Impressions of the game (Control)
Getting out today, please share your opinions.From a gameplay point of view Control is a simple third person shooter with an open world
To write that the game is good I see no reason, as it is long and not interesting. Better facts cons.
Weapons. I don't know what idiot decided what to wear at the same time in this game, 2 guns will be a good solution. Yes, you can change the pause menu, but actually claims it does not change. There I want to send the question of whether to do level 1 arms made, instead of just giving the plot and have to improve.
Fashion trends of feminism. Through the whole game we hinted that all the fault of those damn white cisgender men(trench coat and darling), but an old black woman and a young lass was against or didn't know about the things happening in the Bureau n.......TSE. Well of course she GG that after the finale promises that will change everything and will not let that happen again. Oh, and there's the Professor, who is also struggling with a threat to the Bureau(Mold), but the only muzhig requests to collect commemorative bags, as he is not able, although he was a Ranger, not for long. And of course the main antagonist, who also voluntarily let Eisov - brother of GG, also a white man.
Next. Horrible, disgusting map and no mini-map.
Grind resources.
Haphazard spawn enemies.
Horrible architectural decisions for an organization that's supposed to keep order and strictly control subjects. One freak show is worth. Well, why the heck such a huge space? Seriously, they have the same exhibits there, well, a maximum of a couple of dozen. Surprising, because there are such series as the Librarians and the Hangar 13, where everything is logical and there is no such nonsense. I understand that developers have to make levels to go through, but to screw up the logic...
Most annoying strikethrough on documents sometimes without any logic. I also understand that developed was inspired by the SCP, but damn, Jesse Director, she has a high tolerance level, ale!
Hirok wrote:
I understand that developers have to make levels to go through, but to screw up the logic...
Some who zhostky was scipal dialogues. )
WaFFeN WolF
This is a local type of game the green, the fragments are called. Spent on upgrade.
potter790
Thank you, sensitive not reached before )))
P/S - And the game kind of rules...
Initially I was looking forward to the game. The game I liked much more than expected.
Design. He catches the eye first. I am in awe of these things. Level-design is simply luxurious. The play of color, light and shadow. Study. Details.
Easter eggs and fun moments pleased.
The dialogue is generally good, mylnovat, but still I liked it.
The gameplay is very enjoyable especially when you get abilities. Very blissed out with levitation. Awesome. The only interface I understood very long. I'm literally to the end of the game did not understand th for fashion and where to put them. Why inventory is full. What is the inventory? I found it and realized what th probably 80% of passing and damn it, that's when I figured out why my pistol at all nichrome not working, and lives a drop in the ocean. My carelessness was a noble mistake. And I did not vareval that the weapons have 2 modes.
The animation people were strained, and the face too in realism rested. The voice acting is very good. The soundtrack could be interesting. The mission of the maze was dragged.
The plot is interesting, to investigate the Bureau liked. Only caught 1 bug 2 collecting mold samples.
Overall the game is very decent. Not masterpiece, but a solid 8 out of 10.
Expected nothing from this game, but was pleasantly surprised. The game is played like chipper and elegant atmosphere.
Took recently. Eh...
In 2019 is not so easy to create really cool and, most importantly, original setting. New project cult Studio Remedy Entertainment, the creators of novels Max Payne and Alan Wake, from the very beginning, caused me great skepticism. Screenshots and teasers Control showed the "younger sister" by the success of Quantum Break. And initially Control caused controversial feelings, but the farther I progressed through the world of the game, the more I reconsidered my attitude to the project.
The main character, Jesse Paden, is in the headquarters of the Federal Bureau of Control, a secret organization dedicated to research so-called "alternative world events" (AMC) and related paraelectric objects. In our childhood YEARS, along with his brother Dylan, she was in the midst of one of those AMS that took place in their home town of Ordinarium. Moreover, come to the place of FBK employees kidnapped Dylan, and Jessie herself at the last moment managed to escape. Now her task is to find his brother and to understand what really happened in Ordinarium.
Control is revealed gradually. Exploring the headquarters of FBK, a mysterious old House, we find many records of the work of the organization, changed paraelectric objects, alternative global events. This is all very interesting to read, but even more interesting is to discover in the game. So described paraesthesiae objects – not only will you meet in the game, but sometimes it takes us a lot of problems. For example, in the game there is a mirror that puts the player in another, reflected reality. Or refrigerator, "devouring" people, if not to look at it. By the way, this whole topic with the changed items personally reminded me of the old mini-series The Lost Room (2006), recommended for viewing, by the way.
The game world is divided into several major departments of the FBC, between which the player can move freely, completing main and secondary objectives. The ornate design locations, performed correctly, there are elements of "metroidvania". Separately, speaking of locations, I want to select a hotel "Can" in which the player every time it hits, pulling three times was found at the level of the cord switch and changing the "Labyrinth of ashtray", made in the style of David Lynch. It's just cool.
However, one should not forget that Control is still not primarily paraesthesia adventure, and spectacular supernatural third-person shooter. Our enemies – security officers BCF, enslaved by the so-called ISS, the hostile alien force that is spreading through the old House. In addition to the gun, able to transform into a variety of useful to kill enemies forms our YY will learn several superpowers, such as levitation, telekinesis, mind control, etc. a Few words about telekinesis. It's just a holiday! Throw in enemies any materials at hand, getting from this a lot of fun. And in the game enough, as a simple action-Packed fun, and a real hardcore challenge.
Unfortunately, from disadvantages of the project to escape failed. First and foremost is the minor characters that the majority of made stereotyped and too "universal", especially for games with such a setting. The ending is also disappointing – not all, but most-the final. Still not the best solution, in my opinion, is that enemies respawn in certain locations, and local system preservation (only in certain "control points"), which in the case of the death of GG has to be run on the locations, on the new destroy all enemies, etc. in addition, despite the variety of enemies, they're still stale with time. However, throw them into anything you want with the help of telekinesis remains exciting until the final credits. And even after them.
What else can I say about Control? Good picture. Very cool soundtrack. This is a project created by fans of the business. And if you start to take it, but he does not cling, do not hurry – give the game a chance. Remember, what at first may seem something familiar and obvious, in fact, it may present you with a variety of surprises.
Спойлер8.5/10
It makes sense to play Quantum Break if not logged in? (played, where the half of the game just passed, the plot muddy, boring gameplay, did not survive the torment)
Dogma wrote:
vpechatlen from Esperanza
You sho meant ?! Or is it the effect of seepage Iiscow using RTX ? So realistic ? I immediately ran over rtx2080ti . Want the same .
those who say that the game is a soap, I recommend eye wash (in the settings there is an item zoom and the resolution is smaller than the screen resolution nefig blame game). the game is incredibly technological, the picture is refined, unmatched physics, shooting mechanics perfected, in better times and raznoobrazie Alan Wake and quantum break. in the game car content, the old house is fun to explore, story - Lynch psychedelia, an intriguing and moderately understandable. the game runs on a single breath. and where in the game of feminism? apparently some do mind, just see what is not there. the character is quite enjoyable to play for it is not annoying. in General, after the first max Payne is the best game remedy for all parameters, maybe the game is the essence of their experience as developers.
Wasim in the whole game is a strong middle peasant, but to be close in her way not even the most boring and stupid, replayed conversations (when Ghana in the course of conversation, said to myself something like: well, I'm not going to say or I Wonder if you answer, the game. Was scipal everything and note, as a result missed the story, lore, realized shta should brazeal eynogo to find tipo)
But prohodnyakom she does not be - decent fighting ability, fiziks, retracing Huang. By the way the last one caught was vanstrum and had lost, he saw behind the glass corridor and rushed there, and there is an impasse, it was the reflection of the corridor on the opposite side)
The types of weapons, I didn't see stupidly rolled with the initial (pumped) with a gun. And ability, yuzal basically throwing bots (which are here the most stupid and take the number) that PTS hard, and pumped with energy, so finally IMBA (a simple recipe for success = throwing + energy + KD energy LVL 5 + the cost of throwing LVL 5 - 25% profit, this is enough to not to use main weapon). The time with dailies, they sobsno not needed, since the pump all the branches of the skills on easy for normal passage.
We should also mention the atmospheric maze of the Ashtray for fit music + score to evaluation for idea developers
Spoilers of dlc of the expedition - cheerful, non-pop acsoni, coupled with pumped levitation - the guarantor of close.
The game just blew the brain and labyrinth is the best location of all, what can be, very good game to play. However be prepared for the fact that in mamase nothing is clear, but it is very interesting.
the game is less interesting Quantum Break'and. for she the could not understand
The heroine's face terrible enemies. Soap is strong, did not seem to strongly interfere, but without it the game would have changed. The problem with the costumes. It's a shame that I have had the suit for pre-order (and another one I just on the game somehow got), and after one of the updates they were gone. Those in support said contact in the other of the support and gave a link. There was access to 2 other support. At first I did not answer, and the second was the release on 3 more support (just a joke), and none of them I also did not answer. Nays. So not much experience.