Game Impressions (Dying Light 2: Stay Human)
The release of the game is coming soon, we only share our impressions of the game and please, no flooding.AshenFew
What the hell is this? Where is this hat in DL2?
In DL1, yes, Rais compared Crane to a dog. Which is not far from the truth.
In DL2, no one ever spit in Aidan's face. Many got screwed up and then died.
Quit with hard drugs already. I suppose there is no game, you "pass" it in delirium.
In general, these passers in their fantasies are already tired. Either they betray the hero at every step, or they spit at him, or some other garbage that the people who played the game never had. What's the point of driving your crazy nonsense - it's not clear.
The game is addictive, it's hard to argue with that. I have already played 56 hours and have not cleared all the locations yet (not all windmills, metro stations, laboratories with inhibitors, etc.). But there are clearly few side effects left, they are becoming less and less common.
I like everything in the game in principle, except for a few things:
1) The monotony of locations: the same copy-paste of the VGN laboratories, metro stations and many buildings. Purely one to one in design and interior planning. Even in buses on the streets, the location of the loot is completely repeated, everywhere there are 3 bags in the same places. I remember this in Oblivion with dungeons. For 7 years, the locations have not been diversified, a disgrace.
2) Scripting everything and everything. The characters repeat the same dialogues between themselves every time you approach them. At the entrance to the ship of the peacekeepers, two martinets are talking about some red-haired girl for the 50th time I visit this ship. Word for word they repeat the same remarks and there are a lot of such npc's.
3) Too fast change of day and night.
4) Children's side tasks. There is a story behind all of them and sometimes an interesting dialogue or twist, but it seems that they are from a children's RPG for preschoolers. They are interesting to perform, but purely in terms of staging and eventful - this is such a miserable graphomania that dissonance arises. We tried in life stories, but not everything worked out.
Game experience is the worst. No nocd, nodvd, as it was on the old PG 🤣 I rate it
at 1.
Denis G
JackReacher
Have you completed the game yet ? Interested in the question - is the plot or characters from the first part somehow globally mentioned? I know Spike mentions Crane in the prologue...
AshenFew banned
on YouTube? I could look at reviews and gameplay, but who needs it, it's better to buy the game and then burn out, and without any arguments at all. At the same time to offend everyone else who liked the game.
Space Marine
Yes, there is nothing from the plot of the first part. Maybe where there are some Easter eggs, I didn’t look for them, but the plot is completely new, the characters are completely new. And no one had even heard of Harran there. The Crane reference is the only fan service I've found for a playthrough. However, maybe because I did not look.
In fact, of course, xs, I don’t want to lie, all the same, 15 years have passed, and some old character, having changed, could get in the way. I won in the fourth folych only on the second passage that Arthur Maxson, the elder of the Brotherhood of Steel, is the squire Maxson from the Citadel of the Brotherhood in Fallout 3, where he was still a child. Well, what chance was it to remember years after the passage and hundreds of hours of play?
Usually you don’t buy such things if you don’t specifically look for or read materials.
Space Marine
I don't think you should hope. Who from the first part can be found in the second after so many years?
Of the young were only Crane, Jade and Raheem. All three of the plot ripnulis. Who else can you expect, the elderly Bracken or what? Or those two crazy inventors? The first part was enough for me.
Denis G
Unless Crane unequivocally ripnulsya? In one of the endings, which seems to be considered the main one, he turned into a night hunter. I'm sure the Nightstalker from the Zombie expansion is none other than Kyle Crane. The same hands and the same scream at nightfall as at the end of the following.
Maybe in the DLC they will let us play as Spike from the past and in the end we will kill the Crane monster (also in the past)?
If I were a screenwriter, I would not miss the opportunity to play this moment with Crane. Otherwise, why would Spike mention Crane at all in the prologue, looking at the landscape before sunset and saying "too bad Crane can't see that". It can be assumed that he knows for sure that Crane is no longer alive, personally saw his death. But at the end of the following, Spike knows nothing about Crane's fate.
Denis G
These 2 idiots are alive, you can recognize it on the top of the church of St. Thomas the Apostle, if you turn on the radio, you can hear their voices
Loken
Well, even if Crane chose the zombie ending, the probability of him appearing in Villedora tends to zero anyway. Yes, you can fantasize there that in 15 years, like by night dashes, I got there, but if I were the developers, I wouldn’t pull the owl like that.
AndreyDron21
Not excluded. I don't regret not listening to the radio anymore.
Denis G
So why Villedor, Spike is also from Harran. In the first DL, he gave us tasks to turn on traps for runners, and then to turn on electricity at the power plant. And then he hung out somewhere in the old city.
The actions of the DLS can easily be deployed somewhere in the districts of Harran.
For some reason, it seems to me that the actions of the DLS in any case will take place either completely or partially in new locations. Okay, let's wait and see.
Loken
Well, Spike is a pilgrim, he's not from the locals, that's why he knows Crane. But seriously, if people start moving en masse in the DLC from Harran to Villedor, it will be outright clowning.
As for the DLC - I hope the developers will just open the currently inaccessible areas of Villedor. Pushing the player every time to a new city or suburb is not a good idea.
Although wait and see, due to the variability of endings, it will be as difficult to make a continuation of the plot in the DLC as in Cyberpunk. And to make a new hero in the DLC, resetting all pumping - let them play this themselves.
In general, according to the developers
SpoilerAs of the 2nd Ask Me Anything (AMA) episode, released on May 14, 2021, it has been revealed that none of the characters that debuted in the original game will appear in Dying Light 2. The maximum that players can count on is references to them. Apparently, the developers did not want to spoil the surprise for the players, because in the prologue of the game Dying Light 2 Stay Human, Aiden is met not by anyone, but by Spike himself - the ubiquitous storekeeper from the first game, who 22 years after Harran appeared as a shabby pilgrim. In addition, in the original Dying Light, a few days before the launch of the sequel, the Spike's Story: Last Call event was introduced, telling about what happened to the survivors of Harran after the death of Rais, and how Spike led them.
Denis G
Well, you see, the developers themselves were cunning, first saying that there would be no characters from DL1 in DL2, and then the players saw Spike from the first part of the game in DL2.
I personally would be happy if one of the stories of the DLC was a flashback of Spike, about how he, after the events of the first DL, met the converted monster Crane, who hunted the survivors. It would be possible to develop a good drama and close the white holes with the ending of the first DL and the fate of Crane.
And the second DLC is about Willedor and Aiden.
Loken
Well, it is extremely doubtful. This had to be done on time, that is, to release the DLC for the first part. And everyone remembers what kind of bucket they released after Following. Some kind of showdown with skeletons, medieval weapons and other slag.
I would say that now the return to the old heroes looks more unlikely than ever before.
I went through the game, the impressions are extremely positive, I really got high, despite some jambs, the most important jamb on my laptop was wheezing, trans *** lo, so I had to play with headphones, and changed the frequencies, reinstalled the drivers .... Neither in one game this was not (((But the plot, fights, parkour, voice acting are at a fairly decent level)))
Fire game! Eyes from gamma flowed out immediately at the first start. The plot for show, it was possible not to bother at all. There is no gunshot! But there are friezes +) In general, in the absence of other games, it will come down to run for a couple of hours after work (tanks + beer simply does not enter), but in general, rubbish, but again 300r. for off. activation is acceptable)
The journalists got it wrong, stating that there is no firearm in the game. Played 16 hours
Happy February 23rd
Dying Light 2 My music video for Late Night Savior - Monster (alt.metal)