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ACE 30.10.21 08:52 pm

Prey (from Arkane Studios)

Genre - Action-Adventure / FPS / RPG
Developer - Arkane Studios
Publisher - Bethesda Softworks
Development Leader - Raphaël Colantonio
Designer - Ricardo Bare
Scriptwriter - Chris Avellone, Ricardo Bare
Composer - Mick Gordon
Engine - CryEngine
Platforms - Microsoft Windows, PlayStation 4, Xbox One
Release Date - May 5, 2017

 

The first preview from Gamemag without spoilers - http://gamemag.ru/specials/117013/prevyu-prey-nashi-pervye-vpechatleniya-bez-spoylerov

Second preview from Gamemag without spoilers (NEW) - http://gamemag.ru/specials/118215/prodolzhaem-igrat-v-novyy-prey-bez-spoylerov

 

Demo will be released on April 27

 

124 Comments
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S
Smitt 30.10.21

Arrival I mean that no one did synchronization specifically for the voice acting, I think they did not even make the sound for English, although of course I don’t know for sure.

 

ps do not try to climb the helicopter while the blades are spinning : troll_face_22:

A
Arrival 30.10.21

but mimics and boevka with a key did not like them

not tasty, boring

but I'm sure the lassos have prepared something further in terms of increasing interest in the battle

Just now, Smitt said:

I mean, no one did synchronization specifically for the voice acting, I think they did not even make the sound for English, although of course I don't know for sure.

there is no doubt - no one will remake facial expressions for localization

apparently, the processing algorithm is good!

G
Grindders 30.10.21

3 hours ago, Arrival said:

Have you noticed that the lips in the characters in the Russian voice acting move in sync with the sounds of Russian speech?

And what's the point if sometimes the character does not have time to finish the phrase, breaks off and starts the next one? Timings will again be overwhelmed in part of the game.

 

S
Smitt 30.10.21

Normas is like this for the first hour, played 2.5 hours and did not even explore the entire available map, but I will not do this either, I will leave it to the full version.

 

In terms of the atmosphere / art / plot, the game is ok, but the lvl design is generally primitive, especially after Dizonred. The gameplay is normal, albeit somewhat chaotic - if it goes on like this, it will get bored very quickly.

I judge only by the demo.

m
megaman05 30.10.21

the demo didn't roll in something, the soundtrack already started to annoy after 5 minutes of play

the beginning is kind of boring and burdensome

 

Modified on April 27, 2017 by megaman05

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Smitt 30.10.21

I will hope for a good plot and atmosphere, since the demo has all this, but most of all I worry about the gameplay.

 

I already wrote about this somewhere before, and here I will express myself - the PPC began to annoy me with the wheel of skills / guns in games, it completely kills all the dynamics and the feeling of combat, and a small number of hotkeys simply does not allow me to play as I would like. For example, here for the demo I found 4 guns + a key, this is already 5 slots, and there are also skills there ... and all this is given only (?) 4 hotkeys - nonsense, well.

 

Hence the question arose, how does the elite work? Will I be able to assign separate skills to the top buttons?

 

Modified on April 27, 2017 by Smitt

M
Manson 30.10.21

It seems not bad, but the lag in the control very much interferes with playing, it is impossible to aim normally by facial expressions 

Well, and somehow it is secondary and cheap compared to disonord 2

G
Ghost from the Desk 30.10.21

It seems to be not bad, but not at all hooked. Maybe someday I'll take it at a discount.

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Stepan 30.10.21

21 minutes ago, Shepard said:

it is impossible to aim normally by facial expressions 

I didn't understand the point of shooting at them at all. Not only will you get figs, but they are also somewhere below under your feet all the time. It is easier to "freeze" them and beat them with a key or just a key. As for the game itself, it doesn't feel like dishonored, although many of the interface elements are straight out of it. 

M
Manson 30.10.21

Stepan the problem is that with imput lag and freezing it does not work out normally, you rub it all the time 

Just now, Stepan said:

As for the game itself, it doesn't feel like dishonored, although many of the interface elements are straight out of it. 

In my opinion, it just feels like a disonord + deus, as if the game itself says, the guy act as you want

R
RimasG 30.10.21

2 hours ago, Shepard said:

Well, and somehow it is secondary and cheap compared to disonord 2

I would say ooooooochen budget. Against the background of dishonored 2 on Prey, the gazebo was very economical. In general, it feels like Arcane was originally going to release this Prey (which was then called differently) on the last generation. Because the xbox 360 with ps3 blows from the grafon. And this is not an exaggeration - soapy textures here and there, cheap lighting. In some places it feels like the light from some lamp was drawn directly on the texture. This is especially noticeable in the prologue in the test chamber. Very poor detailing of the environment. There, except that the models are clearly better than anything that was in the last generation. And no, I forgot about phantom pain.

Modified on April 27, 2017 by Maximus

G
Grindders 30.10.21

In Arcane, there are just two dudes working as the main ones. Harvey Smith and Raphael Colantonio. They jointly steered the development of Disonord 1, and then split up.

Harvey Smith made an excellent Disonord 2, Rafael looks like the controversial Prey will do - as a result, it will be clear who is Dad in the team.

 

It's like it is now with Noty Dog. Druckmann will single-handedly cut TLOW2, and Straley will take on an unannounced project. And it will be seen that mb Drakmann was in vain on the pedestal and was driving in fact to all Straley. 

 

Or here's the situation with Rockstar. Everyone elevates the Hauser brothers to the pedestal, and according to all available information, Leslie Benzies was driving there. And if he obviously managed to take part in the development of RDR2, then it will be very interesting to see the future GTA 6 - whether they will pull the same level without him.

Modified April 27, 2017 by Grindders

M
Manson 30.10.21

Harvey Smith's grindders have an impressive track record and the second xs is known for 

A
ACE 30.10.21

The founder of the studio and the Creator of the arc of fatalis - an awesome ultimate RPG with a super atmosphere and interesting gameplay

Before Disonored 2 was my favorite studio game

J
Jordan. 30.10.21

dark messaya zhi

L
Lex mercer 30.10.21

2 hours ago, ACE said:

The founder of the studio and the Creator of the arc of fatalis - an awesome ultimate RPG with a super atmosphere and interesting gameplay

Before Disonored 2 was my favorite studio game

 

Ark Fatalis ... I would love to buy a remake.

 

Grindders, what is it in the game that you have already dubbed it controversial from the demo? So far, everyone is very happy. This is MGS V PP, so it was controversial.

G
Grindders 30.10.21

Lex Mercer, on the previous page, I described the impressions in detail.

L
Lex mercer 30.10.21

I read Grindders, you have painted the taste that comes across in every third game. And minor technical problems.

 

Not enough for the title of a "controversial" game.

Modified April 28, 2017 by Lex Mercer

c
chalovak 30.10.21

Funny tests at the beginning of the game ("Is he trying to hide behind a chair ?!"), which, according to my feelings, really merge the whole plot. But I'll be glad to be wrong.

S
Smitt 30.10.21

chalovak lol, hide behind a chair ... I tried to break the glass with it : troll_face_22: