed over hundreds of games, arkania me does not seem as bright and colorful as in those days. And here now try to assess advocate. In 2010, I would put 10, but now... now we know. So the story in Arcania seems like a good, sort of like the makings to be interesting too. But here's his pitch... He's short. Stupidly running errands with point a to point b. Koekohe marking is observed only in Stuart and tornare, and it is made so that boring. Here you pass the game and I want to run forward and forward. In the previous parts of Gothic I wanted to understand the story, will communicate with the Persians, to explore the world, and then Kaito wounds. There are some unsaid. a lot of dialogue, explanations why. In General the plot can be, well, 7 put. It would have been interesting if made it interesting. Graphics. Well, in General, the graph looks pretty, but it is only in General. If you look at the texture, affkt different, then the graph is even worse than Gothic 3. Design as beautiful, stylish, cool places, but not everywhere. The world is empty, pederi just sad, it's all the same grass, trees greatly enlightened, foliage a little, in G3 were more. The texture is different - and soap and clear, that as much dazzled. But worst of all is the sky. Resolution sky is generally low + it is static. The clouds are not moving, and just benaouda depending on the weather and time of day. And what good? Well, pretty horosho made weapons and armor. In the G3 model bronek and weapons were so-so, and the weapons some elements were repeated, but in Arcania all weapons and armor unique. Also well done monsters and orcs. Leather detailed, different horns, wool , Jeshua, etc. In G3 such diversity was not, but in Arcania the mobs approached more creatively. But the people... kind and tried to do them, but not much happened. In the first family a lot of repeat faces, could be more different, and secondly, women have too broad shoulders, that creates the disharmony. The texture of the clothes of ordinary people, in contrast to the armor look bad. In General, for column 7 can be put. something more for design, for the disposition of resources, as the graphics there is not progressive. So the sounds and music. Sounds like not enough. Little noise in the cities, all the weapons sounds the same, the monsters use a few sounds, little sounds of nature in open locations. About the voice acting, it's good, though in some places the actors overplay or inflection out of place. But with music it's OK. The music there is beautiful. I and the game downloaded the tracks and chase the player. Go really well matched to the locations and combat theme is also good. Therefore, for sounds 7, music - 10. Well, gameplay. I would have forgiven the awkward story, I would low-tech graphics, but the gameplay is not. The gameplay is the worst. what is Arcania. Compared to other parts of Gothic and with the same Riesen, Arcania seems like a game for kindergarten. And it's not about complexity. At first, if you play on high difficulty, then some of this will be. But then deoo not that. Arkania is so simplified that just kapets. Simply no farther. This gameplay is more for action games rather than RPGs fit. In General pumping is simplified. In the previous parts of Gothic were a lot of skills from which to sculpt any hero. For skills you need to gain levels and experience points and then spend those points to the masters. Arcania same masters were removed and the glasses tartish very much Hochst. Magic so cut at all. Only 3 spells that can pump dollars exactly the same but just enhanced versions. Crafting was also simplified, now the recipes are easy to get and the hero can craft on the road. There is no need to approach the benches, the forges and alchemy tables.And even more a shame that it all added optionally in the form of mode role-playing game. The hero can forge, sleep, potions to interfere, but it is only an appearance. So what xpeHa it was impossible to do it with real actions as in proshlyh parts? Theft is also simplified. Now pick an infinite and hack somke no interest. Eh... I don't even know. Some disadvantages. Bugs in the animation, jumping, hero can't swim. I put 6 for the gameplay, and then a stretch. Well, I will say a few words about the Supplement the fall of syarifa. This Supplement tells us the ending of the game. Ie this is supposed to be in the game, since the story is clearly not over. In the end, we sold the ending of the game under the form of an add-on 4 and a half hours. In addition is nothing new, we will not only new mobs and new locations. Boss not impressed - the same xesha, Yes evedit the same way. I would Supplement in the whole 5 points would put and more. And now the result. Don't know, on the one hand from Arcania a lot of minuses. but on the other I like it. Very much like to me there is a magic tree, city Stewart, mobs are pretty nice. So, I Think that as a whole points 7-8 will pull this game. All the same, 7 points, eight there pros are not enough, some beautiful locations and music will leave.
Спойлерhttps://www.youtube.com/playlist?list=PLdNFceto8SyKfk_5lcUyvTr3vGsJsA3wy
Rage 2. Strange,but the story is very short.
Godzilla on PS3. Collected all the data filled Kaiju Guide, not Grendel figures and levels.
Four passing God of Destruction mode:
01-02-04-07-11-14
01-03-05-08-12-15-19-21-23-25
01-03-05-09-12-16-19-21-23-25
01-03-06-10-13-17-20-22-24-25
Here is a good game. Godzilla, though slow and clumsy, but still nice to play, everything explodes, the battle with the kaiju epic, people panic. The levels are short, the campaign takes place in an average hour. Best game on Godzilla, critics were lambing.
Spoiler
Rage 2...
I liked it,but it is not all just shoot at the enemies, and the game corner(sad shit).
Call of Duty: Modern Warfare Remastered on PS4. Collected all Intel.
Decided to recall the old lady on the wave of hype around the announcement of MW2019. MW as MW, only the graphics pulled (me the original and the same remember) and in a couple of scenes the facial expressions the characters have changed. Felt exactly the same. Same speed, same animations, the same ten models of enemies, opponents from the same angles run out. Even if new trunks are added or a couple of moments remade. The autistic people who are afraid of the old game going. Though the most banal, read the basic FPS of the 7th generation, but nostalgic feelings tickle will fit right back in 2007th, now Battlefield 2142 or the first Uncharted launch.
Spoiler
Tokyo Xanadu eX. How does the tsitatku, in one school, they all go to the same school! Boring formulaic slasher, the story has migrated from each of the first anime about prevoznemogaya students of the 12 series. The gameplay consists of two parts, read about the daily life shkolota and run dangam. The gameplay is boring, mobs, even on normal is very thick, the last Chapter was delayed for a few hours each. Sometimes a player asked where he was a couple of chapters ago, went, who you talked to, correct answers raise the level of wisdom, will raise the level - father HS will give him bijuju or money. The first 30 hours of play reduced to mopping corridors, something vaguely reminiscent of Wolfenstein 3D levels. It's not a compliment. Then added elements of platforming, sometimes seriously so annoying, well at least the fall itself does not cause damage.
Overall so-so, game category B, to pass, to bring in the list to delete. Or ignore, nothing to lose.
Call of Duty 4: Modern Warfare Remastered
Difficulty: Veteran
Time: ~15 hours
Completion: 100%
Platform: PS4 Pro
Spoiler
Join Anderby, back 2007 and I tickled myself a moustache of Captain price. It is unfortunate that in the Russian version of the Stora does not put the original voice in order to enjoy the English speech of this model of courage and war masters.
A good Thriller with no frills and fanaticism, which appeared in two parts (although MW2 I have a favorite from this series), this is quite brave in many aspects of his time, so he died down, well, you know.
The remaster is most amused that the schedule dokrutili it to that level, which in childhood/adolescence, the brain itself I finish the original. I'm MW in 10 years is not played, and she always remembered me looked exactly like the remaster.
Trophy - all the major missions hosted at the fair, about the glitch only found out when I got to watch chips for the passage of the aircraft. The plane sagittal, I confess. Playing on veteran is more infuriating than challenging, and kill so quickly that it is not clear how and where. In some missions the enemies are almost out of the hole you jump out, when seemingly everything is already stripped and you can cross to the next target.
Very good time, by the way, I opted for nostalgia. Not gone through the remaster, like has announced a new MW. Now waiting, perhaps this will be the first CoD that I will buy for the last 7-8 years.