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S.V.A.E.I.G. 24.07.20 09:31 pm

Editor units TroopEditor (Mount & Blade)

I propose to make a statement to Trapeziform to write all I know about him or ask questions, then draw it and post it to dox (eh... ambition then was)) ).
Be sure to make a backup copy of the edited file, just one extra character can prevent the game from starting, not to mention funny bugs
Manual is written for the original Mount and Blade in 2009, and author of a happy and outgoing student who wanted to help everyone, turned into a sad degrading lazy with a bunch of sores and long-standing systems, so I'm hardly in so many years will be able to answer questions on the editor, because I even forgot when the game was launched last time in this game to play, not to mention much about technical issues, better re-read the instruction and further discussion
For Warband almost all remains relevant
Only the editor is called Ashura's Mount & Blade WB/WFAS Editor functions much more http://rusmnb.ru/index.php?action=dldir;sa=details;lid=34
TroopEditor is editor custom units designed for editing of their characteristics (level, skills), equipment, branch development, etc. To start, write how they can use it (I write only what I know myself , I would be grateful if you add more, but the use of materials from other non-official sites for the game without the consent of their authors, will not be personally on the forum rpmdb register and inquire whether there was consent )
Let's start.
Start the editor. In the line Folder are paving the path to the folder with the module and select the module (you can select a folder with Nativo, you can select another mod, but now I will talk about Native. So, the folder with the module selected, look in the upper left corner, there is the string Filename with a drop-down list. Choose there Troops.txt
Look: there is absolutely all kinds of units in the game (618 names, some not used) .We start the analysis with the King Aripeka (room 182 in the list of Troop List.
So the King Aropec, its characteristics are: level(level) 41, strength(str) 20, agility(agi) 20 intelligence(int) 15, charisma(cha) 25. Below are the levels of gun ownership and skills. In the window below (Items) can be seen his stuff, you can get something to remove or add their own. You can now raise or lower its characteristics, things will change in the game. Upgrade Path to use can be bugs.
Now select the number 34 - Swadesi recruit. Branch Upgrade Path he is 35 swadesi militia, that is, when a recruit of the 4th level reaches level 9, it will offer to increase opolchentsa, then moving on to the next required level will have a choice between a Rifleman and infantryman. The shooter will only improve and infantry then you can leave a grunt or make a cavalryman. These branches can be changed, for example adding to a recruit an additional branch, for example a mercenary can do it with time to turn into a sister of the sword. Warning: it is essential that the next soldier in the line was above the level of the previous, otherwise the improvement may not happen.
Wrote it is unclear, if anything, better ask, and while some lists in Troop List
0 - our hero, the characteristics of change is pointless, but added things will be added to the beginning of the game.
26 - 32 range of mercenaries
34 - 43 ruler swadow
48 - 57 line Bagirov
62 - 67 range kergitab
72 - 80 line of Nords
85 - 93 the list of folks
98 - 104 bandits
164 - 179 Satellites
181 - 285 kings and lords
The rest are guildmaster, merchants, caravans, peasants, elders, Tantony, Cerini, different coaches, in General, all those who you encounter in my travels.
Another point: when you change the unit, be sure to click the UPDATE button, otherwise nothing will be saved, then at the end of the shenanigans, click SAVE.
Another thing: in the Items, you can add any NPC a gun, he in the window under number 405, and the bullets under number 126.
Then tell about the fraud with the file party_templates.txt. Huge request knowledgeable people to point out errors and add to it.
194 Comments
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... ... ... 19.11.20

Well, here's an inquisitor for example
pix.PlayGround.ru


P.S. For your help in localizing a huge thank you to Comrade Sveige! :)

S
ShamomahS 19.11.20

To THe rESpekT0
Why do you need it? =))

If I wanted to do just for fun, and not to use in the game, he could do everything on photoshop. To dress your GG and shoot, and the numbers and the name on photoshop to remake ... and although the name is right in the game can be changed q))

S
S.V.A.E.I.G. 19.11.20

pix.PlayGround.ru I had a cooler inquisitor) With a gun)

S
ShamomahS 19.11.20

To Sveige
With a gun... It's not like we're going to be

S
ShamomahS 19.11.20

What do you have in your hand? Machine gun? 49877 rounds of ammunition

S
S.V.A.E.I.G. 19.11.20

What do you have in your hand? Machine gun? 49877 rounds of ammunition

I never figured out how to make bullets as refilly as arrows. While looking for solutions, put on sale packs for 50k for big money

S
ShamomahS 19.11.20

To Sveige
Witty()

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... ... ... 19.11.20

Why do you need it? =))

If I wanted to do just for fun, and not to use in the game, he could do everything on photoshop. To dress your GG and shoot, and the numbers and the name on photoshop to remake ... and although the name is right in the game can be changed q))
Actually, it's for the game. These mountain-military men below the 30th level wave their sword like my little brother (
It's not interesting! So I made a warrior on the 35 level (the inquisitor is not considered, they are generally neutral, so the level is such).
There are only Nords left.

I never figured out how to make bullets as refilly as arrows. While looking for solutions, put on sale packs for 50k for big money
Could have laid out a cost of 1 dinar ())

S
ShamomahS 19.11.20

To THe rESpekT0
If you need high-level fighters, then download the mod Gain 1.6. There's a lot of units and high levels.
Here's a way for the Kergit Khan
pix.PlayGround.ru
So is all the other factions.

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... ... ... 19.11.20

ShamomahS
You don't understand anything. It's more interesting to do it.
By the way, now checked them in battle ...
... And I did! The Sarrani executioner with a two-handed slipper (axe :)) was carried on the battlefield and carried out everything that moves Oyo
The whole point was that instead of 5, I put athletics 8 q)

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... ... ... 19.11.20

Hell, the toy doesn't want to russify the Nordic knights.

S
ShamomahS 19.11.20

To THe rESpekT0
Of course, their fighters are good, but we have to keep the balance.

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... ... ... 19.11.20

ShamomahS
And I'm all the same q))
Power 25
Agility 22
Intelligence 7
Charisma 10

Well, there are indicators of the type of survivability, athletics, riding, powerful blow/throw-shot - each faction is different.

S
ShamomahS 19.11.20

To THe rESpekT0
I mean, not to make them too strong and leave other types out of work q))

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... ... ... 19.11.20

ShamomahS
It didn't lose here either.
For example, two veteran relatives can score to death a guard's wedding.
Three veteran relatives of one inquisitor. One native swordsman can kill the Inquisitor because he has a flap.
Kergit horse guard is very strong, yes, but it is made up for by the stupidity of the rest of the troops. But when I added them, the Kergits at least slightly restrain the onslaught of sarranids.

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... ... ... 19.11.20

And here's what I've come up with - and do I make a neutral lord?
I think that's a thought!

S
S.V.A.E.I.G. 19.11.20

And here's what I've come up with - and do I make a neutral lord?

You can't do a dead man in a corpse alone, it's just the NPS or the breeding lord.

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... ... ... 19.11.20

Sveige
And how to do?

S
S.V.A.E.I.G. 19.11.20

So on the forum Rusmnb and torment there guides on the modular system)

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... ... ... 19.11.20

Sveige
Atp!