Game Impressions (Dead Island: Riptide)
We are writing your impressions)) We are discussing the pros and cons!)I personally did not like to play, although I played part 1 several times. Now, if this game came out as a DLC for the first part, it would be nice))
Cons:
-minimum innovations
-dull gameplay
-quite short
Pros:
-New plot -New
good optimization
-a couple of new guns (huh)
atmaROZ.
1-merchant who definitely has snipers, but it seems that even in the field hospital, the merchant had
2-entrance to the house where katanas hang on the wall-the task to take medical instruments for the chiropractor from the hospital (there is no way to give a detailed screen - passed the game and Henderson is not available) ...
I alone noticed that in this part the zombies can no longer be hacked to the bone, they remain so. In the first part, it was very pleasing, will it be in the riptide?
atmaROZ.
I agree. The answer to this seems to me in Hellraid. The same thing happened with Call of Juarez: The Cartel, the developers started a new project, and the old one was slightly forgotten :), it's a pity, of course, but the game is still good. I hope to fix the mistakes and it will become comfortable to play. now straight trouble at times: (it is very pleasing that you can run multilevel Persians in a coop, everyone generates enemies for his level. I have already 27 hours and my friends 7-8. in the borderlands had to simultaneously download several Persians.
Yoshemitsu "What is there to consider? Why is there space in this game? Why are there cars?
The whole point is ...."
-------------------
Perhaps it means more than a single how much is the collective part of the game? I'm talking about a single passage, if that ... I do not play on the network at all and I evaluate from the point of view of one player who goes through the plot ... and "the whole point of the game" is to go through a single alone, without a collective one-letter and so on. sorefnovatsionny mulchish measuring pussies.
The preferences of the gameplay include - (here it is difficult to disagree with you), of course, the same search for objects, quests, chopping up passing meat ... But besides that I prefer the banal aesthetics ... some kind of overstated requirements taken from the ceiling, it is enough just to be "not so much worse than, alas, there is" in comparison with the previous part, where the same city was defiantly, screamingly interesting.
Someone rushing from a stupid (in my opinion) treshak to protect the camp, etc. streaming. I agree that these are no less exciting "adventures". But I passed without me, because I love free hunting and wandering in splendid isolation with the usual katana. And with the forced protection of the camp in the single, I usually kind of regret that ... that there is no "rewind" button. That is, a public collective farm = a camp with common goals for the sake of scoring points - jumping in the forest with the wind in its mane.
AWYD
Thank you, at least this infa about katanas, otherwise I'm probably not looking for everything there. About the sniper merchant on the diagram already in the know =) I was already stocking up, this place is just on the way to the fort and there is also an electric wire on the ground (Merchant Rodrigo (hardware) http://i.playground.ru/i/57/82 /28/00/pix/image.jpg
http: //i.playground.
Aky-Aky
"Slightly" is even putting it mildly (
Passed yesterday. 73% of completed quests Total:
Optimization 6/7 (it seems not bad, no critical bugs were found, lick and everything)
Plot 5/7 (nothing very interesting, but you don't get bored either)
Gameplay 5/7 (a good mixture of shooter and slasher + crafting)
Grafon 4/7 (occasionally you want to gouge your eyes out. Nanososun ordinary will not play this)
Charisma GG 4/7 (completely migrated from the first part and did not show themselves in any way)
Atmospheric 5/7 (zombies ... zombies are everywhere )
OST 5/7 (in safehouses it is gorgeous, in other places it is nothing special)
Conclusion - this is a usual average peasant exclusively for connoisseurs of the genre.
The last boss was leaked (Beating Ryder was an order of magnitude more fun. Well, the ending pleased me, because you understand hell.
At first, I was not very interested, well, when I reached the Chinese bunker, the game was reopened for me, and until the end of the game it was very interesting for me. In general, the First Dead island only with a different plot and new buns, but this does not make the game bad, on the contrary, the first part was able to surprise me and this part remained at her level.
people, this is the case here, although it sounds stupid, but I have never played zombie games, which is better than grandfather Iceland2 or residence ivel 6?
Russian_CJledak
Dead island 1,2 it is better there is one action game, there is little interesting about zombies, from the Resident Evil series it is better to play in 4
In fact, yes, the further you play, the more you see the hack.
In the place of the developers, in order to somehow save the situation, I would have released
as DLC all the available locations from the original (you can even without quests),
and made the Prison an open location for research, because it is actually
made almost better than all the others, the most atmospheric and gloomy, and
we can only be there for a short time in the final of the game, and a little more
in the Ryder White Campaign.
Went with a friend 2 times (John + Hsien, Parna + Sam). In principle, the impressions are positive, but by itself there is a "BUT".
The locations of the
Jungle, as in the original, made me sad, BUT they are still "more fun" here. But the city discouraged me - some kind of it + an incomprehensible closed piece of the city on the right side of the map. Moresby was darker and more atmospheric.
Chapters heroes
First, the new GG John Morgan: terribly tenacious (eh, he would still have the protective abilities of Sam B) and medium / high damage, but the choice of melee weapons and mods is depressing.
Xian: it still damages terribly (the "scorpion" mod is still the same imba) and lays down from a couple of blows.
Sam B: very tenacious, little damage - just a tank.
Parna: and here everything is interesting - the damage of a firearm is several times higher than a melee weapon, therefore solid one-shots to the head from a pistol or a crit shot from a shotgun, which kills any enemy (bosses are no exception) from one hit.
Logan: I never played for this guy, but judging by the fact that one throw is enough for a zombie, he lives very well. But it's still interesting to listen to people who played for him =)
But the new skills somehow did not make me happy. The main "-" they are all the same.
"General Rage" is the only interesting skill, a kind of buff for the whole team for 60 seconds. John + Hsien = complete destruction of all living things within 1 min.
"Wall" and "quick rise" - maybe you can pump in ...
"Dash"
I liked the new zombies, the deadzones are average, I am not picky about the graphics, the music does not get boring, the location of the zombies is always the same = (.
In general, 7.5 / 10. I really hope for patches and DLS
Do not understand at all how it differs from the first? Only with a plot, well then they would have released it as a DLC for 300-400 rubles.
As mentioned above, that would be to combine both games into one - it would be great. It's a pity the short one, I went through 2 times - I got a little bit fed up, but infected, so now I want to play the first game again
AWYD The
game is really short, which is disappointing, as if they were cheated with a promise of three boxes. It is an unexpected bummer that is offended, when, being drawn in, getting ready to continue the adventure at the next location, as it was in the previous part, and then bam and that's it.
By the way, I recently started the first one anew, but I abandoned it because I did not have time to forget it properly, I wanted to change the environment. About the release of Dead Island: Riptide found out only after its appearance on torrents. As a result, this is the case when the continuation of a good game is clearly inferior to the original, because they have not worked so hard on it, which is noticeably not at once but looms in the process.
Not a fan of summertime business. But I put it, I didn't play the first one for the test. This dragged on. I just saw for myself the graph of the first Crises, a little Border. Passed with pleasure. There was not a single departure, with a slight freeze, there was a problem purely because of the I3- 2100, vidyuha 660 is not TI, in a large-scale massacre, the percentage of I5 is 3570k on the ceiling and vashsche would steer ideally.
I would like to play some hardcore survival - the change of day and night, the need for food and water, fatigue, sleep, the influence of weather conditions on the GG.
A random spawn system, and not so you know where and when a zombie will appear.
The ability to explore all houses).
Remove levels and skills, because rage is an outright cheat (yes, it's like our plot feature), leave the skills of using weapons and just give each Persian a few personal bonuses.
Eh dreams-dreams
MAD7777 The
first one is also worth swinging, since this is the case ... I am also not a fan of zombie igrules, however ...)