Editor units TroopEditor (Mount & Blade)
I propose to make a statement to Trapeziform to write all I know about him or ask questions, then draw it and post it to dox (eh... ambition then was)) ).Be sure to make a backup copy of the edited file, just one extra character can prevent the game from starting, not to mention funny bugs
Manual is written for the original Mount and Blade in 2009, and author of a happy and outgoing student who wanted to help everyone, turned into a sad degrading lazy with a bunch of sores and long-standing systems, so I'm hardly in so many years will be able to answer questions on the editor, because I even forgot when the game was launched last time in this game to play, not to mention much about technical issues, better re-read the instruction and further discussion
For Warband almost all remains relevant
Only the editor is called Ashura's Mount & Blade WB/WFAS Editor functions much more http://rusmnb.ru/index.php?action=dldir;sa=details;lid=34
TroopEditor is editor custom units designed for editing of their characteristics (level, skills), equipment, branch development, etc. To start, write how they can use it (I write only what I know myself , I would be grateful if you add more, but the use of materials from other non-official sites for the game without the consent of their authors, will not be personally on the forum rpmdb register and inquire whether there was consent )
Let's start.
Start the editor. In the line Folder are paving the path to the folder with the module and select the module (you can select a folder with Nativo, you can select another mod, but now I will talk about Native. So, the folder with the module selected, look in the upper left corner, there is the string Filename with a drop-down list. Choose there Troops.txt
Look: there is absolutely all kinds of units in the game (618 names, some not used) .We start the analysis with the King Aripeka (room 182 in the list of Troop List.
So the King Aropec, its characteristics are: level(level) 41, strength(str) 20, agility(agi) 20 intelligence(int) 15, charisma(cha) 25. Below are the levels of gun ownership and skills. In the window below (Items) can be seen his stuff, you can get something to remove or add their own. You can now raise or lower its characteristics, things will change in the game. Upgrade Path to use can be bugs.
Now select the number 34 - Swadesi recruit. Branch Upgrade Path he is 35 swadesi militia, that is, when a recruit of the 4th level reaches level 9, it will offer to increase opolchentsa, then moving on to the next required level will have a choice between a Rifleman and infantryman. The shooter will only improve and infantry then you can leave a grunt or make a cavalryman. These branches can be changed, for example adding to a recruit an additional branch, for example a mercenary can do it with time to turn into a sister of the sword. Warning: it is essential that the next soldier in the line was above the level of the previous, otherwise the improvement may not happen.
Wrote it is unclear, if anything, better ask, and while some lists in Troop List
0 - our hero, the characteristics of change is pointless, but added things will be added to the beginning of the game.
26 - 32 range of mercenaries
34 - 43 ruler swadow
48 - 57 line Bagirov
62 - 67 range kergitab
72 - 80 line of Nords
85 - 93 the list of folks
98 - 104 bandits
164 - 179 Satellites
181 - 285 kings and lords
The rest are guildmaster, merchants, caravans, peasants, elders, Tantony, Cerini, different coaches, in General, all those who you encounter in my travels.
Another point: when you change the unit, be sure to click the UPDATE button, otherwise nothing will be saved, then at the end of the shenanigans, click SAVE.
Another thing: in the Items, you can add any NPC a gun, he in the window under number 405, and the bullets under number 126.
Then tell about the fraud with the file party_templates.txt. Huge request knowledgeable people to point out errors and add to it.
S. A. V. E. I. G., Teoreticheskie you can, but don't know how it will look. Most likely the soldiers will be one type of weapon: combat maces.
Oh, bummer.
For cavalry with long budgets, the case is easy, because they are simultaneously the peak and other weapons.
I once tried to register for the cavalry with the budgets and even the sword\scimitar. Nothing happened. Some were armed with budgets, others with swords\scimitars. I just have it so that Bergitska spearmen were invincible in the open field, but in the assault and defense of them not was because of these long budgets. Trying to change budgets on scimitars gave the opposite result - in the open field efficiency is greatly decreased, but the locks take good.
P. S. Probably you will have to wait for the official TroopEditora. If it is.
Maximilian
To horsemen changed in the melee, the peak of the sword should do the following: in the equipment you need to raise lance on the top of the list with the arrows to the right of the window, i.e. this weapon will be the highest priority. And the sword should do the second in the list. And almost all riders will start the battle with lances, and on the need to change swords. And sieges will all be with swords.
S. A. V. E. I. G. To horsemen changed in the melee, the peak of the sword should do the following: in the equipment you need to raise lance on the top of the list with the arrows to the right of the window, i.e. this weapon will be the highest priority. And the sword should do the second in the list. And almost all riders will start the battle with lances, and on the need to change swords. And all sieges will be with swords
Thank you! Now do a small rebalance Kargatskogo khanate. Adds clone wars, make is one line or two that will end with a Spearman-and a veteran horse Archer-veteran. Will add each group of bandits (the mountain, forest etc.) the coolest of mercenaries as prisoners. And now another question: about the Mace+sword+peak can be forgotten, right?
Right, will be a peak, well a second weapon and shield if I do. Could I have a set of Darts to give a check Ranged will dart to throw
After the return of the weapons or armor unit, you need to start a new game?
Be sure
People help pliz!!!!
I go into battle to start taritsa, and then the game hangs and gives an error (Instruktsia at 0x10095388 referenced memory at 0х0000001с. The memory could not be written.) - supposedly some kind of garbage file main.dll.
Downloaded from Rusmnb.ru editor units for Warband. But I can not understand, where it is possible to add new units? Tell me, please!
And another question out of topic - where can I download the editor items for Warband?
But I can not understand, where it is possible to add new units? Tell me, please!
Manually songwriter they are added.
Add new to the end of the list, don't forget to change the total number of units in the beginning of the list.
I tried to change the weapons for the units in Warband's, but I have the error output when starting a new game, swearing in English, it seems can't read troops.txt. What to do?
Always do a backup TroopEditor very fragile thing, most likely it damaged the the file or erase some of the content.
To S. V. A. E. I. G.
I have a copy, but that's not the problem, if that is possible and the game to be reinstalled. How to make so that the norms worked. I tried three times to put the gun away, tried to replace the weapons, remove the armor still complains about the file troops.txt.
Figured out how to edit units without the program using the file. The current here still can't figure out how to edit skills.
To register troops.txt at the end of the list by the type of the other military, don't forget to change the total number of units in the beginning of the list.
And let's not forget all those 0's and 1's, after all, manual editing and there will be at least one mistake, the kings Yarovikov under the command of Nizar or caravan with the peasants under the command of a steppe bandit is not the worst thing that can happen. I have because of just one missed toe absolutely everything(!!!) the characters are bald and naked.