Prey (from Arkane Studios)
Genre - Action-Adventure / FPS / RPG
Developer - Arkane Studios
Publisher - Bethesda Softworks
Development Leader - Raphaël Colantonio
Designer - Ricardo Bare
Scriptwriter - Chris Avellone, Ricardo Bare
Composer - Mick Gordon
Engine - CryEngine
Platforms - Microsoft Windows, PlayStation 4, Xbox One
Release Date - May 5, 2017
The first preview from Gamemag without spoilers - http://gamemag.ru/specials/117013/prevyu-prey-nashi-pervye-vpechatleniya-bez-spoylerov
Second preview from Gamemag without spoilers (NEW) - http://gamemag.ru/specials/118215/prodolzhaem-igrat-v-novyy-prey-bez-spoylerov
Demo will be released on April 27
The people of the toy, by the way, have the CryEngine 4 engine and the idea should be a cool graph, but the demo showed itself strangely in technical terms, do you think the demo was an old build and everything will be better in the release?
Changed April 29, 2017 by CheburashkaTwo prefaces:
1. I love the first Dishonord and passed it several times (per pitch).
2. I played for an hour and a half in the second Dishonord on PS4 and could not stand the poor management. There are no complaints about the game itself in terms of the quality of performance (gameplay / game design / graphics), but there is a fierce asshole with a jelly and not responsive control and a terrible framerate (it seems to be stable at 30 frames, according to tests on YouTube, but still the game is disgusting, as if they turned on vertical sync and put a poor lock at 30fps per pitch). I don't know how to explain, but I think that everyone has come across two types of games: some run perfectly and very smoothly in 30 frames (see Anch), while others seem to drown in jelly (see Prey, Dishonord, Daing Light, etc. ).
About Prai:
Exactly the same problems as in Disch 2. The strangest thing is that the games are on different engines. And then there is absolutely bastard work with sound.
In short, I do not know what Besezda did with the Arkans, but after the first Dishonord with the technical part, they started a complete ass.
The most unpleasant thing is to play such vyser (I'm talking about the technical side) after the ideal Doom with his 60 fps.
Modified April 29, 2017 by Annasophia12 hours ago, Annasophia said:
I played for an hour and a half in the second Dishonord on PS4 and could not stand the poor management.
Input lag and performance were fixed with the second patch. You just had to wait a week. Dis2 now works fine on PS4.
In the prea, the input lag will not be already at the start, the developers have confirmed. The demo is just an old build.
Modified on April 30, 2017 by GrinddersJust now, Grindders said:
The demo is just an old build.
PPC why spread this for a demonstration
Just now, Shepard said:
PPC why spread this for a demonstration
I'm asking the same question) The demo is designed to sell the game, and they push the old build)
13 hours ago, Annasophia said:
I don't know how to explain, but I think that everyone has come across two types of games: some run perfectly and very smoothly in 30 frames (see Anch), while others seem to drown in jelly (see Prey, Dishonord, Daing Light, etc. ).
Yes ... or in PC games it happens when it falls by 1-2 frames from 60 and it is immediately noticeable
On consoles in the first person, it's hard to shoot (for me), but here it is really full of jelly with controls. In general, I remember only one console fps game where it was very playable - this is when I tried the destiny demo
On 04/29/2017 at 12:00, dozensnake said:The demo did not run for long, did not run away much, in the full version I will be doing more research. As expected before, facial expressions really make you get nervous and poke at everything)) Although then I realized that you can just slowly look at the objects when you enter the room and they can not stand it and burn. I already like the plot, the atmosphere is cool.
So mimics make sounds, such a small rustle ... I got used to the first two mimics, on the third and subsequent ones I already ran with a wrench right away, until they had time to transform from the object
Modified April 30, 2017 by FireMixRU1 minute ago, dozensnake said:
FireMixRU I played a little, so I did not pay attention)
Well, to be honest, too)))) I set aside the impressions for the full version. I really hope for a good pc port
Modified April 30, 2017 by FireMixRU4 minutes ago, the musicant said:
like no
At the gafe, I found now that it was not. Very strange or they just decided not to steam with the demo.
Just now, shua0 said:
At the gafe, I found now that it was not. Very strange or they just decided not to steam with the demo.
if the build is old, then everything can be. have to wait
I played the demo, I don't like the controls, it's damn inconvenient to aim, fov hurts my eyes, loading textures, but these are purely technical claims, the game seems to be ok.
On 04/29/2017 at 17:22, dozensnake said:
Input lag will be fixed on release, nice
Glory to the round.
In general, the game in terms of approach to development and promotion is very similar to the first Dishonored. I think the game will have a million +/- sales as good.
PS judging by DF the main problems of the ps4 version, which is strange.