Physics and destructibility in the game (Crysis 2)
Played a multiplayer demo. Destructibility is zero (except for breaking windows, and even then not all). Although in an interview for PCGames.de, comrades Christian Schlütter and Robert Horn (krytek employees) said: "The game will have destructible objects on a large scale, including walls and trees, but buildings in general will be indestructible, just like in Battlefield: Bad Company."DemonOfDark
I do not argue, but it's beta! maybe the developers will fix it for the release of the game! let's wait and see!
and I saw how a dude jumped from above onto a glass arrangement and the glass fell down or the asphalt breaks when landing from a great height)) maybe you have such a video that these effects are not visible?
in general, for 6 months, especially for the nervously ill, I repeat, the beta was available to journalists in September / October, which means that the beta was tested even before the journalists,
so consider it, almost half a year
in the demo, destructibility was pokotsali ... besides, this is a multiplayer .. in many cartoons, destructibility and various effects are cut out
destructibility will only be in a single.
and then there will be nothing but trees and pieces of pillars !!
Temyc.RU
Where does the info about the possibility of destroying trees and poles come from in the full version?
It would be nice if the full version had destructibility like in battlefield-bad company 2. But such destructibility, probably, will not be in crysis 2.
tonic010
in battle 2 is not destructible, but some strange similarity, just stupidly a piece of tsena disappears under the explosion and that's it
and how coolly and naturally the killed enemy falls into the water! and today on the map Pierre walked on the water and looked closely - the pipets water reacts to the slightest movement and is very natural !!!!
In BC2, destruction is not real-time calculated. In Crysis 2 - in real. What could be further controversy? :)