Editor units TroopEditor (Mount & Blade)
I propose to make a statement to Trapeziform to write all I know about him or ask questions, then draw it and post it to dox (eh... ambition then was)) ).Be sure to make a backup copy of the edited file, just one extra character can prevent the game from starting, not to mention funny bugs
Manual is written for the original Mount and Blade in 2009, and author of a happy and outgoing student who wanted to help everyone, turned into a sad degrading lazy with a bunch of sores and long-standing systems, so I'm hardly in so many years will be able to answer questions on the editor, because I even forgot when the game was launched last time in this game to play, not to mention much about technical issues, better re-read the instruction and further discussion
For Warband almost all remains relevant
Only the editor is called Ashura's Mount & Blade WB/WFAS Editor functions much more http://rusmnb.ru/index.php?action=dldir;sa=details;lid=34
TroopEditor is editor custom units designed for editing of their characteristics (level, skills), equipment, branch development, etc. To start, write how they can use it (I write only what I know myself , I would be grateful if you add more, but the use of materials from other non-official sites for the game without the consent of their authors, will not be personally on the forum rpmdb register and inquire whether there was consent )
Let's start.
Start the editor. In the line Folder are paving the path to the folder with the module and select the module (you can select a folder with Nativo, you can select another mod, but now I will talk about Native. So, the folder with the module selected, look in the upper left corner, there is the string Filename with a drop-down list. Choose there Troops.txt
Look: there is absolutely all kinds of units in the game (618 names, some not used) .We start the analysis with the King Aripeka (room 182 in the list of Troop List.
So the King Aropec, its characteristics are: level(level) 41, strength(str) 20, agility(agi) 20 intelligence(int) 15, charisma(cha) 25. Below are the levels of gun ownership and skills. In the window below (Items) can be seen his stuff, you can get something to remove or add their own. You can now raise or lower its characteristics, things will change in the game. Upgrade Path to use can be bugs.
Now select the number 34 - Swadesi recruit. Branch Upgrade Path he is 35 swadesi militia, that is, when a recruit of the 4th level reaches level 9, it will offer to increase opolchentsa, then moving on to the next required level will have a choice between a Rifleman and infantryman. The shooter will only improve and infantry then you can leave a grunt or make a cavalryman. These branches can be changed, for example adding to a recruit an additional branch, for example a mercenary can do it with time to turn into a sister of the sword. Warning: it is essential that the next soldier in the line was above the level of the previous, otherwise the improvement may not happen.
Wrote it is unclear, if anything, better ask, and while some lists in Troop List
0 - our hero, the characteristics of change is pointless, but added things will be added to the beginning of the game.
26 - 32 range of mercenaries
34 - 43 ruler swadow
48 - 57 line Bagirov
62 - 67 range kergitab
72 - 80 line of Nords
85 - 93 the list of folks
98 - 104 bandits
164 - 179 Satellites
181 - 285 kings and lords
The rest are guildmaster, merchants, caravans, peasants, elders, Tantony, Cerini, different coaches, in General, all those who you encounter in my travels.
Another point: when you change the unit, be sure to click the UPDATE button, otherwise nothing will be saved, then at the end of the shenanigans, click SAVE.
Another thing: in the Items, you can add any NPC a gun, he in the window under number 405, and the bullets under number 126.
Then tell about the fraud with the file party_templates.txt. Huge request knowledgeable people to point out errors and add to it.
You can of course take a horse in the same andtemedist, add it a musket type, animation of the reloading of the musket, from the sin to turn off the display on the body, well, and something else, then take for example an infantry peak, change its characteristics so that it became a bullet (as animation, types, count of peak in the prick) then save, through the cadaver to add this miracle of nature to the inventory. Then start a new game and if the game does not fly out of the outrage over nature, the horse will be with clouds of smoke and rumbling spey out of itself infantry peaks ... Although I did not mock the game, but in theory it is possible to provide soldiers with firearms)))
I saw a sekira shooting arrows in RoK))
To THe rESpekT0
In parties.txt information about towns and villages, there is no way to give detachments. I think you meant party_templates.txt. If so, the answer is simple.
You open the program, choose from the pop-up "party_templates.txt," choose the grouping and from the bottom of the pop-up menu choose a unit. There is also a Min and Max field, Min has a minimum number of units of this type in the squad, and Max maximum. The maximum value depends on the level, the higher the level of GG the more there will be.
ShamomahS
That's what I know. I didn't say it right. I meant how to add a new squad.
To THe rESpekT0
Quote:
Sveige
29.05.10 17:55
Write in troops.txt at the very end of the list by the type of other combat, do not forget to change the total number of units at the top of the list.
ShamomahS
I know that, too. I've already added The Cavalryman (The Royal Knight) and the Swada (Swady Elite Guard).
I mean the squad. The one running around the map.
Yes, he added. The game sees additions. But he doesn't want these additions to run around the map. How to fix it?
To THe rESpekT0
I don't know, I didn't do that myself. Maybe Swidge knows he'll come.
ShamomahS
Wise thought ())
And one more question
Decided to Russify the added warriors - rodok-knights, swads-guards and inquisitors. Not only has it not been Russified, so the last two names have disappeared... What x? Help!
How to fix it?
Scripts and internal scene editor, but that's not to me.
So the last two names have disappeared... What x? Help!
In the troupe itself, give them other unit names. As for localization - download the utilitarian Mod-localizer with Rusmnb and carefully read the instructions on how to update the localization files to take into account the changes in the game. There first to return the English language with the help of an internal editor, then with the help of a utilitarian to impose Russian localization on top of the updated English, and then to give the Russian name to units ... A new game is a must.
And for the new units to be in the Lords party, then edit the faction reinforcements to the party.
Sveige
Thank you!
It's hard, of course, without a bottle you can't figure it out.
Sveige
Oh, I'm screwed! =(|
The names of everything that is in Calradia have disappeared, except for Lord Dietrich, King Rangar and the Rodoc knight - Dietrich is now called "and", Rangara - "R" and knights - "Y"
Who's citing a Russifier.csv at 1.132?
So, I found a Rusik from 1.113 or 1.12, I don't remember. Everything has been translated, BUT: the names of the Lutheran squads have disappeared.
As for the localizer - in general gloom.
So, the hundredth attempt is))