Game Impressions (Dying Light 2: Stay Human)
The release of the game is coming soon, we only share our impressions of the game and please, no flooding.Aristar4ik
Well, why hold the button if the Russian game asks to press it? Everyone else works for some reason. I didn’t play Zelda, but I think that even there part of the mechanic will not work if you press the wrong buttons that you need to press)
You only need to hold down the button to take off from the ground on an updraft.
The first time in the game met a funny glitch. NPCs are more terrifying than zombies. He turns his head worse than in "The Exorcist" and blinks.)))
And this side effect does not go through, you have to restart.
Does anyone know how to transfer rayon to another faction? For the crossbow, I lack one transmission to the peacekeepers.
2022
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2019
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I am surprised by people complaining that it was better at E3 2018/2019
Bla Bla Bla etc.
After all, the picture directly depends on the Time of day.
Moreover, these are not screenshots, but scans from Magazines /
I do not argue that the game is a little cut, but that is what it is, but all the mechanics, parachutes, crossbows and others are all in place.
Who passes, please tell me. The lack of a firearm, isn't it a minus? Played part 1, liked it. Because I like guns in games and I don't like swords. Although, I liked the witcher .. How is everything arranged here? Or is the absence of guns organically woven into the setting of this part .. and you just get used to it?
ALEX7436
I somehow got used to bludgeoning everyone with clubs and hacking with katanas, and in principle, the lack of a firearm somehow does not bother me. In addition, the game has bows and crossbows.
Of course, it would be nice to have at least a failing glock sometimes. But no - and there is no trial))
Tell me pzhlst, I captured all the windmills before the quest with the water tower, after the water tower it is possible to transfer the windmills to factions, but I already have them all in safe zones and the survivors hang out there. It turns out I lost a bunch of improvements 😣 who faced this?
sarge275
He was also spinning like that for me 😅 but the dialogue with him was unavailable due to the fact that there were zombies in the next room, extinguished them and it became possible to talk to him
Goroshinka
As I understand it, windmills cannot be arbitrarily transferred, they will be transferred to the faction to which the area belongs. And this, in turn, depends on key facilities - such as a water tower, an electrical substation, etc. But in general, the system is rubbish. And what in the end gives - is also unclear.
Spoiler: I haven't figured out the other part yet. He handed over the TV tower to the Survivors, that is, in fact, he threw the peacekeepers, during the storming of which they lost so many people. And nothing. As if everyone cares. Although it is clear that this will affect the ending.
In general, this TV tower is a terrible stuffy place. I understand that the tallest building in the city, and even all sorts of horrors are being pumped up about it, but seriously, the journey from the bottom to the top took, according to the sensations, two hours. Approximately three game days. And if at first it was interesting and atmospheric, then at the end there was just one thought - well, when is the peak already? In metro 2033, they climbed the TV tower faster, and in fact there it was the last level of the game. In general, it seems that the Poles got a little carried away here.
The game pleases more and more. Even the clip was created by the Darwin Award under Crossfaith - RedZone. End The Century - Under Attack (Post-hardcore / metalcore)
Lintar1980
No. I have already reconciled. After some time, you stop paying attention to this annoying drawback of the game, as there are more pluses than minuses
For a flashlight there seems to be a separate setting if rtx is enabled. It seems that there are shadows from it, and such a parameter was met in inishka. I don’t remember in the picture itself, because to be honest, such a trifle really doesn’t care. In Days Gone, a flashlight could shine behind the character's back without shadows, and nothing, topchik lighting, no hate.
Denis G
Enabling the RTX setting on the flashlight does nothing. More precisely, there is some kind of shading effect, but objects (chairs, tables, poles, zombies) when a lantern is directed at them do not cast any shadows.
Personally, this touched me, since in the first part with the shadows from the lantern everything was topchik.
For some reason it got cut here. Perhaps they were afraid that it would greatly affect performance.
PS. Yes, and don't care already. More than half of the game completed
Well, overall the storyline is good. Yes, the Poles would not be Poles if they could get to the normal ending, but thank you all for not being like in a cyberprank.
Spoiler By the way, I almost didn’t have to wait for the best ending, as it’s even just too much, which devalues ​​the endings that aren’t very good.
But the game itself is closer to the final - well ... I praised the Poles too much, I hurried.
Spoiler It's so long that you're just waiting for it to end. The local final boss fight is the bottom bottom of what you have ever seen. Well, in terms of the number of blackouts with going to the dark screen, this game left behind even the fifth farcry.
In general, the ending could have turned out to be emotional, but the only emotion at that moment was, "oh, it's finally over, thank the eggs."
I haven't played it, but I've already learned a lot. There are no shadows, the combat is monotonous, there is no X-ray, it doesn’t even squat, swearing is out of place, the background and text of the opening of new locations are like in the headlights of new dawn, the choice does not affect anything, 20 years have passed, the plot is complete bullshit !!! ! And the dialogues are like from Metro games!!! The name of the city is some kind of nonsense, the name of Messrs. Aidon Pierce from Watch Dogs! Sucks! There is no atmosphere at all, as in the first part! A tribute to tolerance and all sorts of crap! Unfortunately ((((
So let's get started.
Lintar1980 firstly, all your arguments are written from rumors, gossip of some people on the forum and the text in their messages, as well as under-reviews.
Secondly: who are you Cheburashki, who, after playing the game for only 1 hour, allegedly deleted it and came to the forum to paint their disappointment with a whole poem.
Thirdly: someone here has seen enough of the under-reviews, having not gone through more than 2 hours of the game, he wrote that the weapon cannot be repaired, they say, how bad, sad, and I will go to play part 1. Lol, weapons are being repaired here, and you would know about it if you even tried to go through the prologue.
Very sad. that in our time, people have become so clip thinking that they are ready to get high and stick from stupid 15 second videos on tik-tok, that any video sequence accompanied by more than this time causes a stream of shit and convulsions.
The game is well done, on a large scale, the developers have tried and put their hearts into it, as in all their previous projects about zombies, as well as "Dead Light 2" is head and shoulders above the first part, the game has become more realistic, parkour has become smooth, and the endurance bar is removed casual and added hardcore, which games lack so much, plus finally in this part there is localization and voice acting, which adds atmosphere, the graphics are nice, I played 17 hours, and in general not only this game, but I’ll tell you about all the others at once, which is very rarely met the number of bugs that they write about. And my opinion here is this: either stop downloading crooked torrents, or sort out your hardware, or buy a console - to each his own.
Also, I looked at 10 reviews and they all differ like day and night.
The game is worth taking, for the last 3 years it is probably the most normal of the released projects. And certainly a comparison with cyberpunk is not appropriate, as some YouTubers do, since in cyberpunk the world itself is cardboard, and nothing can be done about it, no matter how ointment the graphics are.
I already wrote a review above, so I won’t repeat myself much, now I’ve passed so I’ll write the gist.
Unfortunately, the second part does not reach the level of the first, for me the most important criterion for an excellent game is whether you want to go through it again after passing it, if I went through the first part a bunch of times, then there is no desire to replay the second.
The game has two biggest, key shortcomings compared to the first part, which greatly spoil the impression of the game.
The first one is the lack of weapon crafting (if you go through it again, you already catch yourself thinking that you won’t be able to craft any legendaries and it kills all interest, I really would rather put the first one again and go through), and accordingly there is no skill branch for crafting.
The second drawback is just a very small number of skills, starting with the actual skills for crafting, collecting resources and ending with various traps in locations, strikes, etc., hence the lack of a challenge to swing, and at the end of the game I already have everything pumped, left pairs of skills are not open.
What does these two elements (crafting and pumping) have to do with it, and for some reason they developed it all, but degradation is observed not only in these two elements.
I’m not even talking about a firearm, it was stupidly cut out, a bow can only be bought after a certain story quest and from one merchant (it’s almost impossible to find it, another very weak copy can be obtained after a very long line of side effects from a witch) and a crossbow can generally be obtained only by pumping the fourth level for the peacekeepers.
Again, compared to the first part, many small parts were cut and degraded (I don’t understand why it was necessary to do this), starting from the appearance of the weapon when worn, i.e. it does not change in contrast to the first part, where it was very coolly implemented and ending with the detailing of the zombie damage system, in general, the combat has become worse visually compared to the first part, all this again greatly spoils the impression of the gameplay.
From what they did better, of course, parkour, it became much cooler and faster, in fact, when you climb some kind of skyscraper, it takes your breath away.
In many quests, a choice has appeared and this affects the events, the plot and the ending (although this was also to some extent in the first part), gear appeared and there are still cool random scenes where they try to hang or burn NPCs and you need to have time to save them, constant mixing of NPCs with zombies and among themselves.
I went through the game with pleasure (although the lack of craft really spoiled the impression very much, I don’t understand why it was necessary to cut out such a cool gameplay element), I just love the setting with zombies, the theme of the apocalypse, but as I wrote above, there is no desire to replay the desire, perhaps the developers will support the game as well long as the first part (it was supported almost all the time and released really cool content) and they will add a lot of new things, maybe then it will make sense to replay.